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  1. #1
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    CHoW Discussions - Comments, Kudos, Gripes & Crits

    Don't like CHOW?

    Have an idea on how it could be run better?

    Just want to get your two cents in?

    Let'er rip. Just keep it polite.

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    Last edited by Quinn Simoes; April 18th, 2013 at 04:53 PM.

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  3. #2
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    I love the smell of a brand new thread =)

    I joined CHOW only recently, and so far it's the one challenge I really look forward to every week; even if I don't end up participating, the brief is often a cool source of inspiration.

    Personally, I would love to see more CHOWs that really focus on character design, which is (I think) what we're all here for. "Sam Sherydan" was a good example - the brief clearly called for a character sheet: poses, expressions, accessories etc. The main issue in the final piece there was the character, and not composition, awesome backgrounds, decorative elements etc, which can sometimes steal the spotlight.

    The concept doesn't matter; any character concept can be done as a full-blown illustration or as a character sheet, so throwing that into the brief every once in a while would could be great, in my opinion.


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  4. #3
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    Quote Originally Posted by Chate Noire View Post
    Personally, I would love to see more CHOWs that really focus on character design, which is (I think) what we're all here for. "Sam Sherydan" was a good example - the brief clearly called for a character sheet: poses, expressions, accessories etc. The main issue in the final piece there was the character, and not composition, awesome backgrounds, decorative elements etc, which can sometimes steal the spotlight.
    I agree with the above - this was a perfect opportunity to really delve and explore and round out the character and go into details. I only wish that more people had turned out for it, and some even made it to the poll with (what I would have judged to be) less than enough of that to qualify.

    Perhaps it was because not only are you doing a full character sheet, you have only been given a few certain specifics character-wise to go on. Maybe it needs to be like the Farmer Bucket CHOW, where the list of his alien-contact apparatus was included? Or some more details, so that the framework is dictated to us and we can spin off from there...

    Sometimes these CHOWs remind me of Project Runway - there are entries where I sometimes want to yell, "did you read the brief?" because they either went off on their own wild tangents or did not fulfill the requirements in full or in part...I can get behind "growing" and "thinking outside the box," but come on - if you were asked to write a book report, at least review the book you were assigned!

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  5. #4
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    The Character Design is one of my pet peeves. I agree that it should be included more, and am going to start including it as a specific part of the brief from here on out.

    I am *very* interested to see people's design process - I want to make sure that they were *thinking* about the character, not just knocking out the first thing that came to mind.

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  6. #5
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    Quote Originally Posted by Oregano View Post
    I am *very* interested to see people's design process - I want to make sure that they were *thinking* about the character, not just knocking out the first thing that came to mind.

    I think this part here, is the most important piece of advice here. You need to show design process' when you show off your portfolio for the industry, so why not here? I think its a damned good way to prove your reading the breif, getting some early feedback, and practising for future needs

    "I'm a damsel, I'm in distress, I can handle this! Have a nice day."

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  7. #6
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    I'd prefer to see Ortho-styled character designs though.
    The Sam Sherydan one turned into a disney-esque-fest, which was nice for one or two competitions, but I prefer things like the Goblin-hunter comp or similar...

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  8. #7
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    I love CHOW - even after participating in only two, I feel it's helping me get better and better. What I would like to see is a design brief that replicates what an actual professional brief would look like - or as close to, anyway...
    It's great though, I just find it hard to keep up with it all with so much coursework!

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  9. #8
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    Wink

    Maybe some people who has participated in the CHOW are "Digital Color Junkies", they don't make sketches or concepts, they work directly in the final.
    Personally, i believe in the process of the illustration which begins with paper and pencil, and ends in the digital paint.
    It will be cool to put a sidebar with the process, something like sketch-pencils-ink, so all the work is considered in the poll, the final and the sidebar.
    If you want to work in the industry, this is almost the only way of work.

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  10. #9
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    I really enjoy the CHOWs, I've participated in only one, but I really want to do more! I kind of think for a few competitions an othro-style design sheet would be nice, but I like a variety. The illustration method of submitting your character is nice too. Maybe if we decided to incorporate the design sheets we could alternate from week to week?

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  11. #10
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    While I don't believe I have enough skill to participate in a CHOW contest yet. I feel that i should give my suggestion here, hope it doesnt sounds like i'm a stranger trying to "change the rules" of 'your' house.

    To ilustrate my point, i'll use the "latest" contest as an example:
    http://www.conceptart.org/forums/sho...d.php?t=132634

    My point is, the amount of "non-serious" work that entered this pool is scary... I believe 1/3 of the works presented there should've been cut out because:
    1 - They don't fit the theme.
    2 - They are simply sketches and not final art (i doubt some of those works took more than 2... 3 hours to be made)
    3 - They don't inovate or present any new concept idea, some are simply "realistic" renditions of the classic costumes/designs.

    Sure, i'm not saying "all work need to be masterfully drawn and colored!" or "all work should be ground-breaking and inovative". But my point is, there are lots of works that weren't really "loved" in the making process, while i can forgive a badly drawn/great concept character, or a mediocre concept/well drawn character, i can't forgive some badly drawn, mediocre concepted character.

    I believe COW show us an example, its a pleasure to browse the voting topics of COW, because the quality level is high. You can like or not the works presented, but you know there was lots of work behind each one of them.
    And while there are some insanely good works in this Batman-Themed CHOW, i believe the presence of some rushed works really bring it down and make it harder to browse the voting topic.

    In other words.
    I believe the selection should be pickier next time.

    PS: I hope i don't offend anyone, i'm not saying i can do better than any of the artists on the contest, i'm giving this a opnion as a "watcher", not as an "artist".

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  12. #11
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    Okay guys, the winner's thread is finished and up to date! Yaaay.

    Take a look if you're curious.

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  13. #12
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    I'm very new to CHOW or even CA, I understand the concern mentioned above. When i look at the past winners, I'm not even sure if this is a character design contest or a illustration contest with a focus on character. But when I look at the professional character design works, I see both: straight forward character standing pose (front and back) face close up, plus several variations; and full illustrated panels that not only depict the character but the environment he/she live in, his/her movement, emotion, even a bit of a background story.

    IMHO, maybe it would work if we could alternate between the two style, we have one round that focus more on the character design giving specific requirements and the final has to be in a specific format (such as including front back view, face close up, various emotion studies...), and next round more about creating a full panel illustration with background to express your character's mode, emotion, telling a story with your work.

    I'd love to participate two, but I think the full panel illustration would be a bit harder than character development, because you need to be more aware of your work, keep composition, lighting, character movement and background into consideration.

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  14. #13
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    I agree, for the most part, with the above post.

    I couldn't care less who wins or loses. These weeklies are just a means for me to practice, which is why I generally do them but don't submit. It does get frustrating to watch solid concepts go completely unnoticed due to better (but less assignment-orientated) illustrations consistently winning.

    Last edited by sourgasm; August 21st, 2008 at 09:39 AM.
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