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April 9th, 2011 #118Registered User
- Join Date
- Feb 2011
- Philadelphia, PA
- Thanked 90 Times in 37 Posts
emerging Ah, yes yes, I do see your point.
Though I would say that because these challenges don't focus on specific styles as requirements, people focus more on the other side of the spectrum: the brilliance of the rendering. It is a common favorite, after all. And beautiful rendering is always going to be preferred over shoddy coloring. In this way, I would say that the polls do reflect the industry.
But because these characters don't have specific bios, people's interpretations of the prompt are going to be more varied then what one would find within the industry.
For instance, using your example of "post apocalypse paladin who makes his armor and weapons from whatever he can find": one person may have him using strapped on scrap metal, while one might have him in a full suit of armor. Of course the first design would seem to follow the prompt better. But what if he was able to salvage a metals shop and had the technical know-how to mold some of his own armor out of scrap metal?! Or what if he raided a high-tech weapons depot?! We don't know @-@
So long as the armor isn't brand-spankin' new or tailored to perfection, I'd say that it would be a legitimate design and allow it entry. Meanwhile, someone else might disagree and say that it doesn't fit the prompt. But because there isn't one designer looking for something specific, the poll has to be open to all options and all opinions.
So, yeah, in this aspect the challenges won't prepare people for how the industry functions. That level of specificity would be rather hard to mimic in a public forum. Especially when a majority of the people (I'm assuming) are doing these CHoWs as a hobby and a for-fun project. They use CHoW to get ideas, discover new techniques, and as a forum where they can allow their creative juices to flow.
Your comment about styles is interesting, though. I had previously mentioned that CHoW could help people understand the industry (and themselves) better if from time to time the target audience was specified within the prompt.
This would (perhaps) make some artists reconsider their styles and its limited visual appeal. I mean a beautifully rendered circus freak is always going to look marvelous, except when its making a young child wet their pants from fright.
Just an idea, though.
Hide this ad by registering as a memberMay 9th, 2011 #119
Great work with the CHOW, guys.
New World Creation: Designers Wanted – Environment of the Week
June 21st, 2011 #120
October 8th, 2011 #121
When will we see Team Chow IV? =D
October 11th, 2011 #122
how do I go about Joining Chow?
October 11th, 2011 #123
Just join, follow the brief for this week's topic create a piece for that work then submit when the finals thread comes up....remember to read the rules and guidelines though.
October 25th, 2011 #124
I dont know if this is the place to vent but it feels right. Why is it that every entry has to be combine with isomeric turn-arounds? Chow wasn't this way in the past. I dont know why it was implemented. To me it just seems like a lot of extra fluff that isn't necessary and its prohibiting time crunched people from participating.
I would suggest going back to the way it used to be where you just do the one image with more than 3/4 of the character is showing. This is a fun community activity lets not clog it up with chores.
I would be interested to know what others thoughts are on this. Maybe everyone else loves it and I'm out to lunch.
October 25th, 2011 #125
Sean McMurchy - well to be honest, i dont mind doing the character sheet. it doesnt have to look like an illustration, just a quick turnaround in order to show that you have fully thought out your character. it should be the first thing you do before laying out your final image. i mean it is called a character of the week, so the emphasis should be on just that. there is an illustration of the week now though, which is basically like the old chow set up. but if your expecting to do this sort of thing for a living, its a good idea to get used to drawing orthographic views of your character designs.
February 16th, 2013 #126
There is something I would like to bring up to everyone regarding character design. A lot of people are taking the full illustration route with their characters, which is fine, but not required. Just, do not let the attraction of a nice illustration deter you from the actual challenge of a well thought out character design.
I was reading through some previous posts on here and didn't have to go far to find something that I think is very important to bring up.
We still want to see the character rendered out nicely, but just remember what the focus is.