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on and on
Going to start with where I'm at, then get moving on to what's next.
Last edited by mondegreen; April 1st, 2008 at 06:14 PM.
Please critique, always in need of useful tricks and fixes!
Still working on this guy in 3d as a side project. So far I only have his base mesh
Left guy is sort of an exercise I did a while back... been meaning to replace it with something.
This was for a stylized short that I did preproduction stuff for at school, but it never really got off the ground. And instead we ended up doing a totally different project to a much lesser scale. It was a good decision because the time frame and scale of this project were a little overwhelming. I'll post some stuff from what we did end up doing later on. I graduate in about a month, so the short will be done and rendered. Without further adieu, I present to you what remains of project Graffiti. Two paintings and a bunch of sketches.
Dumpage... here you take this
Could stand to take some of these ideas to a finish...
These things are from a short we're working on called "Crunch"... it's about an over enthusiastic chiropractor, and a pained old man who gets more than he bargained for.
I didn't model the chiropractor. I merely aided in design, but I did model the old man. This is default flat color. Final textures are not on. I'll replace this later.
This is an old character I did for classes. The Byzantium stuff is also from a class assignment. Again, these things are sort of aged and need to be replaced with bigger and better.
Good work,man. I notice you have a thing with profound noses. And a nice diversity. I think you do great!
I threw in a ship, and some life drawings
haha yea, actually you're not the first person to mention the nose thing, maybe I should lay off em a bit