Iím an artist who has worked in and around comics for the last 8 years. Iím interested in altering my career path and pursuing work in the video game industry as a concept artist.
While I can find many parallels between various creative industries (in comics Iím often creating conceptual work, figuring out environments, sets, props, and developing character designs), Iím unsure if my background in creating comics and character-centric art has given me the best portfolio to pitch at the games market.
In short, Iím in real need of guidance from the working professionals on this forum. Iím no slouch, Iím open to reworking my portfolio from the ground up, but I need to know where to apply my efforts, so that Iím not just spinning my wheels, wasting time on work that wonít be of interest to game companies.
Posted below are examples of the type of work that best constitutes what Iím capable of. Iím numbering them (the file names) so itís easy to mark what should stay and what should go.
Please let me know what you think. Am I ready to send my portfolio and resume around, or does it need more work?