How much work and how fast do you have to be to work as a concept artist?

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 3 of 3
  1. #1
    Join Date
    Jan 2008
    Posts
    78
    Thanks
    12
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0

    How much work and how fast do you have to be to work as a concept artist?

    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Sep 2005
    Location
    Florida
    Posts
    2,304
    Thanks
    1,018
    Thanked 112 Times in 93 Posts
    Follows
    0
    Following
    0
    depends on who your working for, and depends on what kind of quality your client/employer needs. Deadlines can range from a week to 30 minutes.
    If you're already working in the industry, you're obviously fast enough.

    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Sep 2005
    Posts
    46
    Thanks
    1
    Thanked 31 Times in 6 Posts
    Follows
    0
    Following
    0
    I concur with Coinpurse. Times vary a lot from project to project. Two extremes: At my dayjob I just did a bunch of sketches of different environments for our MMO to serve as loose ideas/color keys to make sure each area was distinct. They took about 40 minutes each. On the other end of the scale, I've been working on this huge set of underwater ruins for a short film that are much tighter and have taken a few weeks.

    Generally, MMOs will need stuff faster than single player games, which will need stuff faster than stuff for the screen. If something is being seen by non-art people as part of the decision making process it'll often need to be more polished and take a little longer because of that. Likewise you'll want more polished concepts if there's time and the concept artwork might wind up as part of of the promotional material as well.

    Work strategies and deadlines are another thing that can vary wildly from project to project. Most of the time the sort of stuff I personally do tends to be very iterative with fast turnarounds. Do a sketch in an evening and email it off to the guy I'm working with who'll usually reply back by morning. It's funny, but the smaller jobs are often the ones that are the biggest pain. Heh, you probably know the type.

    Reply With Quote Reply With Quote  

  5. The Following User Says Thank You to Malaveldt For This Useful Post:


Members who have read this thread: 2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook