Art: A few of my sculptures
 
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  1. #1
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    A few of my sculptures

    Hello Everyone, my name is Paul, i've been browsing around here for a while and decided to join up about a month ago, and now I'm FINALLY posting some of my projects on here. My sculpting isn't nearly as good as...most of everyone on this board lol, but I'm constantly evolving my techniques and I welcome criticism wholeheartedly. I had dabbled in sculpey off and on for a few years, and these two creations are my first "serious" ones that I put much time and effort into, and the first ones that I've painted (and it shows, I have alot to learn about painting.) Both have wire armatures and are fastened with plumbers putty, then bulked up with sculpey III and finally painted in acrylics. ENJOY! And help me improve!

    This first one is based on a Big Daddy from bioshock, here's a photo of it in game:
    A few of my sculptures

    and here it is:

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    Last edited by Deconstructed; April 18th, 2008 at 06:46 PM.
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  3. #2
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    And...

    Here is my second sculpture. This is a work in progress, and I still have much painting to do etc. It is also my first sculpture which included a human being.

    It is based on a Final Fantasy XII summon called Mateus. here is the artwork that I based it off of:
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    And here it is!:
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    By the way, does anyone have any tips on blending colors? This is what I'm trying to do here, dark blue slowly getting lighter to sky blue, but I have no idea how to go about it with a paintbrush...
    A few of my sculptures
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    Only the dead have seen the end of war. -Plato
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  4. #3
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    I like em. Howd u do the blood splatter effect?

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    Great starts Paul! You have a nice ability to bring out the characters from 2d. Take your time and work piece by piece, just a day on heads another on hands.
    Keep it up!

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  6. #5
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    Definitely good starts. Very ambitious sculpt, that second one is.

    As for the fades, back when I used to paint mini's I was fond of the fade. If I remember correctly, I used to do it two ways. The first was to work really fast and very thin, blending the transition edges while things were still wet. But for a surface that large, I think you might be better off just working with really thinned down paint and going very slow, building up layers.

    You might try starting out painting bands of color, like a rainbow, with no transitions, then when it's dry, go back to each layer and start using thinned down paint to blend into the layer above it. Then when that's dry, go back and blend the opposite direction. Given that you'll be doing most of the blending in one direction first, you'll probably want to make the bands in that direction a little thicker to start, as they'll be eaten up by the first blend. (I hope that makes sense.)

    Good luck with your painting!

    "Every generation sees the past though the lens of its own time." - Thom Hartmann
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    Thumbs up

    Hey, thanks for your comments guys! I just did the blood splatter effect by dipping the brush in some dark red paint and then I put my finger on the brush and pushed the bristles back, making the paint "flick" onto the sculpture. And fukifino, thanks for the tip! I did a little research myself when I wasn't lazy and found a way thats worked for me so far called drybrushing. it's not perfect but makes a nice fade effect. I'll post some final pics of it soon when I'm satisfied with the paint job. Once again thanks for the comments guys.

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  8. #7
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    I hope youre still gonna be posting more of your work. I love seeing peoples works. especially when u see them progress. does anyone know how much these could sell for?

    btw can you tell us how big these are?

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  9. #8
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    Ok,
    Big Daddy:
    the colours are way too clean and way too light. you know what big daddy's look like, you played the game, you know they are meant to be dirty, gritty, and very imposing with dark colours. you made yours look happy and not intimidating.
    you definately should repaint him, cover him in a brown wash for oil and rust, do some really earthy greens for corrozion,etc.
    I also feel you should of textured your big daddy with all sorts of holes, scratches, rust, and for the green clothing bits you should of used some sort of textures, way a wire mesh texture. it looks way too clean. especialy the torso colours, the super clean silvers, and the very bright reds. all of them have to get changed for something darkr and dirtier.

    his proportions are off, his head should of been bigger, his legs are too far apart, and his torso isnt tall enough and is too spherical.


    finaly fantasy sculpt:
    in this one the clean colours fit right in with the character and im actualy amazed at the complexity of the sculpture. I would noy be able to make an armature like that at all, this project would just be too difficult for me. I just wish you spend a bit more time sculpting her face, especialy the nose (no nostrils? ). the hood should be longer as well, as it is in the concept art.

    do you have pictures of the armature? it amazes me, really. i have no idea how you managed to make one for something this complex. I have no idea how i would even start

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  10. #9
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    Gonzossm: the big daddy is about 6 inches and mateus at it's highest point is 12 inches tall.

    Pavel Sokov: you are absolutely correct, my friend. That was the first model I had ever painted, and I barely knew any of the right ways to paint a figure. But I'm gunna go back and repaint that thing as soon as I'm done with Mateus. Like you said, alot of darker colors, rust stains, and a few more scratches to make it at least somewhat resemble the picture :p As for the porportions I did notice that some of them were off, but that was after it was baked and done with, so there wasn't much I could do about it except say "aw crap." And unfortunately, I don't have pictures of the armatures for either figure. What I did though, was draw it out on paper, and take into accound all the limbs and things that needed to be supported, then got some hangers, bent em into shape and fastened them with putty. I took alot of it from smellybug's tutorials, especially winding the little wire on the bigger wire for grip. It wasn't too complicated, I just had to know what I was doing.

    Last edited by Deconstructed; April 7th, 2008 at 08:36 PM.
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    AH...hot damn...it's finally finished. Well, almost. I haven't figured out what I want to do with the base yet, hence why it looks like crap. But here is my finished sculpture of Mateus:

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    And this is another sculpture I've started on, the infamous Pyramid Head from Silent Hill lore.

    Here's my reference:

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    And here's what I've done so far:

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    I'm trying to keep close to the anatomy of a human male, but some parts I'm just filling in, the ones that won't be visible (covered up) like the legs, etc.

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  12. #11
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    Holy SHIT! the Mateus turned out to be so cool! i love the little tattoes everywhere, and i love how the pink/white/light blue drapery looks. great work man! this turned out very impressive. good painting on that one actualy.

    as for pyramid head, please dont paint him in happy colours, his whole "style" is looking like hes covered in dhiarea.

    If i were you id rethink the pose a bit, and tilt his knife wielding hand a bit more to the left, so the knife isnt at a 90% angle to the statue but more close to the back of his legs. i hope you know what i mean?

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    haha, glad you like mateus, and no, i will most definately NOT paint him in happy colors this time. I've learned a whole lot about painting techniques since doing mateus. I know what you mean though about tilting his hand more to the left, i'll try it out. See how it comes out

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  14. #13
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    These are fantastic, your Mateas turned out beautifully, and your Pyramid Head has promise. I can't wait to see it done.

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    You a Yoji Shinkawa fan? these have a real MGS4 and Z.O.E feel.
    The legs are too far apart on the bio shock peice at the top.

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    "it's much easier to scale up from simplicity than to scale back from complexity"
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    thanks for the comments guys, here's some progress shots of pyramid head. I'm currently working on the head part, and it's turning out to be WAAAY more difficult than I thought, but I think I got it.

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  17. #16
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    You got a lot of great stuff going on here. The thing about paints though, is that brush painting will take you most of the way you want to go. If I was going to blend... I'm sorry to say I'd use an airbrush to get the best result.

    There's always wet on wet painting, but sometimes that can get muddy or grainy depending on the paint.

    I think you're on the right track though.

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    alrighty then, I'm practically done with the sculpting part, and I'll be painting it soon...

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    Pyramid Head Rocks......

    Like your stuff man good job!

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    Thanks ZaahnJanson! I'm pretty much done sculpting ph, gunna start painting him now, and not in "happy colors" lol. Here's another monster from the silent hill universe that I did. He was pretty freakin easy compared with my last sculpts, probably because of how simple he looks.

    Straightjacket:

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  21. #20
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    Dude i know that last sculpt was simple, but making it feel like there is something inside trying to break through the skin is hard, and u did it extremely well, its almost like two fists trying to come through.

    but dude, u have to blend the veins more into the figure, on each side, not just the ends. i think the legs could use a lot more mass though.

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  22. #21
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    Blending acrylic paint really sucks, because it dries so fast.

    I select a value range for a particular hue, such as blue. I may choose four or five different blues, from the darkest value I want, to the lightest.

    I paint the darkest value first.

    I layer subsequent lighter values, but they are watered down to the point of being translucent. I have my figurine paints in glass or plastic jars. I take the lid off and put two or three drops of water on the little blob of paint you get inside the lid. The lid rests atop the jar (protecting the paint inside). I dip my brush in the little pool of water, picking up only a little paint at a time.

    If you're patient enough, you can get very convincing fades this way.

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  23. #22
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    alrighty then, pyramid head is finished. It took so long because I'm THAT lazy lol.

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    And I worked on a new base for mateus, here that is:

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  24. #23
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    wow. did you use a brush to color pyramid head? he came out good. i love the stand.

    Please visit this forum. its a tight ass place thats actually active
    http://z3.invisionfree.com/VG_junkeez/index.php?
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  25. #24
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    interesting thing really, I used an airbrush for the first time on Pyramid Head, but just for base coats and such. All the detail and dirt smears and blood was done by brush. The base was made out of random pieces of crap I found around the house all nailed together lol. I'll be finishing up the straightjacket creature soon too.

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  26. #25
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    Lucky ass got an airbrush. how much did u pay for yours?

    I really like your work. there so simple but yet theyve have there own unique style

    Please visit this forum. its a tight ass place thats actually active
    http://z3.invisionfree.com/VG_junkeez/index.php?
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  27. #26
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    Thanks for the comments Gonzossm. I actually just borrowed an airbrush from a friend (for an indefinate amount of time hehehe) but really, I'm only using it for base coats. I researched these puppies and they can go for ALOT of money, so eh.

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  28. #27
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    Pyramid Head is really well done, I love all the little details you put into it.

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