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Hey all, I joined this forum a while back, really enjoy looking at the work I've seen on here but never had the balls to post up some of my stuff, don't know why... Anyway, I'm a college graduate and would love to work as a concept artist in the games industry and as an illustrator but I've never actually sent my stuff to any companies. I finished this piece last night and I'm going to send it along with my portfolio to some companies like Wizards of the Coast etc. to try and get freelance work to start with. (fingers crossed).
Comments, constructive crits and any tips from professionals on breaking into the industry would be appreciated
PS: I'm trying to make this image appear beside the thread title like all the other threads but can't figure it out. I've looked through FAQ, can someone tell me how? Thanks
Last edited by Elwell; March 20th, 2008 at 12:05 PM.
watch the tangent with the horn on the right and his back foot, those kissing edges flatten out the space - and you really want to make it look like this guys got some depth to him.
Hey, thanks for comments so far.
SMVidaurri, think you're right bout the leg, it does flatten him a little, might fix that...
I'm new to posting images, having some difficulty attaching a thumbnail to the thread title, it's just coming up in text as you can see at the top of my post. I thought I had done what it said in FAQ but maybe I'm missing something (apart from a few braincells...) Any help appreciated, thanks
Fixed it for you. Just attach the image instead of hotlinking it and the thumbnail will generate automatically.
As for the pic itself, the foreshortening is really awkward. His arms and fingers look extremely stumpy. It's not clear how they attach to his body, or how long his neck's supposed to be. As has been mentioned, the tangents the horns form with his back and rear leg are a problem. And the motion blur on the wings looks overly "digital" and out of place with the rendering style on the rest of the piece.
**Finished Work Thread **Process Thread **Edges Tutorial
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