View Poll Results: Vote for your favorite entry in this round of IDW

Voters
46. You may not vote on this poll
  • hallo

    23 50.00%
  • D-Holme

    0 0%
  • Fughi from Yuggoth

    0 0%
  • Johnn

    13 28.26%
  • IanMc

    5 10.87%
  • Flip

    0 0%
  • IcyM

    1 2.17%
  • Jim Hatama

    4 8.70%
  • Janto

    0 0%
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Thread: IDW #64: Starfighter Carrier - Voting

  1. #1
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    Icon IDW #64: Starfighter Carrier - Voting

    IDW #64 Topic: Starfighter Carrier

    Deadline for voting: Sunday, March 23

    No voting for your own entries! I repeat, no voting for your own entries

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #64: Starfighter Carrier
    Last edited by yoitisi; March 16th, 2008 at 06:24 PM.


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  3. #2
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    -------------------------------------------------------------------------------

    Artist: hallo

    Attachment 326420

    Alamut, Hive-class Carrier
    Being 1115m long, 220m wide and 1310m high, Alamut carriers are an impressive and intimidating sight to behold, and with an operating crew of more than 2100 people, they are the third biggest vessels in the Mercurian Armada.

    One single Alamut carrier can transport up to 4 battle-ready bataillons of Hashashin tactical fighters, each bataillon consisting of 28 crafts.

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    Artist: D-Holme

    Attachment 326431

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    Artist: Fughi from Yuggoth

    Attachment 326422

    Ghooric Zone III
    This is the Crusader Class "Ghooric Zone III"Light Starfighter Carrier, armed with heavy and light weapons against every class of craft,
    and at least 2 tactical bodys of "Marduks" , each one consists by 4 squadrons à 15 fighters and 2 SpaWACS.
    The Crew consists of 3200 antoids and 200 Otonadoid pilots,and maybe some Killerbees from Formalhaut Alpha.

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    Artist: Johnn

    Attachment 326423

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    Artist: IanMc

    Attachment 326424

    Hammer of God
    Fighter Carrier Special Vehicle Category 452/3520b “Hammer of God” is one of many vessels equipped with FTL drives enabling the Yamaguchi-Farqhuar clan to carry smaller fighters to in-system combat zones. In this image the FTL channelling petals are still in their deployed position. Hammer Of God has no weapons of its own, being protected by its complement of fighters. The holding bays, hugger mugger with craft, are lit up like the proverbial Christmas Tree- the Yamaguchi-Farqhuar clan aren’t afraid of anyone, and what’s it to you anyway? In typically perverse fashion, the skin of the carrier has been painstakingly painted to resemble rust.

    Attachment 326430

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    Artist: Flip

    Attachment 326426

    The B.I.G
    The B.I.G (Big Is Good) Carrier and T.I.N.Y (Tiny Is Neat, Yeah!) Fighter form the core of FLIP Industries Star Fleet range. The marketing team were all disintegrated after coming up with the disastrous slogan "How many TINYs can you fit in your BIG?" which caused several members of the board to throw themselves out a window, which was actually an airlock, which then had to be cleaned.

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    Artist: IcyM

    Attachment 326427

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    Artist: Jim Hatama

    Attachment 326429

    Carrier that can hold up to 100 fighters and 2 frigate class vessels. Crew = 1 man.

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    Artist: Janto

    Attachment 326433

    New Dawn Command Carrier
    The legends say the forerunners traveled across the galaxy through wormholes, but that technology has been long lost. Now that Humanity has turned its attentions to the stars again, it must travel slowly through the void, from system to system, reforging the bonds of scattered populations under a New Dawn.

    This Command Carrier is largely automated, since it must spend hundreds of years travelling between habitable systems. A small crew of humans exist as digital avatars within its computer core, duplicating their minds to command robotic attack craft. The huge radar 'crow's nest' is intended to serve as a tactical imaging system for thousands of fighters and other remotes.

    The fighters themselves are launched from three immense hanger bays along magnetic catapaults. Each hanger is capable of simultaneously launching six fighters, receiving returning fighters at the rear. The hangers are effectively factory units, a role which is shared by the various refineries, machines shops and parts storage modules that lie around the outer ring.

    The Command Carrier is not intended to engage the enemy directly, relying almost entirely on its high powered sensors and fast attack craft to destroy enemies. It is fairly well armoured against small arms, but is also only armed with point-defense lasers, making it extremely vulnerable to capital ships.


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    Last edited by yoitisi; March 16th, 2008 at 06:14 PM.

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  5. #3
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    Some notes on this round:

    Actually, I'm pretty tired at the moment so I leave that until tomorrow. WIP's and unfinished entries are not taken to poll.

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    Well, I would have loved to have competed in the last two week's IDW's, but I've just been too swamped with school to even think about participating. Anyways, I've been paying close attention to the thread.
    My vote went to Hallo.

    Hallo Yours was undoubtedly the most completed and well polished. The green light really worked to complement the picture and make it different from others. Everything just seemed extremely well done. BRAVO

    D-Holme I loved your theme.. involving a medievil architecture and look with the futuristic spacecraft was very creative. I think the main problem with yours is that you don't emphasize the shadows or highlights NEARLY enough, and therefore the final picture looks flat and incomplete. I think the edges and the shapes could have been sharper. However, it was nonetheless a great design and idea and I think the you did a great job on the background.

    Funghi from Yuggoth I can tell you spent a lot of time on yours... It definitely has a nice unique look and is very representative of your fighter. I also like the interface you added in with the things around the sun and the identification and stuff. The main problem I found with yours is that it is very polygonal and blocky. Do you have a Wacom? It seems like almost all of your edges and lines are completely linear and not hand drawn. You did pay attention to all of the help that you were given on the other forum though, particularly with the adding of the green reflection on the ship. Great job

    Johnn The design is great, is drawn very well and professionaly, and reflects your fighter well. Yours didnt get my vote because it lacked an environment and background in space.

    IanMc Another highly polished entry... Well detailed, very professional looking. I think if you had made the color of the carrier a red similar to your fighter it would have looked better. Also, the claw like thingies at the back end don't look right. They should be facing different directions, but making them perfect from this viewpoint would definitely be very difficult, and if I were making it I certainly would get it wrong hahaha. Great job overall though.

    Flip I think yours has he potential to be a lot greater. The design and colors are very good but it looks like you could have spent more time refining all the edges and making more ornate details. Same with the background; it could have used some stars or a planet or something.

    IcyM Good design, good background. You could have emphasized highlights more, but it still looks polished and 3-D. Also, its centered. It would have looked better if it were on one side with a star or a planet on the other side to balance.

    Jim Hatana When I first looked at yours, I said to myself "wow, this looks great... Now what is it?" Something about your style just looks great, but I just cant tell what the heck is going on. The background couldve been beter as there are obvious unblended strokes all over the place.

    Janto Bravo on doing a non digital art. It looks great and is quite unique. Good job!

    Alright well I get a bunch of time off starting this thursday, so may get a late start on next week's IDW or I may wait until the one after that. I'll probably go ahead and do this next one though.

    ALSO, somewhere in making this post I activated overwrite. HOW THE HECK DO I TURN IT OFF? MAN i hate freaking overwrite. Its so annoying.

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    don't expect to make poll or anything, but this has been done for a few days and i thought today's deadline was later tonight... actually i don't know what i thought /o\

    anyway, my last design didn't go down well with most, i still have plans for it, and its movement in my head all works out and would be badass to animate, but i guess it doesn't live up as a 2 person fighter. anyway, it functions in tandem with its carrier escort that provides jump drive capabilities to the sub light fighters.

    with high precision the carrier will drop out in the middle of an enemy encampment, its sublight engines flicker to life like old fluorescent bulbs and it proceeds to ram targets of value with its bulky and armored frame. meanwhile the fighters bail out like bombs and engage the target.

    Fighter

    IDW #64: Starfighter Carrier - Voting

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    Quote Originally Posted by ChristianWeeks View Post
    ALSO, somewhere in making this post I activated overwrite. HOW THE HECK DO I TURN IT OFF? MAN i hate freaking overwrite. Its so annoying.
    press insert

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    my vote...

    I vote for IanMc, the pug class fighter concept its really cool and original and the hammer of god its a very cool concept.
    ...And you will know my name is the lord
    when i lay my vengeance upon thee!!!




    VISIT MY GALLERY!!!

  11. #8
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    hallo
    pro - good rendered, good colors
    con - i just cant ignore the ref photo =P its not a starfighter carrier ^^, the "stick" above seems a little of
    D-Holme
    pro - great pencil concept
    con - its not the final one, shading flat
    Fughi from Yuggoth
    pro - its not about winnig, olympic spirit =P
    con - what does so much cocain in space, concept maybe too similar to fighter, wings perspective wise not right
    Johnn VOTE
    pro - nice form, seems big, nice color and lighting, harmony in design language with the fighter
    con - text on the rear not curvey, no space in backgound with stars
    IanMc
    pro - color combo, fighter-carrier harmony
    con - this flower in the rear sucks bigtime, he seems so fragile on the middle
    Flip
    pro - interesting design with this balls...
    con - size scale is hard to perceive, guns not finished, fighters dont have a clear front-rear
    IcyM
    pro - design harmony, nice stuff all in all
    con - flat surfaces
    Jim Hatama
    pro - design harmony, style ^^
    con - what is it? ^^
    Janto
    pro - traditional
    con - concept, stick? key? in the middle, shading
    Panda
    Who needs theeth to draw?...
    Last edited by paran0id; March 18th, 2008 at 05:28 AM.
    [] sketchbook [] [nsfw]

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  13. #9
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    Legato: I was already quite late with making the poll I though

    I decided not to do another follow-up of these, but in the future more might follow. I think the idea of consecutive rounds works pretty well.

  14. #10
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    If i would have a fucking wacom, why should I do that fucking blockpolygonic shitpieces...I told that my dad's fucking scanner won't work proper

    maybe some special crits later

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    Hey I just realized.... No Panda??

    EDit: nvm forgot about his wisdom teeth. That sucks!!

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    Nice crop of images (again). For me, a toss up between Hallo's superb rendering, D Holmes' really interesting line drawing (though the finished piece was flat-sorry)and Johnn's mental Beluga whale styled carrier. Really- an all white spaceship- like John Travolta in Saturday Night Fever. I'm going for Johnn's piece, but I wouldn't want to have to clean it.
    BTW Christian and Digital Seeker, you're dead right about those petal things on my concept- I don't know how I came up with such a lame idea. Won't do it again.

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  18. #13
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    IanMc -I don't think the actual idea itself was bad... It definitely fits the ship. Just the way they were drawn wasnt great. Drawing the correct angles and stuff from the perspective that you drew the ship would require a lot of extra work which probably wouldnt be worth the end product. Maybe if you made them less linear and just smooth curves, it wouldve been easier to draw.

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