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Practicing digital painting and refreshing my drawing skills.
Last edited by teazr; March 19th, 2008 at 12:31 PM.
I had trouble recognizing the figure on the right.
I mean this as both a compliment and a critique.
The heart of the issue, is I think, that the wall behind him is textured in two different ways depending on which light source is hitting it.
The color, texture, and shape of the green-lighted portion of the wall and the glove are so similar I want to relate them. Considering you want him to come off as hidden and stealthy, that's gravy.
But having two textures on the wall lessens the believability of it as a unified object. Furthermore, the texture on the wall aren't typically wall textures, not concrete, brick or plaster. The blue portion seems cardboard-ish, and the green portion is the same as the glove. We already know the material covering the glove has to be weak in order for fingers to move, and we know cardboard is weak. Meaning we're more likely to think of that wall as weak and disjointed than the unified solid mass you want it to be.
I know I both complimented and critiqued the similarity of the glove and wall texture. I think you could have a believable wall and use texture to enhance your character's stealthiness, if the textures are similar, but not the same. Same goes for the hat and shirt.
Last edited by Zilant; March 14th, 2008 at 11:57 AM.
Thank you for the comments.
There's actually a pipe running alongside the corner of the wall, hence the round shape of it. It's just not that well visible/separated from the wall since the sky is that dark between the two.
I know the textures (brush collection) needs work.
Quickie, about 1,5 hours.
Making a mattepainting again.
I want to have a calm scenery with a mix of old and new technology. I'm not sure what if anything this needs more? I was thinking about a flying something in the foreground..?