DanijelC + Christoffer Great to hear your warm words, mates!
Here is the final level for our platformer game, which was made for university.
It's called "Super Dash Dude" and you can play it online HERE !
Are you able to survive difficulty "What" ? I'm curious to hear your thoughts. (One little hint: you just need to press "space" a few times to start and should also press the run button pretty much the whole time while playing!)
hey dude, really nice skills ! Here are my 2 cents : for the last painting, you should try to find a way to create more contrast around the helicopter, which i think is the focal point, right ? it took a few minutes for me before noticing it ! and i was more attracted by the waterfall next to the helicopter ! also you should put a bit more contrast to better fell the separation between foreground, middleground, and background, to create more depth, right now, you have about the same values a bit everywhere ( exept on waterfall ) ! I hope it's helping you ! keep it up dude !
Hey guys, thanks alot for your warm words! The Ca.org support is just super!
Aww, summer was great, but I guess I should remove the flour now and get back on track! :3
There are lots of projects coming up for me which will cause regular updates i suppose.
an environment I gave up on, hehe -the clamminess decreases my mood maybe continuing with the previous version at some time.
But a new one is almost finished which I'm much more satisfied with and will post it in a couple of days I guess!
Aww don't give up on that environment it was turning out good, but yeah the overuse of rain texture in the last update was a bit dizzing to the eye, but the one before it was so nice! I love the rock textures.
digging the fuuuuck out of your lines. seems to be a little awkwardness w/ the proportions on those more cartoony figures, but you're still killing it. that interior study is fucking nuts. The underwater station looks fucking killer, too. Right now it doesn't seem like there's much of a focal, though. My eye's being lead by the direction of the pipes/ceiling and the track, but there's a light just as bright as the lights on the tracks off to the left, and nothing really eyegrabbing happening anywhere. It's really well painted and looks sick as fuck, though. This piece was looking promising as fuck, but i think you mudded it up a bit w/ the filters and shit. I definitely prefer the previous iteration of it, but i get what you were going for w/ the mood and shit. stoked to see more, man.