IDW #63: Deep Space Starfighter - Voting
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View Poll Results: Vote for your favourite entry in this round of IDW!

Voters
44. You may not vote on this poll
  • Jdeegz

    0 0%
  • Johnn

    8 18.18%
  • Panda

    13 29.55%
  • Fughi from Yuggoth

    0 0%
  • Legato

    2 4.55%
  • Dead Clown

    0 0%
  • Pav

    4 9.09%
  • Yoitisi

    5 11.36%
  • GusTheRobot

    1 2.27%
  • Maxsmackage

    0 0%
  • IanMc

    8 18.18%
  • Jim Hatama

    2 4.55%
  • Kmadden2004

    0 0%
  • Digital Blacksmith

    1 2.27%
Results 1 to 20 of 20
  1. #1
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    Icon IDW #63: Deep Space Starfighter - Voting

    IDW #63 Topic: Deep Space Starfighter

    Deadline for voting: Sunday, March 16

    No voting for your own entries! I repeat, no voting for your own entries

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #63: Deep Space Starfighter

    Last edited by yoitisi; March 9th, 2008 at 11:57 AM.
     

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    Artist: Jdeegz

    Name:  deepspace01 jdeegz.jpg
Views: 1740
Size:  326.5 KB

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    Artist: Johnn

    Name:  deep-space-fighter johnn.jpg
Views: 1766
Size:  50.6 KB

    Heavily armoured with a variety of formidable weaponry within it's forward quarter panels this Deep Space fighter's role is typically spearheading attacks on defense formations and providing cover support for relatively slow heavy-weapons platforms.

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    Artist: Panda

    Name:  DSSfinwb Panda.jpg
Views: 1946
Size:  241.5 KB

    Verpa Class Gunship
    As a deep space fighter, the Verpa Class Gunship is easy to produce and easy to fly. It has a single large cannon and stores ten 2.2 meter armor penetrating explosive rounds. There is a laser sight that is used to track ships that the gunship has locked onto. The ammunitions limitation is severe but the maneuverability and firepower keep this particular ship from going obsolete. While by no means a small ship, it only has enough room for a single pilot, so all of the controls must be stored in the cockpit and there are few backup systems. The upside to this is that the ships themselves already are not huge investments and can be replaced easily.

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    Artist: Fughi from Yuggoth

    Name:  FinalIIklein fughi from yuggoth.jpg
Views: 1903
Size:  404.9 KB

    MARDUK
    Class : Light Space Interceptor
    Code : IDW#063 'MARDUK'
    Version : A.3.5
    Ownage : Odonatoids
    Homeworld : Formalhaut Alpha
    Propulsion : 4 chemical main thrusters, 4x2 chemical maneuvering thrusters, (Turnable Wings), 4x ion turbines
    Energy Gaining: 4 Bussard Collectors, 4 Od. Solar Panels
    Hyperspace Driver : Class 3.1 (FH)
    Crew : 1 Pilot(6 Arms needed)
    Weapons (offensive) : 1 Gauss Gun, 1 EMP Emitter, 2 Autocannons (150Bllt.), 1 Rocket Launcher ( 5 Missiles)
    Weapons (defensive) : Shield Generator Mk II, 1 Anti Missile Turret (100Bllt.), 1 Flare Launcher (8 Fl.)

    Pro: Speed, Agility, Offense, Costs
    Contra: Defense, Operating Time

    Operating Scheme: Battle,Interception,Carrier Defense,Orbital Defense, Missile Defense, Reconnaissance
    Targets: Fighters, Shuttles, Bombers, Cruise Missiles,Gunboats
    Area: Deep Space,Asterois,Orbit,Upper Atmosphere

    Background: Build by Dragonfly Mutants brought to Formalhaut Alpha after terraforming by humanity,along with many other insect guys from earth, these guys evolve like hell. They build like flying cities in orbit and stuff, and even these kind of small, autonom fighters. On Formalhaut Alpha, the Odonatoids work on tasks like military defense, deep space science, police forces or even bounty hunters, they act autonomical, free, have fast reactions, good body handling and like to annoy the laws of physics.
    On the Hand they don't get well into society, the seem to be lonesome like long distance runners and they bulley weaker entities,but cannot fight against stronger,bigger enemies,especially specialised ones.And the same way like his builders this fighter behaves,autonom,but only strong in masses against the huge ones,and the balance between OFF and DEF falls into OFFs direction.
    Flying this baby is like riding the beast through paradise, but maybe that's the hole life of the odonatoids on Formalhaut Alpha...


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    Artist: Legato

    Name:  IDotW063-FinalREDUCED Legato.jpg
Views: 1674
Size:  319.0 KB

    this ship is primarily focused on maneuverability, and doesn't actually have a "front". when stored in hanger, the 8 directional 'wings' fold down, but when deployed are open, and only move slightly along their axis in order to direct their thrust into a roll. two engines facing outward provide the thrust, that can either exit the craft straight out, or be focused out any of the vents, allowing for instant flips, or full movement up down or sideways at any moment.

    to fight while maintaining such an erratic flight path, the craft's main weapons are missiles that are stored and are fired from the side pods, but it also has dual laser turrets with a focus of fast tracking over damage output.

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    Artist: Dead Clown

    Name:  IDOW63 Dead Clown.jpg
Views: 1681
Size:  149.0 KB

    Vett 4K
    Vett 4K; the ultmate in high speed deep space combat!

    This is the Deep space fighter for the style conscious mercenary! Curves to kill and BIG 6.6 ton twin icotronic tursters that will propel this one man army from 0 to .60 lightyears/hour in under 3.5 seconds! A top speed of a little over sub light 12, the Vett 4k has two banks of 4 high powered maneuvering jets to keep you on track!* With all that power your gonna want to be able to stop. Four pop up locations each containing 2 reverse thrusters sre mounted on the nose for that back braking STOPPING POWER!

    You may be thinking; that great it goes fast looks better then my girlfriend but how the heck am I gonna kill bad guys in it?!?!?! WELL the 6 Ion Partical cannons in the fixed forward mount will be more then enough firepower for any space critter!

    *Caution! Maneuvering not advised!

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    Artist: Pav

    Name:  IDW63_Pav.jpg
Views: 1659
Size:  374.5 KB

    BT-34 Rain
    Crew: 2-4

    Built by the Big Trucks company, a former civilian vehicle manufacturer, turned into major military spacecraft supplier during colonial war. This mid size, next-generation advanced fighter was designed for special forces to support space colonization fleets. It's equipped with stealth technology and 6 gunpods, 3 on each side.

    BT-34 Rain is highly versatile and easy to pilot, however, the performance greatly decreases in an Earth-type atmosphere.

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    Artist: Yoitisi

    Name:  IDW63DeepSpaceStarfighterrevisedsma.jpg
Views: 1576
Size:  304.7 KB

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    Artist: GusTheRobot

    Name:  Mako GusTheRobot.jpg
Views: 1635
Size:  177.2 KB

    The Mako:
    The Mako is a light attack class frigate, specialized in drone based combat and support operations. While the fighter can hold its own in warfare just fine it is more at home within a fleet supporting and maintaining the ships around it. The Mako can also be used as a light reconnaissance and salvage vessel due to its internal cargo bay being slightly larger than normal frigates.

    The drones themselves are comprised of a nano-membrane composite and can instantaneously reconfigure themselves to fit one of three roles depending on the needs of the Mako, or the ships around it. The Mako itself is made from a similar substrate but to a lesser extent, the technology has only been developed at larger levels with varying degrees of success, and as such has not been cleared for manned craft yet. However a larger, unmanned drone based fighter is not completely out of the question within the next few centuries....

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    Artist: Maxsmackage

    Name:  n162100914_30238593_1022 maxsmackage.jpg
Views: 1528
Size:  53.6 KB

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    Artist: IanMc

    Name:  Pugweb IanMc.jpg
Views: 1562
Size:  111.8 KB

    The Yamaguchi-Farqhuar clan of asteroid dwelling settlers inhabit the Oört cloud of the Tau Ceti system and are notoriously distrustful of outsiders. Living under a system of Anarcho-Syndicalism, they design and build a bewildering variety of inner system craft, many based on arcane and archaic sources.
    This example, designed for lightning attack on large targets, combines the sheer speed of a near relativistic Hawking drive with the brutal efficiency of a Gauss laser cannon.

    Neither rank or squadron markings are displayed, in accordance with Anarcho-Syndicalist principles.

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    Artist: Jim Hatama

    Name:  SpaceFighter_CA Jim Hatama.jpg
Views: 1608
Size:  357.3 KB

    This is fully automatic, high maneuverable fighter. Main purpose - penetrating enemy defences and destroy turrets, engines and other targets of high priority on CApital ships. Almaost impossible to hit since fighter can change direction almost instantly due to moving Engines(legs)

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    Artist: Kmadden2004

    Name:  starfighter-1 Kmadden2004.jpg
Views: 1792
Size:  105.6 KB

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    Artist: Digital Blacksmith

    Name:  Thespaceship3copy-2 Digital Blacksmith.jpg
Views: 1653
Size:  210.8 KB

    Blitzkreig
    pilots: 2
    weapons: Plasma Blades
    materials: Carbon Nanotube, Titanium, and Copper.
    dimensions: W-50' x L-40'

    "Named the "Blitzkrieg" for obvious reasons, this ship was built for two purposes. Helping the evil dictator of the Phoenix galaxy rule the universe, and for quick decimation of its foes.

    The Blitzkrieg was built with two plasma blades on the side, which shoot a plasma laser between the tesla coils, which are able to cut through any material known to man or alien. The tesla coils also activate massive lightning bolts as well, which help in multiple functions, from slightly pushing the enemy apart, to stalling the engines if a massive cut isn't possible. Next to the wings are a series of gears that help close the wings when the ship is not in use, that way the carrier could cary as many as possible.

    It takes over 20 years to properly train the pilots of the Blitzkrieg to be able to maneuver around and fight at speeds that come close to light itself. The pilots themselves are also skilled mechanics, able to fix the engine in mid space via the engine room behind the cockpit.

    Air is held in the fighter via a greenroom full of small plants that create the oxygen we need to breath, as well as 12 tubes that hold any other chemical or element we would ever need.

    Power is conducted via a type of friction turbine. When the ship is in flight, the force of the "air" being pushed around the fighter goes into the engines underneath the cockpit, and continuously turn, surging energy into the main engine room. The energy is also stored in the engine when the ship is not being used, as to allow the ship to turn on.

    The ship is controlled via two joysticks. Push up, you go forward, pull down, you go back, left, right, push them inwards makes the ship go down, and pull them outwards, it makes the ship go up.

    When in desperation, the fighter can turn off the far tesla coils, and shoot the plasma straight ahead. But this is highly unstable, and would be able to come back and hit the fighter itself.

    This ship is one of the most feared in all of the universe, not for its armor like most other ships, for it has hardly any, or for its size, which it is a very small jet, but for its speed and sheer number of the Blitzkrieg's when in attack. Its main strategy is to send a lot of the fighters to one massive war ship, and tear it apart each time something small appears for the Blitzkrieg to cut off, such as solar panels, guns, cockpits, and wings."


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    Last edited by yoitisi; March 9th, 2008 at 11:40 AM.
     

  3. #3
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    Alright a couple of notes on this round:

    First off, it was a pretty crowded round this time, which is great However, in terms of quality I think a couple of you could do much better if you'd just spent a little more time on your entry. Presentation of your design is often as important as the actual design, so spending some extra time on it wouldn't hurt. In fact, imagine showing what you put up here as your final to your boss and ask yourself if it's really done...

    Secondly, I decided not to include all the reference images in the poll. Regard them as a starting point and help for yourself, as you'll need those in the next round. Some people included them in their final image though

    Thirdly, I noticed that there were a couple of long winded descriptions with technical information and all. I'm a huge believer in keeping the story short, as the image should actually tell most of it. I'd rather you spent some more time on the rendering than on coming up with a detailed description, as it is the image that should impress me first of all.

    Furthermore, I didn't include several pieces here for the following reasons:

    Kuth: While the design itself shows promise, you should've spent more time on the actual rendering of it. The lines, shading and texturing all could use more work.

    Benza: Very hard to see what is actually going on here. The design almost fades into the background in both tone and color. The shape isn't defined enough, instead you covered it with a lot of detail. Most of all however, I didn't get the idea this was a starfighter. Reading your description it even seems you're going for something bigger like a small frigate.

    Merl1n: WIP...

    Abediah: WIP...

    Hive minD: Same here, WIP

    I think that's it for now, there were some more sketches and WIPs going on but they were in the very early phases.

     

  4. #4
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    vote goes to IanMC - Very well done, although I would have liked to have seen the 3/4 in space.

    Almost voted for you, Yoitisi, but the side view you gave us makes the ship look fairly flat.

    Lake Hurwitz
    .HUMILITY.INSANITY.LOVE.

    .PORTFOLIO.
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    Jdeegz
    It looks like a shuttle or a sky car to me, like these things in 5th element.
    Its a good worked pic, but it could be more into topic

    Johnn
    Yo,not much to say, maybe the shape is a bit easy, but it's perfect in any other cases.I thought of adding like S-folies to the rear end, but that would make it to similar to the SW A-wing, and so I let the thought free.

    Panda
    3rd, liked ur concept very much ,too.It was quite complicated, that gives it a special touch,which the others don't have in most cases.
    But i get the same problem like i get with IanMC,its to offensive.
    If this was the gunship topic, you got the vote, but this is about fighters.
    Mmhhm, I dunno, I just thought, there got to be smaller crafts to protect your gunship.

    Legato
    Your thing is crazy, I like it
    but...
    1.It does not fit into fighter role, because it acts like to autonomical.
    2.It looks like capital ship.reminds me of this one: http://starwars.wikia.com/wiki/Galaxy_Gun
    3.4 turrets and missile launcher plus double space movement apparatus seem to need to much personal for a fighter to me.

    Dead Clown
    It seems to be a skycar to me, to much for atmosphere than deep space.
    It seems to be similar to the one of Jdeegz, but his pic is better worked and his concept is more modern than yours.the second is no problem to me,but the first is.

    Pav
    Also nice concept, but it was a little bit to much into the direction of a luxury yacht or stuff to me.Ur fighter looks like a motorboat with solar panels and a big cockpit,but a nice one.it seems to be to huge to me, I dunno.

    Yoitisi
    U got some very interestic things in ur concept, especially the doubled main hull.But..
    1. Its a bit to flat to me.
    2. The cockpit design seems to build for horizontal fighting, just like the one from that WW II plane. The dead angle could be the Achilles' heel.
    3. I don't understand the propulsion system.

    btw:THX for working on my text,it looks like crap.now it's better,thank U!

    GusTheRobot
    The third time i got the sky car problem. In your case it looks most like a Starfighter, but still it looks more like a hovering car.When I see it ,even with this drone hangar, I would think of an orbital or colonial police unit.
    I think I can learn very much from ur gas tracks.

    Maxsmackage
    A nice alien fighter or bomber,like it, but it could be more detailed.
    The organic bone surface is a nice idea, but on the other hand, it makes it a little bit unrealistic to me.

    IanMc
    2nd after Johnn,I like your concept, but it seems more like scavenger,marauder,pirate something to me. It acts like a huge guy in front of a club, stopping u before entry with a big fat gun.Also it seems more to be a bomber against slow but big vehicles than a defense to bombers like itself.
    The small cockpit seems to be a little bit to less flexible for using it in a multirole craft.Hope i do not misinterpret the task to much.

    Jim Hatama
    I cannot read ur concept, to much art filters.maybe a little into direction of astronaut or mech, but i cannot get the shape and the body proper
    But your head module looks quite nice to me,with nice colours,too

    Kmadden2004
    Nice concept, but it looks to round to me, and it has the same dead angle problem like the one from yoitisi.maybe a little bit into steampunk for me.
    And maybe the masses of the wings got to be moved,and that isn't really necessary to me. I don't talk about ur pics quality, because my own isnt surely better to anyone.

    Digital Blacksmith
    Your fighter is more freaky to me than legatos, when i think about surviving in the battle, i cannot understand the effectivity of yours. The Plasma blade is a nice idea, but i would be better between two fighters or a pylon flying parallel to the fighter or stuff.the concept doesn't seem to reach adolescence to me, it's a little bit like going to battle tanks,mechs or soldiers with a podracer or this thing: http://www.uboat.net/types/marder.htm
    Also the propulsion is not proper enough to me, and the pic could be better,but that is secondary to me.Furthermore i cannot understand ur wing (or arm) movement system,these saws are on the position,where the wing will move towards the main hull

     

  6. #6
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    Voted Panda, as I liked his process shots from beginning to end and the whole concept is just what I like: a big gun without any compromises Honestly though, I think the final rendering relies a little too much on your style rather than the actual execution. I think you'd have a pretty hard time to translate this to a CAD model, and some of the earlier sketches were a bit clearer on form.

    About my piece, yeah it is a bit flat. I should've spend some more time on it, but it was mainly a try out for an all out digital drawing instead of my usual workflow. Wasn't even sure whether I should take it to poll Ah and about the cockpit, I was thinking windows are not even needed; a computer plugin in the pilots head would display his whole environment in 3d in front of his eyes anyway...but yeah you're right Fughi, it appears a bit weird without explaining that anywhere.

    Might give some more comments later on, but I've got my mentor thread to look at now.

     

  7. #7
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    Was a pretty good round! I found it hard to choose one out Johnn, Panda and IanMc. I ended up choosing Johnn's based on what I though filled the 'Starfighter' roll the best.

    IanMc I think used the references the best, you can really see all the influences in the design, but I founding it feeling a little unbalanced (or ungainly?) and more helicopter feeling. Kinda not quite as starfighter-ish. Pretty lame reasoning, but thats what swayed me.

    Pandas had awesome development, and I was really looking forward to seeing the end result, but I kinda felt let down (No offense of course!). Also it didn't really feel like a small crew starfighter, more like a space weapons platform or ordnance. I think Panda will be my odds on fav for the frigate design

    Just one last thing, and while I don't want to turn this into some kinda flame war, but I'm honestly offended that you, fughi, would insinuate that I somehow copied my design from Jdeggz! I had a clear view of wanting to do a 'Muscle car' or 'Hot rod' inspired starfighter when the topic first came up and I think they are two completely different designs. I could go on but suffice to say pretty appalled at the completely unfounded insult.

     

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    I was stuck between voting for Yoitisi or Panda- I really loved all Panda's thumbnails-setting the bar really high-but the finished pic didn't have the grungy weight of the sketches. Fantastic stuff, though. I'm going to have to go with Yoitisi's concept-could so easily be built in 3D.
    looking forward to doing the carrier this week.

     

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    Dead Clown
    I'm sorry, I do not want to say that there is any kind of copy!!
    I do not want to insult anybody,SORRY to you and everybody else, whom I unluckyly offended!!
    There are just parallel ideas, two (three) starfighters mainly influenced by different cars, which all are not anticipated enough from the basic car design to me, that is all I want to say!
    actually,the sentence is bad chosen, I meant the main problem of the two of you is the similar, not the design,maybe i change it!

     

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    Jdeegz
    pro - traditional, minimalistic (i like =P)
    contra - is it a car, a bus, a building? minimalism has downsides
    Johnn
    pro - nice rendering, nice engines
    contra - the front a bit "smudgy"
    Panda VOTE
    pro - great stuff although i would have chosen a different thumb =P
    contra - black guy? in the cockpit jumps the eye, concept of bullets in space bugs me
    Fughi from Yuggoth
    pro - "used" texture like the fist star wars =)
    contra - shading, background (brush technique)
    Legato
    pro - form, concept (but not for this challenge), color
    contra - concept (for me its not a "fighter", its a transporter), lack of easy recognizable weapons
    Dead Clown
    pro - its a ferrari ^^
    contra - perspective, brush technique,
    Pav
    pro - texture, color, rendering
    contra - right wing should be more visible if symetric, lack of recognizable weapons, imho to big for "fighter"
    Yoitisi
    pro - rendering, color, ww1 aircraft ^^
    contra - only sideview, little bit static, dont know how to say it...
    GusTheRobot
    pro - nice color combo
    contra - too sketchy
    Maxsmackage
    pro - traditional (i like ^^)
    contra - dislike form and concept, very personal opinion...
    IanMc
    pro - hawt color, nice engine
    contra - crappy weapon, feels more like a police heli
    Jim Hatama
    pro - style
    contra - hard to decipher, its idw
    Kmadden2004
    pro - ww2 aircraft,
    contra - background, shading
    Digital Blacksmith
    pro - bloodred color, lightning ^^
    contra - 3d, weapons, design

    I think phallic designs always work xD

    [] sketchbook [] [nsfw]
     

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  12. #11
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    Quote Originally Posted by digital seeker View Post
    Panda VOTE
    pro - great stuff although i would have chosen a different thumb =P
    contra - black guy? in the cockpit jumps the eye, concept of bullets in space bugs me

    I think phallic designs always work xD



    Solid weapons in space makes perfect sense to me because of this: they never, ever, ever stop. There's no such thing as range and propulsion rarely matters. Torpedoes are pointless unless they're constantly accelerating, but bullets just fly on and fly on. You could even have superfast "capture" ships that recover unused solid ammo. I found the idea intriguing because it's so rarely used.


    And if you love phallic designs, you'll love this: Verpa is the latin obscenity for "penis" and my ship fires penetrating (explosive) rounds.

    Lake Hurwitz
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    they never, ever, ever stop
    Actually it wasnt about it. I thought more in the direction of physics laws: Conservation of linear momentum. If the bullets should be effective than they have to have tremendous speed. So the ship has to compensate in the opposite direction what would require energy in some form (after energy was wasted by speeding up the bullet to this velocity with a magnetic field because it is the single possible way, today anyways and so on and on and on). Rockets have fuel as energy and no need to compensate for their acceleration. Energy beams are weightless. And I am a physics geek =P

    Verpa is the latin obscenity for "penis" and my ship fires penetrating (explosive) rounds.
    You just hoped somebody would notice ^^

    [] sketchbook [] [nsfw]
     

  14. #13
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    Quote Originally Posted by digital seeker View Post
    Actually it wasnt about it. I thought more in the direction of physics laws: Conservation of linear momentum. If the bullets should be effective than they have to have tremendous speed. So the ship has to compensate in the opposite direction what would require energy in some form (after energy was wasted by speeding up the bullet to this velocity with a magnetic field because it is the single possible way, today anyways and so on and on and on). Rockets have fuel as energy and no need to compensate for their acceleration. Energy beams are weightless. And I am a physics geek =P


    You just hoped somebody would notice ^^
    an interesting discussion - but prudent as we're designing space weapons. I'll post this in IDW 64 as well since it's fairly prevalent in our design.

    a short bit on railguns in space - which says there is recoil anyway.
    "The need for strong conductive materials with which to build the rails and projectiles; the rails need to survive the violence of an accelerating projectile, and heating due to the large currents and friction involved. The force exerted on the rails consists of a recoil force - equal and opposite to the force propelling the projectile, but along the length of the rails (which is their strongest axis) - and a sideways force caused by the rails being pushed by the magnetic field, just as the projectile is. The rails need to survive this without bending, and must be very securely mounted."


    - along that same vein, when a very small projectile is launched from a large base, the amount of relative force exerted on the pieces of the large base is very small compared to that of the projectile. Recoil is still slowed by mass - and can be canceled (albeit not completely) by forward motion in space.

    Lake Hurwitz
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    Quote Originally Posted by fughi from yuggoth View Post
    Dead Clown
    I'm sorry, I do not want to say that there is any kind of copy!!
    I do not want to insult anybody,SORRY to you and everybody else, whom I unluckyly offended!!
    There are just parallel ideas, two (three) starfighters mainly influenced by different cars, which all are not anticipated enough from the basic car design to me, that is all I want to say!
    actually,the sentence is bad chosen, I meant the main problem of the two of you is the similar, not the design,maybe i change it!
    Yeah cool man, Look while I still read it that way now, I now understand that you weren't accusing me of copying. I probably over reacted, but I was a little invested in my idea, while my execution was rushed, I still thought it was quite a cool train of thought.

    Anyway nuf said. Good luck in the poll

     

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    Panda, you could also argue that that reverse recoil motion could be used by a series of levers and gears (etc but physical components) to 'reload' the weapon in the same what that a modern firearm uses the gas blow back to reload the chamber.

    Just a though

     

  18. #16
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    series of levers and gears
    In an interstellar space fighter with a railgun. hehe

    the amount of relative force exerted on the pieces of the large base is very small compared to that of the projectile
    The "relativnes" is bulletmass/gunmass. Look at the Verpa. The bullets are massive, their speed should be gigantic. Shooting and flying a Verpa must be a blast ^^. But as you said, the recoil can be cancled. How? Well, its an far future engineering problem, not ours =P

    [] sketchbook [] [nsfw]
     

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    lol, yeah ok so it sounds low tech but you be surprised at how low tech some modern 'hi tech' mechanical things are then you break them down. Perhaps I should of said through series of mechanical and hydraulic means. Sound high tech enough now!

     

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    Thanks for crits guys, I wasn't happy with my design either.

    Jim Hatama, the abstract approach may work for personal pieces, but in the industrial design this may be hard for a 3d modeler to turn into a working concept.

    Yoitisi, I see nothing wrong in the side view. The overall shape is maybe questionable, but from a rendering point of view, I learned a lot from your piece, on how to properly render mechanical things (being mostly a landscape painter myself)

    Last edited by Paul Dolgov; March 12th, 2008 at 12:15 PM.
     

  21. #19
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    Rushed for time, but will comment on a few. a lot of decent posts.
    I liked seeing the reference pictures, I wish more folks would have posted those.

    Ianmc when I saw the pug, that cracked me up, thought you used your pics well.

    Yoitsi got my vote. I was playing Crimson skies with my kid last week sometime. I just liked how it reminded me of those planes, in a space forum.

    Panda's is way cool as well. a lot of decent posts.

    pav, good painting, just a little big for a fighter, thats just me.

     

  22. #20
    lord_regenschirm's Avatar
    lord_regenschirm is offline Brought up in the ancient arts of mouse-painting :D Level 4 Gladiator: Meridiani
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    Panda got my vote fot his awesome style and color work! Very cool designs everyone ... !

    No skill still isn't a new side.
    ~ Arnold Böcklin


    Visit my sketchbook-gallery kinda thing ...
     

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