EOW 81 Abandoned Space Station POLL!
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  • 1. tsujni

    6 6.90%
  • 2. pav

    16 18.39%
  • 3. JmaesWolf

    7 8.05%
  • 4. carguin

    3 3.45%
  • 5. corrick

    3 3.45%
  • 6. PNT

    14 16.09%
  • 7. revenebo

    1 1.15%
  • 8. gaius

    5 5.75%
  • 9. LunkyMunky

    1 1.15%
  • 10. rayk

    21 24.14%
  • 11. Britt

    10 11.49%
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Thread: EOW 81 Abandoned Space Station POLL!

  1. #1
    chaosrocks's Avatar
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    EOW 81 Abandoned Space Station POLL!



    EOW 81 Abandoned Space station


    Im looking for some indication of why it was abandoned... as if you had just found it floating about and were trying to figure out what happened.

    DUE March 9th

    Have fun[.
    Attachment 316914


    NO description required, say what you need to say visually.


    You all did Super! like the icons? Lets do it again the same way!



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    Please add a small icon no larger than 150 pixels in any dimension, outside hosted so that I can make the pretty pool withthe lil icons

    Last edited by chaosrocks; March 10th, 2008 at 09:23 PM.
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

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    final





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    I would really love to hear crits and comments from you. This is my first environment and it took me forever. I'm really curious how you guys create mood and capture reality with such fresh brush marks..!!! I'll probably vote for all of you...





    Last edited by carguin; March 9th, 2008 at 11:54 PM.
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    New World Creation: Designers Wanted Environment of the Week
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  11. #8
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    FINAL

    This time I really feel embarassed posting my picture... Looks like everyone (but me) has given the best for this tread.





    I lost five days to build a 3D model to paint over and in one day I tried to paint a crappy space station hit by a meteor swarm...

    It seems that for coincidence I had the same idea as James Wolf about a meteor shower as an obvious reason for abandoning a space station (just for the record, I never read others' posts or watch others' works before having posted mine, to avoid being influenced).

    Last edited by revenebo; March 11th, 2008 at 05:51 AM.
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    Last edited by Gaius; March 10th, 2008 at 02:04 PM. Reason: updated link
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    Awesome work everyone.I salute you all.

    Thumb at:

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    Last edited by chaosrocks; March 10th, 2008 at 07:30 AM. Reason: External address for Thumb missing
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  14. #11
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    Great round guys, heaps of good stuff!

    Here is mine, both are hosted on my site (seems some people host on their site while others use attachments, so not sure which is the proper way).






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    Last edited by chaosrocks; March 10th, 2008 at 08:37 PM.
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  18. #13
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    All works are beautiful!!!

    tUnA d3 Hi3Rro


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  19. #14
    chaosrocks's Avatar
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    please no comments in the final burning thread until after the poll goes up thanks. they will be deleted

    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

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    i like them all so much, but Tsujni's was really interesting in the color scheme, and the reflection done on the base is really sick! cool werk mayn

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    I think tsujni's looks very realistic and how it would actually look in space. The other great one was rayk's, very beautiful and great atmosphere, though I'm not sure it actually would look like that in space ;b.

    Gaius, this is probably one of your weaker pieces =\ The marine looks great, but the foreground has pretty serious perpsective issues.

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    Quote Originally Posted by peetsbeets;
    [B
    Gaius[/B], this is probably one of your weaker pieces =\ The marine looks great, but the foreground has pretty serious perpsective issues.
    True not a very successful piece, but the perspective is fine, hence the grid. I think the twisted girder in the very foreground is putting you off.As the perspective is a bit arse there but intentional.



    Last edited by Gaius; March 11th, 2008 at 05:31 AM.
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    Peetsbeets??? That perspective looks like it works to me. You must have your wobble goggles on.

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  27. #19
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    I voted for James Wolf for the quality and because he gave a clue about why the station was abandoned, as the brief required.
    But this round every piece was worth of note.
    tsujni: I love this style (and it looks real from afar...). Just please tell me that floating thing on the right side is not burning...
    pavel: looks like a very effective speedpainting. Beautiful.
    pnt: great use of texture, detailing and claustrophobic mood.
    britt and rayk: great atmosphere.

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    how come pnt no icon ?
    my thumb is there, here's again the link
    http://img145.imageshack.us/img145/2671/thumbas5.jpg

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  30. #21
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    Quote Originally Posted by revenebo View Post
    *** snip ***
    tsujni: I love this style (and it looks real from afar...). Just please tell me that floating thing on the right side is not burning...
    *** snip ***
    A mystery, why would a page of paper be burning in the vacuum of space. In this piece the combustion triangle has been broken.

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  31. #22
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    Looking at the strong competition I suspected I'd get few/no votes. I have been seeing much stronger concepts in my mind's eye since I submitted my finished abandoned space hanger ... go figure. [sigh]

    I had to give my vote to Mr. Wolf for his beautiful Dorman-esque Spaceport; I know there had been some discussion regarding whether panet-side structures could be considered space station (A spaceport or cosmodrome is a site for launching spacecraft into space vs. A space station is an artificial structure designed for humans to live in outer space) but I let that slide in the face of his very engaging piece.

    My runner-up was pnt whose highly detailed hallway was superbly executed and beautiful. I wasn't convinced by the blinding glow at the end of the hall though. If it is abandoned why are the lights on full blast?

    Gaius The reason your perspective seems off is the arbitrary third vanishing point (in orange) you used for the forground support beam. It should have used your primary v.p. and would have read true. There doesn't seem to be any relation between its perspective and that of the rest of the room. Your tiny details on the computers and broken window are also throwing the perspective off when the foregroung is so loose. That said I love your piece and it is far more successful than mine.

    Corrick Your nebula rocks my world ... but it totally overwhelms your space station. I love your simplicity of design. Excellent work.

    Britt I love the look and feel but it doesn't really read as space. There is a very strong up and down ... it reads more like a Kraken pulling a ship 'down' than a zero-G nebula creature pulling 'in' a space station, at least to me. Maybe if you turned it either 90 or 180 degrees ... I'd also like to see the space (upper right) darkened alot. But I love it, very moody.

    I have been ranting critically but I really am very impressed with everyone and look forward to seeing more of your designs. You all rock.

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  33. #23
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    Yeah, the persective in Gaius' entry is just fine. Well, 100% accuracy is almost impossible without 3D apps, but basic theory and application is always sufficient IMO.
    People tend to overlook that you can have more than 2 VPs on the horizon line.
    Geometry isn't always converging in one point (like exclusively parallel buildings in a city are naive), but there can be hundreds of VPs on the HL for each individual geometric shape. That's when it gets advanced... Nice one, Gaius, love the atmosphere!

    I dunno how noone is mentioning the perspective issues in pnt's entry though. That one's pretty off...
    Atmosphere is sweet!

    Awesome entries all together! Pav, Tsujini, Corrick, James, love 'em!

    But my vote goes to rayk for killer mood and composition!

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  35. #24
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    In the previous round pav's piece was great even if its perspective wasn't perfect.
    I lost a lot of time to build a model to have a correct perspective as base and you can see the result here... Next time I hope to look after mood and composition rather than flawless geometry.
    I think the problem in Gaius's picture exists only if we compare it with much stronger (jaw-dropping I daresay...) pieces he did for Arena and Haunted Bookshop. Otherwise it's a good picture (it simply looks to me like he didn't have enough time to work on it...).

    Last edited by revenebo; March 11th, 2008 at 10:57 AM.
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  37. #26
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    Carguin, your piece wasn't the best technically but I think you nailed the brief very well + I like your color palette and composition so you got my vote Your piece caught my attention immediately as I scrolled through the thread. I also liked pav's and PNT's pieces very much.

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  38. #27
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    tsujni- Nice job on the station. Overall look is pretty good. If you softened out some of the background elements it could really pop the foreground.

    Pav- Painting looks great. Not much to crit.

    James_Wolf- You got my vote on this one. The concept and execution really hit the nail on the head. Good job.

    Carguin- Design of the space station is pretty cool. I think if you work on this one a bit longer it could be a real keeper. Try adding some sharper edges to the ship.

    Corrick- You have a lot of balls going for the blackhole thing. So prop on that. I think the station could have had smaller elements to make it more grand, but it is really a very successful piece.

    PNT- Well done interior. Not much to crit.

    Revenebo- The space dock thing is a pretty tough to pull off. To make the scene look a little more abandoned you might want to try getting rid of some of the lights and have the ships look more like skeletons than operational vehicles. Hope that helps.

    Gaius- Perspective looks fine. Overall an enjoyable piece with fun storytelling. The thing bugging me the most in the picture is the red light on the right. Not sure how to fix it...just know it's where my eye wants to go. Cheers!

    Lucky Munky- Definitely looks abandoned. Could probably use some scattered ships and more war damage to add some storytelling. Keep up the good work. Also, thanks for the kickars crit!

    Rayk- Very fun speed paint. Adding some more foreground details could really bring this concept home.

    Thats it from me. Nice turnout everyone .

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  40. #28
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    Hideyoshi you are right. Obviously, single point perspective is very simple and seldom seen in real life (perspective of course being an illusion in reality). I was just thinking in a simple regular form like an engineered room on a space station, where everything is squared off, one pillar/support beam would seldom be built on an off angle. Had their been a second or even third visible they would look more natural. Clearly the one visible pillar could just be the first of several in an adjoining room or hall constructed at off-angles to the main control room. It just because it is so close to the wall that it looks like it would be on the same angle as it.

    Gaius> your piece is excellent and our accountant like quibbling over trivial details should not detract from your accomplishment. You are a master at creating atmosphere. don't weigh yourself down worrying too much about futzing around with the minutae of perpective. When in doubt, keep it simple. For industrial and imperial structures keep the obejects orderly with single or two point perspective. When you want an more chaotic feel, like big cities or medieval structures use more.

    I shouldn't talk too critically, since my piece is so blah. My perspective maybe okay, but is boring compared with the depth and visual you created. I'm going to have to step up my game.

    Britt> Anytime. Thanks

    Pav> So simple, yet so good. Like good cooking you let the individual elements speak for themselves - while I masala blend mine into jambalaya, hopefully still tasty but not 'natural' - I strive to achieve your restraint.

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  41. #29
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    peetsbeets: Haha well.... space is so vast and huge so who knows ;P, maybe there are places like that?

    I think everyone had some really good entries this round, so I'll just add a little bit to what everyone else has already said.

    Pav, pnt - I think while both entries were strong in execution (pnt that pers is a bit wobbly, but it's minor), I think to be stronger concepts they still needed a few more hints to ground them as space stations.

    carguin, good stuff for first enviro ! - just keep doing them and you will develop your own shorthand for painting with economy of brush strokes.

    revenebo, I think maybe try doing a speed paint if the 3D stuff is hindering your speed? Otherwise I feel the ships were a bit too clean - would be nice to see what it looks likes some time after your pic.

    Hideyoshi: Thank you, I was hoping you'd do an entry for the poll though...

    Hope to see everyone in next round

    Last edited by paberu; March 11th, 2008 at 06:08 PM.
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    After finishing the challenge my computer died. pld:
    Guess it's time to go to the mac store.

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