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Thread: Monster demon WIP need C and C
March 8th, 2008 #1
Monster demon WIP need C and C
I am at a point with this i'd like some eyes on this before going to color. There's still some stuff to tighten up and to be honest i have never done this kind of creature before.
I did a bunch of designs and client liked this one best so, i guess i just need to know what if anything looks off. I feel like theres some issues with the lighting so maybe some one could give some advice there as this is done without ref (obviously) and getting lighting right is hard..
About the creature--
Creature is female and is part bird beast, troll, dragon.
Thanks for looking.. and for your c and c.
Hide this ad by registering as a memberMarch 9th, 2008 #2
looks fine nice work, but what is that spose to be under those 2 tourchs at the bottom it looks like it should be water, if so ud need the reflection.
edit: some more lighting on the wings.
March 9th, 2008 #3
thanks for the C and c!
I guess i need to define whats under the torches more.. They are supposed to be animal skins... sort of unrefined right now.. and i will add more highlight to the wings !
Thanks again for commenting!
March 9th, 2008 #4
Ahh I see, yeah they need some texture to them...Also the symbols ont he pillars, are they engraved or painted on?! At the moment they looks stuck on and vectory. If they are painted on it needs to be worn and faded in some areas so the texture of the pillars show though, If they are engraved there should be highlights around the edge.
March 13th, 2008 #5
You might want to reconsider the anatomy of the wings. Seeing that they have feathers, the skeletal structure of a bird's wing would be most appropriate. Here the skeletal structure most resembles that of a bat. This greatly reduces the believability and function of the feathers as opposed to stretched skin.
The figure appears to be floating for the most part - standing on the very edge of its toes. Though I understand the dragon-like roots of the hind legs, they still need to show believably weight baring properties.
Following the suggested curve of the spine at the hip (as the back transitions into the tail), the curvature of the spine takes a very sharp turn that wouldn't be possible unless a vertebra was severely dislocated.
The position of the left hand seems awkward. Try modifying it with a different position.
The image as a whole feels very flat. Objects in the foreground are generally darker and have more details than objects in the background. Objects in the extreme foreground can be out of focus though. Try adding more elements to the foreground at varying distances from the viewer to give a better sense of depth.
As for the lighting, it does feel all over the place. Decide on a primary light source (what it is and where its coming from - be sure to mark it off on a separate layer as a note). Knowing the time of day well in advance is quite crucial for this component of the piece. If the torches are not the primary light source, then take into account the hue shifts and slight value increasing they would cause as a secondary light source.
Hope this helps
March 13th, 2008 #6
Hi thanks for your info! It helps alot to see things I am missing.
If you or some one could do a Red lines for me to help address these problems :
((The figure appears to be floating for the most part - standing on the very edge of its toes. Though I understand the dragon-like roots of the hind legs, they still need to show believably weight baring properties.
Following the suggested curve of the spine at the hip (as the back transitions into the tail), the curvature of the spine takes a very sharp turn that wouldn't be possible unless a vertebra was severely dislocated.))
It could help me alot as I am having a hard time seeing how to fix these...
I will do my best to fix and repost..
Thanks again for all the C & C
March 13th, 2008 #7
Oh and another question.. I'd like to add something to the piece to add a feel of scale... any suggestions, I am sort of stumped there.
March 14th, 2008 #8
Heres another update. I still have to address some things somemore but let me know is it looking any better?
I tried to take care of the lighting a bit more, the tail issue.. I still have to work on that hand more..
Let me know your thoughts.. i'll post again after I revise somemore.
Thanks for the help!
March 14th, 2008 #9
think about values and distance, right now everything has the same amount of detail and the same contrast. the Stairs and the torches really fight the atention from the demon atm, try to either reduce contrast on the monster or other way around. im not really sure which pic is the updated one but tbh the first one is the best in my opinion. its because the ings placement its better, the whole demon is more in the midle of the pic, and the perspective was sqewed on the ground where at the hides and torches.
Last edited by Lotet; March 14th, 2008 at 06:29 AM.
March 14th, 2008 #10
Hope u dont mind, i did this paintover trying to explain what im talking about, cause when i red it really didt understand was i was saying myself lol xD
anyway, the version to the left is ur original pic.
simply what i did was dimming out all the highlights u did exept them close to the torches, I did some smoke and debris in the fire and finlay some rim light from the torches on her tail and legs (and some on the stairs).
hope it was at any help
March 14th, 2008 #11
Thanks for the paint over.. wow i see what you mean, that really helps to add drama..
I think I try to hard with the lighting and end up confusing myself. ..
I'll see what I can do with your crit and repost..
March 16th, 2008 #12
SO I took said suggestions.. Am I missing anything more?? I think its a bigger improvement... I like the wings better more bird like. and think composistion is better.. Is the perspective still wonky? I am looking at the pillars and not sure if they are off or if floor needs adjustments..
Thanks again LOTET for your lighting suggestions, I think it helped a bunch. I donno why lighting has been making me crazy so much lately, but I Learned ALOT from this so I can't Thank you enough for taking the time to do a PO to illustrate your points
Is it ready for color?
March 16th, 2008 #13
Ok another update, Tried to fix the floor perspective and stuff.. Better??
March 16th, 2008 #14
a lot better, still think shes a little bit to far out on the left side of the pic, great job still though!
March 17th, 2008 #15
Wow thats coming along nicely, great imporvment!
I dont think the steps looks like steps though it looks like 3 stones stacked on top of each other.
I've done some paint overs to illustrate what i mean, I think the problem was that there wasnt much defination of depth on the steps.
March 18th, 2008 #16
Agent Melon thanks again for your c & c!
Here's and update I tried to address the step issue. Thanks for pointing it out to me!
March 18th, 2008 #17
alot better, great job with the stairs, i was thinking about that too, and its good u made it darker on the upper half of the pic, its coming along great!
i whould say this one is ready for color, any flaws u might find can be fixed while/after coloring.
March 19th, 2008 #18
Thanks for all your help lotet!! and agent melon!!!
I'll post an update when i get some colors down.
March 19th, 2008 #19
So far good crits, however to me one of your main problems is composition.
You've moved the figure off centre which is good, but you're now directing the viewer to leave the page rather than feeding him back into the picture. You've also created an empty space which draws the eye.
I think you could push the lighting further as well.
Quick OP (just my opinions)
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March 23rd, 2008 #20
i totaly agree with Venger, ive said all along that i didnt really liked the placement of the monster, cause it makes alot of empty space and so, but Venger really pointed out what i could not, thats some great advice there.
even if u dont have time to change all that, atleast flip her, so shes entering the canvas instead of exiting it.
April 11th, 2008 #21
Heres the updated version.. Let me know what you think .. changes anything i need to work more on?
I didn't have time to change the whole pose, (I need to get this done) But i did do a fliped version which i think is better but not sure if my light sources are off now, or need work..
thanks for looking!
April 12th, 2008 #22
the flipped version is better, and i really like the colors, great job on that.
i do think you should implement a third color scheme though, right now its just red and blue, and all the colors have the same hues, try graying some parts out, and only leave the parts of interest brigthly colored.
Last edited by Lotet; April 13th, 2008 at 05:31 PM.
April 13th, 2008 #23
hey thanks lotet! I'll give it a try later today and see what works.
April 13th, 2008 #24Registered User
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Hi, I like you're drawing a lot, and great improvement (flipped version is best :p). But one more thing that wasn't mentioned and that bothers me a bit is that she's supposed to be female but i can't see it in you're design, maybe next time you could use a bit more the anatomy of a female or breasts maybe ?
Greets, and good job ^^
April 13th, 2008 #25
what fullmetaljacket said really made me thinking, and shes missing nipples, i dont understand why no1 havnt noticed that, but she does, i totaly think ading nipels will make her look more female.
April 13th, 2008 #26
Yeah I know about the nipples... but this is supposed to be PG because it is for a young adult book.. The author is making illustrations of every character.. Anyway , nipples a boobies were out. normally i am all for nudity LOL but it had to be PG...
I tried to make the scales and chest area look less MANLY but well not sure , maybe i can add some more roundness but i don't want them too get to cup like lol..
Thanks for commenting and all your help as usual! Will update soon!
April 14th, 2008 #27
Desaturated some areas, made torches more "glowy" and added some final lights around the wings.. tried to push some values alittle more and add alittle variance in the color scheme in the background..
April 15th, 2008 #28
i did a little PO again, i lowered the contrast, theres alot of detail u got there which almost get lost in that high contrast.
i unified the colors more, i gave the whole thing a yellow scheme,
just photoshop tweaking with ctr+U and ctrl+B, took like 10 secs.
April 15th, 2008 #29
Yeah i see what you mean about details getting lost... hmm... I do want it to be a darker picture, but I will try tweaking again. see if I can find a better balance there.
As aways thanks for the c & C!
April 16th, 2008 #30
well, about how dark a piece is has nothing to do with how black it is color wice, its about how uve done the shadows, and at the moment, this is not a dark piece in general, and the only thing u can do about that is to change the light, making it blacker wont help, it will only make it look unprossesional, sorry if im harsh at ya, but really, high contrasted stuff shows alot of dodge/burn in photoshop, and the people who do that are the people who are ashmed of their work and think it will look better if they hide it.
this is not ur case, this is a kickass piece and i really dont think you should hide any of the detail, period.