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I've been a way for a while working on various things, such as building and launching my new site; which I am delighted to report is finally up and running. Good to be back.
The first image (the Squire painting) is a revisited version; I had first posted the image..oh.. a few months ago now; got some great feedback in terms of fixing some perspective issues, fixing the original arms, etc. Thanks again for all the help with that. So I went back made the corrections, but this time I repainted it in grayscale to simply focus on rendering the form and avoid the color mess.
The second image is a more recent Illustration of a Priestess costume that may or may not be part of a personal story I'm working on developing; too early to tell. I know about the white bg. It’s just that the character art I love the most seems to all be done on a white bg (focus only on character), so I wanted to give it a go; + the env. wasn’t a concern here. The next image will be a full illustration: characters, env. the works.
I would appreciate any feedback and any help to make these pieces the best they can be. (The orig/print size for these imgs is 11 x 17; so to post they have been shrunk down)
p.s. oh if would like to check out my site one can do so at www.reddaydream.com
Great looking pieces. I also prefer the white backgrounds - makes the chracters pop imo!
Your website looks kick ass, as well! Nice looking stuff you got there. ^_^
As for a critique, for the first character, her left leg looks wrong to me. It looks as though she has a bull's legs, so that's what I'm referencing from. I think it's a foreshortening issue?
I also think that little bit of neck armor blocking her face is too distracting. Her face is so lovely - I wish I could see it all.
As for the second, and I know you're not finished with them, but maybe render her face out as much as you did to the first one?
Both costumes are excellent, and especially on the first one I love the textures! Very well done so far.
First of all, great work. These are both interesting characters. However your first one looks like she is losing her balance. Something is off about her center of gravity and after reading Starzik's comment there does seem to be a bit of a foreshortening issue with her left leg. Just to be clear, I mean the leg on her left, or rather the leg that is closest to the viewer. It seems as though if you pulled her left leg a bit to (our) right it would help to balance her. Also, straightening out her back or maybe have her lean forward very slightly, would help.
Next, it seems as though the perspective on her weapon is off. Look at the way her hand is gripped and then look at the back end of the weapon. It would appear that the weapon should be pointed more towards the viewer. I suppose a faster fix would be to redraw the hand itself.
Also on that same arm, the length from the elbow to the shoulder appears too short. The same section of her other arm appears longer in length to me, but it should be the opposite because of foreshortening.
As far as the shoulder armor covering her face, I rather like it! But perhaps tone it down just a bit or tweak it somehow. I like the asymmetrical design of the armor but I don't like how it covers that much of her face. Her body language is almost open and inviting, you get the sense that she's one of the 'good guys' (or girls, as it were). The eye contact she is making with the viewer is doing a good job of pulling the viewer in. However the shoulder armor being there is obtrusive and in a sense confusing. Is she trying to hide something, conceal something? If thats what you were going for it doesn't look intended. You could switch that piece of armor to her other side so to keep the asymmetrical quality without hiding her face. Or if you wanted to give her a more mysterious feel, tilt her head down slightly and raise her left shoulder upwards. It will make it appear as if the 'concealing' of her face is intentional and she is trying to mask herself.
Lastly, is that supposed to be a shield tied to her elbow? If it is, its not reading as well as it could be. It almost appears to be an extension of her armor.
I have no issues at all with the second character. I think it looks amazing and I love the detail of the costume! The Fu Dog statue looks great as well.
(Whew, I apologize for being so long winded!)
Also I wanted to tell you your site looks great! Heres some feedback to strengthen it. Mostly very nitpicky, but remember many people in this field are very detail oriented.
First thing I noticed is that your sketchbook gallery does not open its own pop up window for me to browse through. Its inconsistent with the rest of your galleries, and a bit unappealing for the page to just bombard you with all those images.
Second, I question if you should use pop up windows at all. This thinking comes mostly from web usability specialists, which I admit I know little of but I am trying to improve my knowledge. Basically the thinking behind it is this: most browsers and toolbars (yahoo, google, etc) come with pop up blockers now a days. Someone that is not so tech-savvy may turn off one but not realize the another is still running. Now imagine this person happens to be a possible employer viewing your page. Right now he would be at risk of not viewing any of this fantastic work if his browser has the wrong settings. And he would probably assume incompetence on your part rather than his.
Next theres a consistency issue with mousing over the different galleries. Mousing over the Pestilence Project gives me a brief summary, but mousing over the other three galleries gives me nothing. Even just a brief 2-3 sentence paragraph of what the galleries consist of would help. I'm sure everyone knows what life drawing is but there should be some text when you mouse over for consistency in your design. You could maybe shorten the info under the Pestilience Project as well, it feels like some of that info belongs on your resume and not there.
Lastly there is an issue of consistency with your name. Your site title reads 'The art of Lance Red' your contact page reads 'Lance King Red' and finally your resume reads 'Lance K. Red'. Choose one and stick with it for the sake of consistency. As your trying to make yourself known think of yourself as a name brand. It would be odd to see two packages of Dr. Pepper next to one another, exactly the same but one reading "Doctor Pepper" while the other reads "Dr. Pepper." They look the same, you know its the same, but still its bothersome. Obviously Lance King Red, Lance K. Red, and Lance Red are all the same person but consistency is still important.
I enjoyed the rest of your artwork on the site, by the way.
Thank you both for you input on these pieces and on my site, too!
I ll go definitely go back and reevaluate her left leg; pull it to the right and possibly rotating the lower half so its not so 'frontal'. As for the armor covering her face, my intentions were simply to showcase the armor. A mistake I made in this piece and the next one, I am realizing, is that I am not thinking enough on the character wearing the costume, and simply focusing on the costume. (Hence the static poses too. With the next work I am going to try for more active poses that inform more about the personality of the characters and not just have them be mannequin stand-ins to wear the costumes.)
Digitalburn thanks for the great input on my site as well. The pop up issue had worried me. Reason I went with it here is that its how my last site was set-up and no one ever reported any loading issues. I also looked at other professionals' sites and how they were setup, but I am still researching and having people on different machines load the pages. This is just an initial launch so I may the gallery so its all contained on the page itself. With next round of fixes, hopefully happen some time this week, I will be adding the noted rollovers + make the name issue more consistent.
Thank you both again.