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February 14th, 2008 #1
Character Sculpt: The Sky Fisherman (UPDATE: August 5 2008)
I recently came across this fantastic concept sketch done by CA.org's very own 'Stoph' - done for the CHOW challenge titled 'Sky Fisherman'.
I felt the piece had tremendous 3D potential, so I've gotten his permission to bring the concept to life in 3D.
I'll be posting my progress in this thread as I develop the model.
Please dont hesitate to give me any comments and crits you may have to help me get the best possible end result.
Thanks for looking!
Latest Update ( 8-5-2008 ):
Here's Stoph's fantastic concept image:
Last edited by RockinAkin; August 6th, 2008 at 02:23 AM.
Hide this ad by registering as a memberFebruary 14th, 2008 #2
February 14th, 2008 #3
February 14th, 2008 #4
February 14th, 2008 #5
heyy thats a great start mate when you get further into the polycount, dont forget the little ridge and dip in the top of his beak, nor the length of his lower jaw. though his overall skull may be long, his beak is comparitively snub and short. heres a grayscale version for future reference - the colour job is craphouse and its always easier to read form and depth with just the values present.
cant wait to see this come about, really excited
February 27th, 2008 #6
hey mate, how are things going? gotten much else done yet? really lookin forward to seeing (any) progress
February 27th, 2008 #7
Hey, sorry for the lack of updates, been unusually busy lately.. but I did manage to finish up the props for the turtle:
The higher res Turtle sculpt should be critique worthy soon.
Last edited by RockinAkin; February 27th, 2008 at 06:33 AM.
February 27th, 2008 #8
perfect. my thoughts exactly! im really impressed man, even in this i can see development in your skills no crits from me, like i said, its spot on what i had in mind. keep up the good work!
February 27th, 2008 #9
I'm glad I came across this thread.
I've got a bunch of concepting to do, and a bunch of modeling to do, but so far I've been so into the concepts that I've ignored the modeling that needs doing. Now that I see this, I want to get straight to the models for the concepts that are complete.
Thanks for the inspiration.
March 10th, 2008 #10
clayman101 - Glad I could inspire!
Apologies for the really slow progress - I've barely had time to work on any personal projects lately... gotta pay the bills and all that.
Anyhow, I managed to nearly finish sculpting the shell this weekend. I'm finishing up the bordering scutes and the bottom of the shell now... then I'll post once more with the props integrated soon.
Progress should (hopefully) be a little more regular from now on.
March 18th, 2008 #11
oh man i checked almost religiously for a couple weeks and you go and sneak an update in on me when im not looking! haha. shell is looking great! dont be too afraid to add some deeper, more irregular grooves. when you get further into texturing, id imagine barnacles and remnants of garbage that got stuck to him when he was belly up and the boys discovered him. if you havent already read it, heres the backstory that i wrote to accompany the entry originally -
The two boys here are brothers, and orphans. Their parents, former workers of a canning factory based off the mainland, disappeared one day upon returning from double shifts. The splintered shards of their boat were found in the rotting gut of a gargantuan sea monster's remains, washed up on a small mainland cove two weeks following. The cephalopod-like beast appeared to have been not only sea-going, but large gas-filled chambers found in various areas of its body suggested that they were capable of using these evolved ballast-chambers to float above the waters surface. This theory was confirmed following further inspection of its stomach contents, wherein flight instruments and other auxiliaries from a small fixed-winged aircraft were found.
Reported sightings of this species, and its abilities to both fly and flounder, began to come in, slowly at first, then becoming almost a daily phenomenon. More and more, boats, planes, and people alike, went missing off the mainland coast, and soon there was a call to arms. Authorities and the military could not commit sufficient resources to fend off the growing, tentacled threat, prompting local input to bring about safety to the waters and those who lived and worked in and around it.
One day, during a routine scavenge along the grey-sand beach, the brothers, Ardent and Eli, came across a large and ancient turtle on its back, wrapped in old fishing nets and refuse. They struggled for an hour under the sun till the gentle creature was freed of its bonds and its underbelly kissed the sand again. Showing much gratitude and glee, the turtle, whom they had nicknamed Artoise during that hour, began to hover and bob about a full three feet from the ground. Stunned, yet amazed, the boys realized that this turtle had undergone similar evolutionary changes like that of the squids, and immediately saw this new-found friend as a means to an end – the end of the krakens’ terror.
Since that day, the trio has become inseparable and indomitable in the hunt for the giant menaces plaguing their shores. Eli takes the reigns, guiding the short-sighted yet slick-moving Artoise toward their targets, whilst Ardent dispatches foe after tentacled foe with volleys of harpoons and make-shift spears. The threat still remains, but now there is renewed hope, that the brothers three could be the saviours of all.
March 18th, 2008 #12
cool, keep it up!
March 21st, 2008 #13
Thanks for the encouragement guys.
No worries Stoph, i'll dirty him up soon enough - add some debris, cracks, and other irregularities before he's done. I'm gonna try to keep as close to that concept sketch and story as possible.
Heres a few screen grabs of the finished shell and integrated props in ZBrush. The fins are half finished, and I'll try to have them polished up a bit more and posted soon.
Anyhow... Back to work, anyone let me know if I'm fucking up.
March 22nd, 2008 #14
one word. absolutely a-freaking-wesome. well, i couldnt decide on one word. definately on the money here brother cant wait to see you get further with this!
March 22nd, 2008 #15
Awesome! Lovingthe details!
March 23rd, 2008 #16
this is coming along great, Keep it up.
March 30th, 2008 #17
Heres a few screengrabs of the finished fins on the turtle. It's nearing the homestretch, just gotta finish up the neck and head, and then it’ll be time to model the kids. It's been a fun and interesting experience walking the line between stoph's original concept and my gathered sea turtle reference... but I think its worked out ok so far.
Anyhow, back to work... any thoughts, comments, complaints, death threats - dont hesitate.
March 30th, 2008 #18
this is coming along great^^
keep it up!
April 1st, 2008 #19
whatever the reason i check here everyday and yet your updates fail to show! haha oh mann.. awesome work on the textures! really really loving it might be an idea to make sure you randomly texture some areas so as not to make it completely symmetrical (i know you'll probably get to that later). cant wait for the boys to get modelled next
April 13th, 2008 #20
any updates buddy? dont keep us hanging
April 15th, 2008 #21
After much delay (sorry stoph!, it’s been hectic ), I’m proud to present the finished turtle sculpt!
I went back and redid the bases for the flippers, banged up the shell a bit, sculpted the transition between submeshes (neck and arms meeting the shell), and spent a good deal of time on the face and neck.
My 3 year old computer is just about ready to catch fire from working on this (the meshes currently weigh in at 6 mil polys). So I’ve finally bit the bullet and put some cash down on a new system that can hopefully make ZBrush a little more snappy and get rid of the annoying 30 second wait for ‘compacting mem’ every time I Ctrl-Z.
Once I get the new computer up and running (hopefully this week if I dont get any DOA parts), I’ll move on to working on the kids meshes, and progress should hopefully speed up dramatically.
As always, comments, crits, whatever... dont hold back.
April 15th, 2008 #22
ahhhh! i love you! hahaa thats flippin awesome! i like that you stayed a little truer to actual turtle anatomy - i noticed you placed the nostrils front on where they should be as opposed to the sides like the drawing, but that totally still works the textures are brilliant, especially on the flipper joints. im glad it was my piece that inspired you to get a new system, cant wait to see the boys come to life
April 15th, 2008 #23
awezome! the turtle is cute ^^
anywas, keep it up.
April 15th, 2008 #24
Damn good work what are the new systems specs?
April 17th, 2008 #25
awesome, cant wait to see the finished peice
April 19th, 2008 #26
Thanks for the kind comments and encouragement everyone! It certainly means a lot to me.
The new computer build is going well so far (typing on it right now), and if everything continues to go well, I'll be starting work on the boys models this coming week.
Till next update! Thanks again.
April 19th, 2008 #27
May 1st, 2008 #28
Well the new computer seems to be running quick and stable… hopefully it’ll stay that way for a long time to come. *crosses fingers*
Worked on the boys basemeshes the past few days, heres what I’ve got so far.
A few more props to make and they'll be ready to be brought into ZBrush for some sculpting.
Since I dont have straight on view of them, I'm guestimating their proportions.
Let me know if theres any probs you see Stoph... feel free to paintover if you catch anything from here on out.
As always, comments, crits, randsome notes - dont hesitate.
May 3rd, 2008 #29
hope u get the characteristics right on em, good luck.
May 3rd, 2008 #30
heyyy its the boys! awesome start mate, i'll make a few observations now and leave you to em to mull over
i'll start with Eli (driver) - he's overall a little bit tall. i envision him as the smaller of the two brothers, so his proportions should be a little more squat (without being fat). i wouldnt mind seeing a little more stylizing in their features and expressions. i know its very early in the development stages, but i wouldnt want their exaggerations to be lost too much to strict anatomical correctness (thats where i feel a lot of their character is grounded). i always saw their skull structure to be a little more like this
note that its basically a sphere squished and contorted at its axis', sort of a hybrid sphere/cube. its basically as wide as it is tall. the jawlines are also a little pointy-er than your regular skull. use this only as a loose reference, just did it to give you a better idea as to what i envisioned
keep in mind also that Ardent (spear chucker) would be in the throes of letting out an almighty grunt/shout after hurling the harpoon, so his will be less of a smile and more of an open-mouthed grimmace
other than that mate, i cant fault you! i gotta say youre doing superbly well based on just the one image, surely youre sick of looking at it by now sorry i havent the time to sit down and do some ortho's, im sure the whole process would be a lot easier for you otherwise.
keep it up!