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February 14th, 2008 #1
Character Sculpt: The Sky Fisherman (UPDATE: August 5 2008)
I recently came across this fantastic concept sketch done by CA.org's very own 'Stoph' - done for the CHOW challenge titled 'Sky Fisherman'.
I felt the piece had tremendous 3D potential, so I've gotten his permission to bring the concept to life in 3D.
I'll be posting my progress in this thread as I develop the model.
Please dont hesitate to give me any comments and crits you may have to help me get the best possible end result.
Thanks for looking!
Latest Update ( 8-5-2008 ):
Here's Stoph's fantastic concept image:
Last edited by RockinAkin; August 6th, 2008 at 01:23 AM.
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February 14th, 2008 #3
February 14th, 2008 #4
February 14th, 2008 #5
heyy thats a great start mate when you get further into the polycount, dont forget the little ridge and dip in the top of his beak, nor the length of his lower jaw. though his overall skull may be long, his beak is comparitively snub and short. heres a grayscale version for future reference - the colour job is craphouse and its always easier to read form and depth with just the values present.
cant wait to see this come about, really excited
February 27th, 2008 #6
hey mate, how are things going? gotten much else done yet? really lookin forward to seeing (any) progress
February 27th, 2008 #7
Hey, sorry for the lack of updates, been unusually busy lately.. but I did manage to finish up the props for the turtle:
The higher res Turtle sculpt should be critique worthy soon.
Last edited by RockinAkin; February 27th, 2008 at 05:33 AM.
February 27th, 2008 #8
perfect. my thoughts exactly! im really impressed man, even in this i can see development in your skills no crits from me, like i said, its spot on what i had in mind. keep up the good work!
February 27th, 2008 #9
I'm glad I came across this thread.
I've got a bunch of concepting to do, and a bunch of modeling to do, but so far I've been so into the concepts that I've ignored the modeling that needs doing. Now that I see this, I want to get straight to the models for the concepts that are complete.
Thanks for the inspiration.
March 9th, 2008 #10
clayman101 - Glad I could inspire!
Apologies for the really slow progress - I've barely had time to work on any personal projects lately... gotta pay the bills and all that.
Anyhow, I managed to nearly finish sculpting the shell this weekend. I'm finishing up the bordering scutes and the bottom of the shell now... then I'll post once more with the props integrated soon.
Progress should (hopefully) be a little more regular from now on.
March 18th, 2008 #11
oh man i checked almost religiously for a couple weeks and you go and sneak an update in on me when im not looking! haha. shell is looking great! dont be too afraid to add some deeper, more irregular grooves. when you get further into texturing, id imagine barnacles and remnants of garbage that got stuck to him when he was belly up and the boys discovered him. if you havent already read it, heres the backstory that i wrote to accompany the entry originally -
The two boys here are brothers, and orphans. Their parents, former workers of a canning factory based off the mainland, disappeared one day upon returning from double shifts. The splintered shards of their boat were found in the rotting gut of a gargantuan sea monster's remains, washed up on a small mainland cove two weeks following. The cephalopod-like beast appeared to have been not only sea-going, but large gas-filled chambers found in various areas of its body suggested that they were capable of using these evolved ballast-chambers to float above the waters surface. This theory was confirmed following further inspection of its stomach contents, wherein flight instruments and other auxiliaries from a small fixed-winged aircraft were found.
Reported sightings of this species, and its abilities to both fly and flounder, began to come in, slowly at first, then becoming almost a daily phenomenon. More and more, boats, planes, and people alike, went missing off the mainland coast, and soon there was a call to arms. Authorities and the military could not commit sufficient resources to fend off the growing, tentacled threat, prompting local input to bring about safety to the waters and those who lived and worked in and around it.
One day, during a routine scavenge along the grey-sand beach, the brothers, Ardent and Eli, came across a large and ancient turtle on its back, wrapped in old fishing nets and refuse. They struggled for an hour under the sun till the gentle creature was freed of its bonds and its underbelly kissed the sand again. Showing much gratitude and glee, the turtle, whom they had nicknamed Artoise during that hour, began to hover and bob about a full three feet from the ground. Stunned, yet amazed, the boys realized that this turtle had undergone similar evolutionary changes like that of the squids, and immediately saw this new-found friend as a means to an end – the end of the krakens’ terror.
Since that day, the trio has become inseparable and indomitable in the hunt for the giant menaces plaguing their shores. Eli takes the reigns, guiding the short-sighted yet slick-moving Artoise toward their targets, whilst Ardent dispatches foe after tentacled foe with volleys of harpoons and make-shift spears. The threat still remains, but now there is renewed hope, that the brothers three could be the saviours of all.
March 18th, 2008 #12
cool, keep it up!
March 21st, 2008 #13
Thanks for the encouragement guys.
No worries Stoph, i'll dirty him up soon enough - add some debris, cracks, and other irregularities before he's done. I'm gonna try to keep as close to that concept sketch and story as possible.
Heres a few screen grabs of the finished shell and integrated props in ZBrush. The fins are half finished, and I'll try to have them polished up a bit more and posted soon.
Anyhow... Back to work, anyone let me know if I'm fucking up.