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Thread: Gun concept """Third UPDATE"""
February 13th, 2008 #1
Hide this ad by registering as a memberFebruary 13th, 2008 #2
interesting. There's so much black that it's really difficult to tell what's going on in the gun. In concept art, you really usually need to show as much as possible so the modellers have a good idea of what they're trying to create. You'll see some illustrations that have large dark areas, but a lot of the time, it'll be that dark on the model just to hide clipping issues. It's certainly something to be avoided if you can help it.
The Following User Says Thank You to Lake For This Useful Post:
February 13th, 2008 #3
February 13th, 2008 #4
you're welcome. now go draw!
February 15th, 2008 #5
February 15th, 2008 #6
Straight up, the gun needs a folding stock of some kind, it's too short otherwise to justify having a sight that big - the regular gun sights would do just fine.
I like the vent holes running along the front of the barrel, and a lot of the technical detailing, but I'm not sold on the rocket launcher, it's like... well, it reminds me of the old-skool Warhammer 40k Orcs and their lunatic weapons, so it could work, but the fiction would need to support the idea of whacky weapons. There's a definite post apocalyptic vibe to it.
Some questions relating to how the design fits into the world:
What type of ammunition does it use?
What is its primary fire mode?
Who was it designed for? (military, police, assassin, etc.)
What role was it intended to have?
What are its strengths and weaknesses?
Does it fit into a range of weapons?
The Following User Says Thank You to Janto For This Useful Post:
February 15th, 2008 #7
But of course I thought about its ammunition...i guess its laser based..and the primary fire mode is the laser...
I cant answer the rest of of your questione because I havent thought about it....
THX for your honest opinon.....
February 16th, 2008 #8
looks better since we can see it. The thing about creating "whole worlds" for tiny concepts is that it really REALLY helps the final image. really. the audience can always tell when something is truly considered vs. something that was just plopped out.
February 16th, 2008 #9
I agree with panda. Creating whole world and history behind single concept is exactly what makes it look interesting and believable. Even it there is no need to that, you should go in that direction rather than avoid it in everything you create.
As for the gun design. I think the scope is not enough functional beacause it's front where you look through it is partially covered with this very high rear sight. You also sketched very tiny front sight very close to the muzzle and it can't be there beacause you can't use it while shooting. It hides behind that thicker part of the gun and you also already have one.
February 16th, 2008 #10
hrm. scopewise, if you look at images of guns with scopes, most of the time they have a shoulder brace, like with a rifle. this makes it easier to steady the gun when it's being held up near the head. Otherwise you might just have a laser sight.
February 16th, 2008 #11
February 16th, 2008 #12
Well, its looking good, now that you got rid of the darkness. And since its a laser gun, I guess you really wouldnt need a stock to go with it. Its like a grungy raygun in a way, right? But my critique, would be the human. We know how the weapon looks, but if you dont know how to draw a human, it can ruin the concept in general. I would recommend just a basic scale human to show the size of it. Not to be rude or anything, just wanted to let you know that, especially if your using this for a portfolio.
FUCK YOU YA PRETENTIOUS DICKS!! BAN ME!!
February 17th, 2008 #13
Well about the human I really thought that it should be as a "biped" or like a pupp and shouldnt look realistic because then otherwise he would draw too much attention on himself....he just there to show some scale....
Big thanks guys I really can use all your advice!!!!