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Thread: Sl'askia's art dump sketchbook
February 11th, 2008 #1
Sl'askia's art dump sketchbook
Gonna try to post new pics in here at least a couple times a week, but we'll see how well that works out eh? Most pics will be of still life (and some not-so-still life) I'm getting myself to sketch more, though I'll be posting my usual 'fare' as well.
Head studies of a Lipor, one of my dragon species: the bottom one was an attempt to draw it facing right....(as 99% of the time my subjects are facing left...)
First still life sketch of one of my fish bowls: the betta was freehanded in since they don't like to stay still for you to get a good look at them.
Attempt at life sketch of one of my bettas, like the last one he doesn't like staying still very long.
Another life sketch, another betta, only this time I was using a photo I took of one of my bettas to reference rather then trying to get the silly thing to stay still for 10 seconds(pic ref can be seen in this collage: middle fish).
Quick sketch of a scene at work...yes I showed the sketch to the 'target' afterward.
Little humor pic I am working on that was inspired by one of the DSPs (done freehand with wacom tablet): Sleeping Wookiee + Mischievous Trandoshan with heavy duty shaver = ?
I am aware of the anatomy flaws and will be trying to fix those (like the huge hands and right arm bigger then the left...), plus I still need to add the shaver and random bits of Wookiee fur....
Hide this ad by registering as a memberFebruary 12th, 2008 #2
Inspired while studing my bettas: it got me thinking on what they thought about me staring at them so intently. The coloration and markings are almost completely true to one of my bettas.
February 28th, 2008 #3
Something of a self protrait, though without 'referancing' myself (if that makes any sense ).
Was going to orginally be part of a short comic strip, but I think I'm going to use a different 'persona' for that rather then my RL self. Still this didn't turn out too badly....
March 1st, 2008 #4
March 2nd, 2008 #5
Playing around with the blending method I learned recently from here (the lowered opacity brush) and seeing how well it works with texturing fur.
It's not too bad (only the face is actually 'furred' besides the obvious tail fluff and mane)....though I need to work on making shorter strokes. Only gripe so far is that it takes a lot of 'layers' to get the effect somewhat realistic looking. Granted...considering my style (which is more cartoony then realistic) I probably shouldn't worry 'too' much about that....
April 12th, 2008 #6
I need to post in this thing more often...
Protrait of one of my characters from a story based on Everquest. I love his coloration....
Inspired from a recent debate on Iksar eggs of all things (yes some of us are so obsessed we want to figure out those kinds of things). One person they laid only one huge egg (watermelon sized...ouch: iksar are only about size of a human). I believe they laid multiple eggs of much more 'reasonable' size. Who's right? Well....until the developers see fit to tell us....it's anyones guess....
April 12th, 2008 #7
Not bad! However, I would suggest that you spend some time studying anatomy from Andrew Loomis or someone (or more time, depending on if you have already)
April 12th, 2008 #8
Working on that. I forgot to mention that for the last pic I took a pic of myself in that pose to use as reference (though obviously I had to 'adjust' a few areas due to differences between myself and the character I was depicting).
April 30th, 2008 #9
Concept sketch for one of my dragon species.
Looked at references of animal skeletons (particularly tigers) to help with the limb placements (and I found a compass is useful in ensuring the 'bone' lengths remain consistant and finding movement radius of the joints). The two close ups of the head were sketched before I had figured out the design of the wings on a separate page, hense why there's no indication of the wing membrane on them.
They are gliders, thus why the wing to body ratio is small and the throat pouch is used to produce their breath weapon: a very loud, high pitched screech.
May 6th, 2008 #10
Been working on a colored version of the Luito. Basic colors and details are done, though I still need to do do a 'cut off' version of the wing to show the coloration of the underside.
Did some shading and highlighting so it wouldn't look so 'flat'. However while I can do shading fairly well (in terms of figuring out where the shadows are), highlights I suck at. Granted, I don't foresee this particular creature to be 'shiny' and more 'matte', but it would still need 'some' form of highlighting to counter the shading.
One thing that's a pity though is that you can't see the detail in the eye, which turned out gorgous in my 300 dpi version....
May 6th, 2008 #11
May 6th, 2008 #12
August 20th, 2008 #13
Dear lords it's been awhile...
Due to moving in back with family and having a major artist block I haven't done much of anything art wise a couple of months. This only broke after I had the Halo bug bite me and started doing sketches of the Sangheili (bka Elites in the games/books themselves): been writing fanfics as well. Due to my own rustiness and the anatomy of the Sangheili themselves, it took a while before decent pics turned out. Well, pics of unarmored Sangheili for the most part (inanimates still defeat me most of the time and anatomy wise I still struggle with their feet!). Here's the best of what I've done with them:
OC with custom helmet, first colored sketch. Of the pics with this particular OC this one is my favorite because of the texturing I put into her skin.
OC with canon character.
OC with same canon character and my latest and favorate so far.
Yeah I know, the heavy outlining is a step back in a way and that I should be doing more still/non-still life studies instead. I think this is better then not doing art at all though....