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February 11th, 2008 #1
*DINO-SIZED DUMP*: Turok Concept Art
This thread will include art from myself, Chad Smith(greenlantern), and Mike Mcartie - we were the concept artists on Turok, and have gotten clearance to share some of the art we did for it with you guys. I really hope you enjoy it, and feel free to make comments or ask any questions you might Have. Thanks!
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February 11th, 2008 #2
February 11th, 2008 #3
February 11th, 2008 #4Registered User
- Join Date
- Feb 2007
- Thanked 7 Times in 7 Posts
That is some amazing work. Thank you for sharing. I found the comments on some of the pieces very interesting.
February 11th, 2008 #5
Some of Chad Smith's art...
February 11th, 2008 #6
This stuff is nuts.
I think my favorite pieces are the insights into the conceptual process that you guys have worked out.
February 11th, 2008 #7
Wow. This is some of the best work I've ever seen, let alone recently. This is making me excited for the game, and thats saying something after "Evolution" >.<.
Really, really great stuff.
I don't know if I really have room to crit, but I think there is a bit too much going on in the revised cave. it gets really confusing. Its so cool to see how things like that are revised though!
February 11th, 2008 #8
February 11th, 2008 #9
February 11th, 2008 #10
a few more...
February 11th, 2008 #11
the dead_bronto image is awesome as well as big_dead_dino
i look around the image and bam i see the human characters
and the whole scale changes, i would love to see that in the game
the art direction notes are really interesting too,
is nice to see the process evolving and those paintovers
are great :-D, very exciting
"DENSE" "jungle_inspiration" and " junglescape02"
have some awesome brushstroke work, very organic,
love the variety of shapes in the fooliage
and also the tiny tiny details that give the scale to this awesome images
flamethrower gun is BADASS great execution
awesome storyboards Chad :-D
it is all amazing concept work , congrats guys
Mandryk if there is more please post it cause
it's all good stuff specially those gameplay designs
we don't see much of that around here :-)
February 11th, 2008 #12
February 11th, 2008 #13
Mike came in later on in the project, but he made a big impact. Here's some of his work...