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Thread: *DINO-SIZED DUMP*: Turok Concept Art

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    *DINO-SIZED DUMP*: Turok Concept Art

    This thread will include art from myself, Chad Smith(greenlantern), and Mike Mcartie - we were the concept artists on Turok, and have gotten clearance to share some of the art we did for it with you guys. I really hope you enjoy it, and feel free to make comments or ask any questions you might Have. Thanks!

    -Mandryk
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    more.....
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    That is some amazing work. Thank you for sharing. I found the comments on some of the pieces very interesting.
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    Some of Chad Smith's art...
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    This stuff is nuts.

    I think my favorite pieces are the insights into the conceptual process that you guys have worked out.
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    Wow. This is some of the best work I've ever seen, let alone recently. This is making me excited for the game, and thats saying something after "Evolution" >.<.
    Really, really great stuff.
    I don't know if I really have room to crit, but I think there is a bit too much going on in the revised cave. it gets really confusing. Its so cool to see how things like that are revised though!
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    more stuff...
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    a few more...
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    the dead_bronto image is awesome as well as big_dead_dino
    i look around the image and bam i see the human characters
    and the whole scale changes, i would love to see that in the game

    the art direction notes are really interesting too,
    is nice to see the process evolving and those paintovers
    are great :-D, very exciting

    "DENSE" "jungle_inspiration" and " junglescape02"
    have some awesome brushstroke work, very organic,
    love the variety of shapes in the fooliage
    and also the tiny tiny details that give the scale to this awesome images

    flamethrower gun is BADASS great execution

    awesome storyboards Chad :-D

    overall
    creatures (check)
    environments (check)
    characters (check)
    Props (check)
    vehicles (check)
    it is all amazing concept work , congrats guys

    Mandryk if there is more please post it cause
    it's all good stuff specially those gameplay designs
    we don't see much of that around here :-)
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    Wow... Crazy stuff, I really like seeing how you painted over the model for the slippery egg tunnel enviro, very interesting.
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    Mike came in later on in the project, but he made a big impact. Here's some of his work...
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