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Thread: Vhan's Sketchbook.
February 5th, 2008 #1
Thanks for checking my sketchbook! This is my first one here on the forums, and I hope that I can get as much advice here as I can to get better. I have been working a little bit in a 3D program when I find the free time, but I spend most of my extra time with a pencil-n-sketchbook. My new favorite is chineese brush painting, I JUST started!
Last edited by Vhan Juju; February 13th, 2008 at 11:48 AM.
Hide this ad by registering as a memberFebruary 13th, 2008 #2
A little side note, those two "chineese brush paintings" are my two VERY FIRST!
February 15th, 2008 #3
You're very good with the human body. Maybe on the woman you can add a bit more musculature. Not all women are perfectlt soft with no muscle what so ever. So define the muscle abit more like on the leg thats crossed.
Your Chinese Brush paintings are very good for your first. You just keep working and put up more! He he.
(Also sorry if my advice is something you don't want to hear. I'm really more of a photographer but I draw some and I am a woman....so it does annoy me sometimes when men draw women perfectly soft with no muscle showing where there should be.)
February 15th, 2008 #4
Perfect woman-isn't exactley my style either so I enjoy the advice!
Thanks for stoping by! I'm going to try and update my SB next monday!
February 15th, 2008 #5Registered User
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- Jan 2008
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Heya.. anatomy wise I feel that you'd benefit much more from studying the overall body proportion using a simplified human form (e.g. http://fineart.sk/photos/figure/026.JPG ) instead of the detailed skeletal studies.. stuff like how wide the rib cage is in proportion to the hips or head to shoulders for example.. rib_study.jpg has some flaws that would be easily fixed from knowledge gained from the general study of proportion.. that being said, I think your bone_study.jpg is pretty good tho..
using grids in portrait drawing is a useful method as well to train your eyes in seeing proportion errors.. analyse the parts in relation to each other - and not just using the grid to perfectly make a carbon copy of a picture.. analysis is key.. understand the structure of what you're drawing, and soon with lots of practice you'll be able to draw it off the top of your head..
Looking forward to more updates, cheers!
February 18th, 2008 #6
Thanks for stopping buy! I'll have to check that link out from somewere else, as my school has it blocked by sonicwall...bleh.
This is the only thing that I could draw this weekend due to a english research paper on violent video games!
Its not the best, expectually the face. But in the picture he had a pretty unique stance so it was a challange for me to get it right with that puffy coat, and the fur lineing. Overall there is a lot of conflict in my perspective, and that doesn't help either...I'll proabley work in it a little more in the future and post it again in the future!
February 25th, 2008 #7
I haven't had any updates, because I have been gone for allmost a week, but I promise to get some stuff posted again pertty soon!
February 27th, 2008 #8
your drawing keeps improving. plz produce more coz i recon u are geting closer to geting proportions right
February 27th, 2008 #9
Thanks for the comment phoenicorn, I'll be drawing as much as possible, but unfortunatily "as much as possible" isn't as much free time as I would like!
I'll work with it, right now I have actually been doing some work in my much negelected 3d program (I'm running lightwave) maybe I'll post a few of those up here later.
Chanses are good I'm just going to compleatley drop chineese brush painting, I'm trying to do way to many things as it is right now!
Ps- I'm really hateing charcoal! how can anybody use this stuff!? lol
February 27th, 2008 #10
hey thanks for stopping by my sb. your off to a good start here. i would suggest doing more anatomy studies and drawing more from life. try to make sure you get all the proportions and structure of the form right. i'd also suggest putting lighter lines down first until the picture is nearly finished because if you have to erase lighter lines will vanish much easier than really dark lines. possibly focus on taking a life drawing class. or just draw from life as much as you can. this website will also help you w/ poses and whatnot.
also i'd also suggest picking up either bridmans or a loomis book on the human body. both are really good for reference and to learn more.
To live is to create, to create is to live. Without art and music, I do not know how I would get by in my day to day life.
February 28th, 2008 #11
New 3d image "Gas Man"
I made this guy as part of Seedlings #2 Assignment on her "game industry" link/thread! I'll admint that I didn't spend my polygons as well as I should have...but overall I kinda like it! Feel free to crit!
thesadpencil-thanks for stopping by! and for the website too! I can't really take a life drawing class untill I get out of highschool, so I'll look into that at collage...but do you have any advice on a place I could hang out to draw from life? Resturants? Playgrounds? the Lunch table at school, any ideas on ideal spots would be nice. In my town there isn't a bus, or subway tough! I got a human anatomy book "Anatomy for the artist" but, apparentley is isn't as good as bridmans, I'll see if I can't find one of those the next time im at the bookstore!
March 6th, 2008 #12
Just some more random stuff I did. A couple of charcoals, but I don't think I'll be doing very many more of those, I just don't like the medium, and I don't see any reason to forse myself to like it at this point. A sketch of my DS, to get a handle on the tech side of drawing, and a REALLY bad figure study, that the only reason I'm posting is because later I can see more inprovement!
March 6th, 2008 #13Registered User
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- Nov 2005
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Keep up those anatomy studies, and drawing from life; that's the best way to improve quickly. One thing that's fun and great practice is to hang out w/ a sketchbook at coffeeshops and draw the people sitting down, or ordering drinks. Parks are good too, or really any public place where people congregate. The tricky part is picking people who aren't going to move as soon as you start drawing...
The 3D stuff is a great start, but I think you might have better luck if you start with some good reference images and try to work in perspective view as much as possible (I find that working too much in the ortho views can lead to boxiness in the model, and other weird proportional issues.). Another thing I would recommend is closely studying the way light interacts with different materials such as cloth, metal, etc... This will really help when it comes to texturing your models, and creating the materials.