This is the headhunters guild, watchout for these crazy devils as they are after only two things, your loot and your head on a pike.
(will update with unique loots only for headhunters, battels won here also increase your rank in the main crusade )
HOW TO PLAY-
player 1 chooses a move and draws it to the best of his abiltiy
player 2 chooses a move and draws it the best of his abiltity
you can pick the same topic more than once, nobody gets to reserve a topic, if you want to make your standard attack with the sword, and like drawing swordfights, then thats your option to go for that style.
choices are A or B
both players must agree on what topic they like, do this useing personal messages or pm's
post art 48 hours after challenge is accepted , the best piece wins.
There are also different levels of combat for those up for a harder challenge worth more loot.
When your head hunter match is arranged and the two competitors are ready to go . please move your match to a new thread.when you head hunteer match is arranged and the two competitor are ready to go . please move your match to a new thread, label it "A (name)vs B(name)" and POst the topic in th first post
makes it easier to watch and judge
when you are through with your piece please mark it finished so we can go ahead with the judging
choose of the following topics.
all battles are 1 on 1.
Basic combat lvls (ranks 1 to 4)
player 1 (attacker):he swings at you -
A- your head cleaves back with a headbutt
B- you uppercut useing all your might and destroy player 2's face
player 2 (defender) :you have been hit in the face by the bloodied forhead of your opponant you can draw
A - a sly dagger unsheathing and plunged into you oponants belly
B - your character being knocked out cold by a mean brute force attack or head but.
player 1 (attacker):produces a sword
A- you lunge through the air focusing on the kill.
B- you glance a blow from your oponents sword and stick a longblade through their neck.
player 2 (defender) :produce a curver blade
A - you throw amber dust unto your oponents eyes as he prepares to lunge
B - you duck a massive swing of you oponents sword and jam your curved blade in his back
player 1 (attacker):creeps up in the dark
A- you are hidden in the woods as you oponent aproaches you drop from a branch swinging a club.
B- you bust the face of your oponent useing a spiked club, the splaters drip from your chin.
player 2 (defender) :you spot a figure in the dark
A - and produce throwing blades as they fly through the air the figure didnt even know what hit him.
B - you produce a charm of light and blind your oponent leaving them to be devoured in the woods by animals.
player 1 (attacker):produces a dagger
A- your blades glint off oneanother as a fast and horrible duel of speed blurs the battlefield
B- you flip over your oponent jamming a dagger through their ruined defence.
player 2 (defender) :you produce a pet
A - your pet shreds your oponent limb from limb as you swig from your flask of mead.
B - your pet desolves you oponent into a puddle with a dagger sticking up.
player 1 (attacker):wispers dark secrests into a blade
A- you chime with the wispers of nightmares and flail your enemy with a shadow
B- your face molds into a horror as your openent cowers
player 2 (defender) :you hold your ground
A - you produce a small mirror that catches the oponents soul
B - you produce a living rock from the ground, the rock hurls your oponent and tears them appart.
player 1 (attacker):tears through the battlefield with a battle axe
A- you cleave your oponent in 2 clean halves, your savage face roaring in bloodlust
B- you swing your massive axe through the air over your head, your oponent turns to run away
player 2 (defender) :you have a realisation
A - your aura changes , you realise the way of the world, you are enlightened on the battlefield and no harm can possibly befall you.
B - you decide to fight fire with fire, your eyes tighten, your skin becomes like stone, you rush at your oponent like the wind.
player 1 (attacker):discovers a gift
A- your plain sword your father gave you becomes a screaming golden eagleblade your oponent is burnt out of their boots.
B- in veign you throw a heavy charm at your oponent, the charm consumes their essesence and returns to you.
player 2 (defender) :accidental miss
A - you notice a piece of shing loot next to your shoe, you duck to pick it up, a battle axe skims your head
B - you reflect an arrow with your oponents head as they try to tackle you.
player 1 (attacker): the failing light of battle
A- you battle fatigue, your nuckels are raw and bloodied, but the day is yours.
B- slumping in the cold the frost takes hold, your muscles tighten as the chill seeps deep into your flesh.
player 2 (defender) : making camp
A - As the amber red sun sinks through the clouds you and your bretheren have made camp atop the battle summit.
B - you awaken on a dead battlefield, you must have been knocked out cold or stunned for the majority of the carnage, all you can hear now are the moans of the half dead. you stand up slowly, alive but shamed.
player 1 (attacker): summon your might
A- your banners change direction as the winds shift to your favour, the battlefiled shreiks as you unleash your mighty plague of Grimshaw beasts.
B- your breath stops, your heart is not beating, your charms burn as you summon forth a pure element for battle.
player 2 (defender) : strategic advance
A - your enemy is throwing everything they have at you, the ground breaks appart as they barrage your sheilds, you feel the world tearing around you - but the sheild holds.
B - try as they might they will not better your war engins, the great behemoth amlost live for battle once awoken.
player 1 (attacker): potent magics
A- you have batteled many to get to where you are and it shows, you bear the trophies and relics of war, dark flowing cloaks set you appart as a battle mage, blistering with power you can defeat a sword with a word. you can kill with the melign sentances you study. you live in the dark places of your mind and come out only when called to action. they come for you now.
B- you breath deep as your eyes white over, slouching down to hold in the power for afew more precious seconds, then the ether quakes as something in you awakens, slowly you rise above the carnage of the charge you toes inches above the heads of the troops, the sun turns a deathly red as you swoop at your foes.
player 2 (defender) : limitations of the flesh
A - metal is your skin, oil is your raw blood, the magics suited to slay mear men dent your plated chest as you heave through the masses. your hands as gargantuan clawed things buzz and crackle with their own energies, your mind forgets what it was to be a man, you are finaly free.
B - gears grind, flame scolds as the engin begins to rumble to life, your clockwork mind ticks over slowly, as you begin to stand chains and clamps snap like loose string. you are awake and it is time to fight for your masters.
player 1 (attacker) gadgetry and black powder
A- Your measurements are presice, it only needs one small spoonfull to blast them meet their ancestors, your rotary cannons heave with the blast.
B- For years you have tinkered in your workshop for this very day, and now that day is here you pitty the enemy that goes up against your inventions.
player 2 (defender) allies in kin
A- you were always the runt of the litter, the last in line, the smallest of the small, but your brothers were loyal because you always had the best plans, now as the enemy towers around you, they are here to help.
B- your parents said you were part wolf for all the howling you did as a child, but on the battlefield you realise they may have been right after all.
epic lvl combat ---(ranks 9 or higher only)---------- will earn epic loots (unique items that when held increase your rank by 3)
player 1 (attacker): rifting on the battlefield
A- Tearing holes in reality to bend the world to your will is a tricky buisness, you have mastered the arts of distortion and suited them for battle, axes cleave thin air, arrows pierce empty wind. you have become an etherial and nothing can stop you .
B- Your training is honed to a degree that you are aware of every drop of blood in your veigns, you can contort and grapple any opponent at what seems impossible speeds, can shift unseen through a crowd of enemies , you think and live by your own internal compas on the battle field. you are so hidden your shaddow drifts in the wind as to not cast.
player 2 (defender) : shared power
A - you have in your company of personal guard five obsidion monks, together their auras feed your will. nothing can break through nor sneak past your gaze during battle. the obsidion monks are a dark breed of thing, their power corupts.
B - your scribe unfurls a long parchment, as the commander you order the parchment be activated, the scribe takes a quill from a living bird and marks a symbol on the text, the text becomes active and incarnates you as its bearer, nothing can harm you, you perceive everything , the best defence is knowledge.
Last edited by alti; February 27th, 2008 at 12:36 AM.