It started as the "Isometric of the Week", but it's too much pressure having to finish it in certain time, specially when most of you are very busy already with all the other activities.
So, there is no competition, there is no level of quality, just post your isometric (try not to make perspective views) and hopefully we all learn a little bit more on how to create them and why they are created.
I love EOW, but I really miss creating Isometrics for Environments, it's more technical than Environment Art, I've noticed that Isometrics are mainly created by the "Game Designers" or "Production Designers", but I think it has to be part of the Environment Artist knowledge as well.
The Isometric is not a perspective, it is a 3D view without vanishing points (although I noticed that the Star Wars Complete Worlds book has all the "Isometrics" with vanishing points - great book by the way), if you add vanishing points really far away from the page, you get almost the same results, but you only make your life harder and the modelers as well, the idea of it is to create some kind of 3Dmensional plan which can be measured by having the same scale all around.
The Isometric is the most important piece to create a Game Environment (the whole Environment), one shot sells the idea and the mood, but the Isometric is what makes the game attractive once you are playing it, it's the best way to plan how it's going to work & where you can go, also, it's the best place to plan where props, enemies, traps, structures and everything will be.
Well, too much talking, and I may be wrong, I have no experience with Gaming Design, I am an Architect & all my experience is with real life projects, but I think a lot of what I apply in my designs applies here as well; Please let me know if some of what has being said is BS and I will Edit it.
By the way, if someone has worked on Isometric creation on some Games, Movies or Magazines, please share it here, so people can understand better what I mean, and maybe talk about it a little bit.