A quick ten minute doodle and a rough sketch for a mascot pitch. I'm relatively new to the whole freelance art thing, having been a student for a quite a long time, but we'll see how it goes. I would appreciate any advice on freelancing I would be mighty appreciative.
I like that mascot pitch
on the painting- the gesture cool, i think the placement of the hips is a little off though.
a lassoed the front leg and shifted it up a little. Attachment 1247691
keep up the good work
I don't update a whole lot, but I'm hoping to change that. My goal for the next year is to produce a drawing, or something art related ever day. My objective is to go "back to basics", work more from references, and enhance my abilities in general. Oh, and crit me viciously.
Kasei: UPDATE YOUR SKETCHBOOK. I want to comment on things.
chuck19mp: Thanks. Alchemy is a fantastic piece of free software. It forces you to think differently about illustration.
My first attempt at a concept for CHoW.
Given the uniquely Russian/Eastern European
setting of Stalker lore, I'm not really keen about
breaking the rules of the core narrative.
Ideally, I wanted my character to be ex-military,
and in this case have past experience with
certain artifacts found in the zone. Perhaps he
was in an accident while on assignment, ect.
Being former military means that it's important
to get all of the insignias and badges right.
In terms of overall characterization, capturing
those Slavic features was essential. High set
eyes, high cheek bones, and a less pronounced
nose. I enjoy the notion that he travels light,
and carries only the essentials, so no gigantic
pack, or massive gatling gun (this time). In
the zone, I'd imagine that digging through
abandoned ruins means that you're dealing
with a lot of locked doors, or obstructed
pathways, in which case he carries a
collapsing hatchet. It would also useful in
fending off the myriad of mutated and highly
aggressive animals that wander about the zone.
As a further countermeasure to animal bites, he's
woven kevlar padding into his partial NBC suit.
Then, of course, you have your Geiger counter
and gas mask for the cautious wasteland adventurer.
Whoa, very nice that last one! I especially like the gasmask/airfilter design and the pose drawings to the right. You've got really nice line flow and stroke economy, these are some very clean sketches. dang just by looking close enough at quick/simple things like that I can learn a lot from you.
I did browse through your entire sb and I really dig shading/mass distribution on the soldier in #4. Sadly, not all pictures from the previous pages of your sb load in my browser... I like your attitude towards designing infantry fighting vechs, I think that it shows that you aquired this rational and practical way of approaching the subject of design (not only combat vechicles) through the architecture studies, where everything has got to be thought out well, have it's purpose and fulfill it's role efficiently. Heh, this may sound a bit unclear, but I really like the whole technnical background and underlying knowledge you put in the descryption of your conceptual drawings. Only thing that i would suggest is to adjust the contrast a bit, maybe it's just my laptop's lcd, but i think the areas covered in shadow should be a little more dark, while the highlights lightened up a bit.
The drawings in post # 94 and 100 are freaking awesome! I especially love those done in Alchemy, they have some great colours and character. I need to check out Alchemy and see what I can lear from it. Your pieces sure are a motivation!
I find your post on architecture a very interesting read. It's hard to speak on a subject that i know very little about, but I can imagine how vast is the body of knowledge one needs to acquire in order to become a successful architect. I wish you luck in pursuit of your goals!
I'll drop by from time to time to check your progress, keep up the good work
inkR: Thanks man, I really appreciate the feedback. Alchemy is definitely worth taking for a spin. It will force you to think about your next move differently, but it's an incredibly refreshing way to illustrate/create forms.
eclip-se: To even be compared to ukitakumuki in any facility is to give me far too much credit. I appreciate it nonetheless.
love your style! Take advantage of your architectural training, multiple disciplines enhance your art in one way or another. I was considering going to the taliesin school at one point, but it didn't materialize. Did some architectural rendering for a while, and it taught me a lot about patience. Looking forward to seeing more!
I really like your work, Awesome style! you've got such a great sense of shapes. It's cool that you're into architecture. based on your style I would've thought you liked animation. Guess I'm style-prejudiced :/
Good luck with all your pursuits!
Vertical: Thanks, man. I've done a little bit of rudimentary animation in my time, but nothing significant.
PieMonster: That's all Photoshop. As a program, I think Photoshop likes to paint more than it likes to draw, but if I'm having a good day, and my hand is steady, I can sometimes draw a line right.
It struck me that I'm an architecture student, and I never post any architectural stuff. Honestly, painting environments and architectural elements in Photoshop terrifies me. Give me a straight edge and some trace paper, son, I will bust you out some buildings and shit, but Photoshop likes to cap me in my knees with a Glock any time I try to illustrate anything resembling architecture. Maybe I need to work on that.
In any case, I do model architecture (is that cool to show?) in Rhino 3D, and then I do render it in Keyshot, which is like rendering software for people who know nothing about how to render. It's pretty much the microwave oven of rendering software. I've been working on my Portfolio for Graduate school, and I've gotten some results. You may notice that they're a little rough around the edges, and perhaps inconsistent from page to page. That's fine for now, seeing as the deadline for submitting my portfolio is on the 15th of January.
This particular section features a project that won an honorable mention in an AIAS/Vinyl competition back in the Spring of 2011. Each image represents a two page spread. Ignore, if at all possible, the archi-speak I use to describe my bullshit concepts.
Hey Tex! I've been seeing your icon around the SB are for quite some time, but i havent dropped by in a year+! Mondo improvement over the years, you may not post often but when you do you're leaps ahead of where you were before. I really dig how you draw your ladies, they've got great flow and form, and they're faces are my favorite, tons of life and expression brought out in only a few lines.
Hope to see you update more often in the future, keep up the great work!