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January 12th, 2008 #1
Hey im new to the forum have been looking over some of the amazing work thats been uploaded here over the last couple of weeks, so i thought i'd share some of mine and if possible get some feedback - most of the stuff im putting is from the last few years just sketches and peices ive done when bored and the uploads are just scans of pen n ink work as im not fully brushed up on photoshop yet, though i have put some drawings that ive done in flash and ive just started working in 3dsmax so i put in a few renders as well, so any advice etc. is fully appreciated
Last edited by MephistonX; June 5th, 2010 at 10:37 PM. Reason: changing image host
Hide this ad by registering as a memberJanuary 15th, 2008 #2
February 5th, 2008 #3
January 24th, 2009 #4
welcome to the forums
nice drawings. I especially like your cartoonish work. I wanna see some life drawings/studies, that could really help you a lot. your drawings seem to need a bit more three-dimensionality, which you can get better at by drawing from life. and you could also push the values a bit more on the pencilwork.
Keep it up ;D //Lotta
FUTILE EFFORTS <-help me I suck.
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October 28th, 2009 #5
November 8th, 2009 #6
heres a few things ive been doing recently including my Nov 1st attempt
i quite want to finish this at some point, but got annoyed with it when i tried to do something clever with the legs and ultimatly failed
this was attempt at the dom war mini bust comp - the 3d version basicly failed but i was quite pleased with my concept
and this is a quick con of kumo from afro samuria in a SD style, im in the process of making a low poly 3d model of him for a uni project
November 13th, 2009 #7
November 15th, 2009 #8
November 16th, 2009 #9
November 25th, 2009 #10
December 12th, 2009 #11
long time no post, been busy with uni deadlines and still am just though i should upload the final model for the concept i made
also spent a few hours creating this forthe propaganda contest on tf2.com. quite pleased with it as i tried a different way of painting it that i hadnt before
December 25th, 2009 #12
February 2nd, 2010 #13
February 3rd, 2010 #14
February 25th, 2010 #15
February 25th, 2010 #16
You've got a really cool imagination man, just a matter of getting your skills to the same level. Try laying in the figure before you start working on the contours, just a quick gesture of the spine and limbs and maybe plotting some of the major masses.
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February 25th, 2010 #17
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February 26th, 2010 #18Registered User
- Join Date
- Feb 2010
- Thanked 50 Times in 44 Posts
The life/ref drawings are definitely pushing you forward. I'd suggest doing some quick gestures to warm up and then doing comfortably timed refs. Be sure to move inward with your line work on the body to get a sense of it's mass and that'll help you develop some more shading.
Keep it up!
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February 26th, 2010 #19
yep life drawing is awesome, helps heaps! you might wanna have a look at construction and understanding volumes/shapes, that'll help you understand things like perspective and foreshortening a lot more. there's great books on it by Loomis, you can download them in lots of places since they're out of print. And they're awesome
it's great to see you improving already!
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February 27th, 2010 #20
March 23rd, 2010 #21
Cheers for checking out my SB
You should check out George Bridgman too for anatomy his stuff helped me understand anatomy more than any other artist. It's all very simplified and geometrical, here's some of his stuff http://www.scribd.com/doc/4461737/Co...eorge-Bridgman
It's looking good though man, keep up your life drawing and you'll learn real quick.
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April 19th, 2010 #22
in the mean time ive been doing a load more uni work and got my first character in game and working
i made him for unreal 3, so if you wana download and have a play you can grab him from this link http://www.mephworks.co.uk/downloads/Adept_UT3Char.rar
April 19th, 2010 #23
April 30th, 2010 #24
heres my finished dissertation work, the title was investigating the transition between concept art and 3d art, so i created two characters for unreal 3 using two different workflows
first character was 'Captain Suspenders'
He used to be overweight, and got teased because of this constantly, it was also when he was given his nickname of Captain Suspenders as he had to wear them to keep his trousers up. When he had finally lost all hope of loosing the weight, he miraculously lost it, which is when he discovered his power of being able to do the thing that know one expects. Which in turn means his greatest nemesis is his own Mother as she will never stop believing in him, so the second character is his 'Mother'
and here are the finished in game models
i will be making them downloadable at some time in the near future
cheers for looking
June 5th, 2010 #25
recently had a week at uni where we made a mod called ' thats not your camel ' More info on the moddb page here
i was one of the npc and animal leads but mainly i modelled my retarded camel concept
in engine (udk)
took 3 days start to finish to model and texture the camel
its probably my favourate creation in 3D - comments appreciated
June 5th, 2010 #26
i bought a ref skull ages ago so i could do some still life with it and finally got around to having a go, was originally just going to be a sketch but i thought i would have a practice at sketching and blending by hand, so ive forced my self to only use the brush tool, no smudging or blurring - no where near finished but im quite pleased with it - even though its more of a practice for technique
September 22nd, 2010 #27
ok long time no update - firstly ive remade my portfolio so check it out - HERE
also just completed this piece recently for a competition on another forum, its judge joker a combination of the joker from batman and judge death from the judge dredd universe. i came first in this comp and won 2 tutorial DVD's hope you enjoy
Last edited by MephistonX; September 23rd, 2010 at 01:37 PM.