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Thread: My First Post
January 10th, 2008 #1
My First Post
(only 4 thumbnail)
This is my first post here;
Im a student at the Games Academy in Berlin (Germany) and studying
3D Art& Animation. A few days ago we had our first real lesson of Concept Art with Kan Muftik alias Chupacabra (who is a really kewl guy). I showed him my concepts and he encouraged me to post them here. All this awesome work that is posted here everyday kept me from showing my low level concepts so far.
There are a variety of different courses at our school and our main subject is the student project. We find ourself in groups and develop a little computergame over the time of 3 semesters. These groups include students from the courses 3D Art & Animation, Producing and 3D Programming. In my team my main job is doing the concept arts for our Project: Holmgang. Holmgang will be a multiplayer hack and slay game that takes place in the world of the norse mythology right after the Ragnarök.
I hope you guys see all the terrible mistakes i did while drawing the concepts to give me a lot of crits and tips what i should practice to improve.
here come the Holgang concepts
moodboard for our viking village at night
a riverbed in the woods
inspired by thomas moran an illustration for the start of the game
some things that had to be concepted outside of the chiefden
the place where you ressurect. its a little shrine in the shadow of a little mountain, where a valkyrie statue with a shiny shield reflects some remaining lightrays to the spot where the players respawn.
Pieces of ruins for our cave
an earlier concept where we discussed about an abandoned old mine as a final dungeon
i made a design for the midgard serpent in order to use it to design further things like ornaments, statues, a dungeon etc
this is where the game starts
thank you for looking at the whole post
i hope i didnt make that many spelling mistakes
till next post then and thanks in advance for any comments
Last edited by Piecemaker; May 16th, 2008 at 03:18 PM. Reason: need a thumbnail image
Hide this ad by registering as a memberJanuary 10th, 2008 #2
You got some nice paintings there. My only advice for you would be: Practice more, not just drawing/painting, but try to do some studies, anatomy studies, composition, all these things that i felt that are missing on your sketchbook.
You got some nice colors, and that king on the throne is very nice. Just practice some anatomy and you'll see huge improvements! Nice start!
January 10th, 2008 #3
wow already a replay now that was fast
thanks very much
unfortunately my classes concentrate on modelling but we have anatomy lessons and some sculpturing as well. Kan also recommended me to train way more on anatomy. Guess thats a good start
i already made some character concepts for our lil game which ill post next then
January 10th, 2008 #4
arrg i see i should have used the attachment manager. sorry for that
January 12th, 2008 #5
here are some more concepts. right now i can only show you my digital stuff cos i dont have a scanner in reach. some of them though were drawn on paper and scanned afterwards (i had a scanner back then). crits welcome (and needed i think)
something is wrong with every char
ok the last had to be an environment
January 13th, 2008 #6
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January 13th, 2008 #7
i still got a major problem with anatomy. when i get my hands on a scanner ill post some anatomie studies.
January 13th, 2008 #8
Piecemaker, hello there! I just managed to delete my reply so once again in less words :-)
Great colours and strokes which make your environmental paintings perfectly deep and give them stunning atmosphere. I love your environments and don't see anything to criticize on them.
However, there are some persons in your env artworks, which I don't like so much. Let's have a look at VikingVillageClose.jpg with old man holding rail in foreground. He seems to be flat (problem of most of chars in environment which aren't whole black) and smudged. He's in foreground so he should be sharp and less flat.. I think that it's because of missing highlights, low contrast on him.
There's also second set mainly with characters. They are great, but have a look at their feet. I think that the foot further of viewer should be smaller, it should work like perspective in your environmens! Study more anathomy, as people said before and maybe try a few perspective of human body studies.
Keep going, your work is wonderful, I wish I could paint as great as you!
Last edited by Jonish; January 13th, 2008 at 05:15 PM. Reason: added some informationsStrange powers drag you through the black tunnel until you see mysterious Book of Void awaiting you.
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January 13th, 2008 #9
thanks for your repley Jonish. yeah anatomy anatomy anatomy. good thing i think. luckily the next things i have to draw for our game are some humanoid monsters. the one feet smaller yes:-) one of the things that made me say ''umm something looks wrong'' i guess. thanks for the advice.
here are two more speedies from the DSG threads i wanted to add here:
the first one is a
Sci-Fantasy: MECHANICAL SOLDIER WORMS MADE TRENCH WARFARE THAT MUCH WORSE
the second one is a
Creature: SABRE-EYED, STRETCH-SKULLED, BLEACH-SKINNED, BEAR-BEAST
January 13th, 2008 #10
I like the story in your paintings.
What you definitely have to work at is:
colors relations, color harmonies,saturation, hue, value... and edges!
Keep it going!
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January 13th, 2008 #11
thx 4 repley
that are a lot of tips. do you know a good exercise to get a better feeling for colors? my drawings always tend to become way too 'glowy' and 'unreal'.
January 13th, 2008 #12JD
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As far as anatomy studies go - you should just find nude models online and start examining the relationships between the different parts of the body. Then you could try to go in and layer on their clothing. Maybe because most of your chars are men you could look up body builders and see the way the muscles bend back into the body and how fat develops on the body.
I just got out of a figure drawing class and i absolutely LOVED it! If you could find a friend to lay around in some spandex that would probably create the same feel, although a nude model really helps
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January 13th, 2008 #13
i like your dark gritty style man, i was wondering how you got the texture of the rocks, on the inside shots of the caves. looks like elephant skin or something. nice work indeed.
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