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January 3rd, 2008 #1
Pixeltuner Sketchbook -updates always on last page-
as many of you I also felt the need to make myself a sketchbook so here it is.
First up are few concept sketches for some soldier/exo/mech alike stuff.
EDIT: Removed my first sketches for a decent thumbnail pic
Last edited by Pixeltuner; November 28th, 2011 at 11:58 AM. Reason: added nudity warning
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January 3rd, 2008 #2
January 3rd, 2008 #3
And the last one for today. Anatomy is a bit off here and there, but I like the overal grittyness.
January 3rd, 2008 #4
You're too good for people not to be commenting on your work here so I am dropping a line to let you know that I think you do great. I think that concept of that robot dude with the human in the middle with his arms out is sick in a good way. Very very fresh and dope digi paint skills.
January 4th, 2008 #5
Lege1: Thanks man! It's good to know that I'm on the right track again. I'll just keep 'em coming and try to keep improving
January 4th, 2008 #6
January 4th, 2008 #7
w00t. Dutchmen unite!
I know what you mean about the blurry/fuzzy look, but if I start to get too detailed when I'm just sketching I will be pretty much lost for hours. The result might be better, but I like my sketch sessions varied, quicker and therefor, less defined. I'll probably post more cleaner work as well, but then I've been putting more time in it
January 4th, 2008 #8
January 4th, 2008 #9
what the rest said! Your style works great, but on one condition. Give us a focus point. Like in those bots, if you wanna keep the background etc blurry, give us like.. a detailed face for example.
I would like to see some "anatomy-studies" from you!
So remember, definition!
January 4th, 2008 #10
Abee Thanks! I'll keep that in mind to keep things readable. I tend to do some detail on a small part and then leave the whole thing as is, which doesn't add up to a coherent and readable image.
I was just picking up the human body again, so you can expect some studies in the near future
January 4th, 2008 #11
January 4th, 2008 #12
Today I decided to take on the nine winged beast called 'foreshortening without reference.' Hooray for anatomy
January 4th, 2008 #13
And the last one for today. A bit of a combination between a study and a design, and it took me a few hours so it's a bit more detailed than my first few. Consider it a WIP, because I kinda feel I'm on to something and there's still a lot that bothers me.
January 4th, 2008 #14
I like yer bots, and woot for diving into drawing the human figure with reckless abandon! (I do it all the time ) I do notice, though; some studies of feet might be in order -- these lovely ladies seem rather lacking in feet...
Draw draw draw
Look, see! Nifty art! http://www.conceptart.org/forums/showthread.php?t=99803
Hey! Check out my blog here
January 4th, 2008 #15
AmontilladoAg: I plead guilty Studies of feet are on my shopping-list. Well not really, I'll whip out my Hogarth book and start pumpin' in the next few days. :p
January 5th, 2008 #16
Thank you for commenting on my crazy thread. I greatly appreciate that because if just one person can really care that much about what I do and admire it then that makes me feel like what I am doing is truly worth it and I of course feel like doing more.
I find it very interesting how you consider the digital painting an extreme waste of time. I can't say I fully agree on that but.....I do have my negative views towards the cause. The traditional world of art was the world that I grew up in, and in result I do a little bit of everything with all sorts of different mediums ranging from spray paint to airbrush, markers, colored pencils, conte, all hand held art materials, and even tattooing. I feel the traditional world of painting is very magical and mystic and you cannot capture that energy you talk of in the digital empire. The digital empire is very artificial and gives one the feeling of almost not being real. It's kind of scary like the matrix. The world has gone from people being out and about and getting down on canvas and other things and now it's just a bunch of people shelled up in their house staring at a computer screen for ions. It's kind of weird when you admit the reality of what truly is happening. It's also weird when you go to art shows and nobody has real art, they are pushing prints by the dozens. I feel that greatly takes the value of the arts away.Oh well, maybe that's just me.
Anyway I am glad you can appreciate what I do. I do have a good amount of digital stuff to post in my sketch thread. I am working on more or less introducing all that I do to serve as a online portfolio for myself to see all I've done and also to show the world what's it's taken for me to get where I have in my progress coming from the street and working my way up. =) Anyway, much love and respect and thanks for hitting me back. Keep in touch indeed.
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January 6th, 2008 #17
No doubt man. I definitely understand where you are coming from. Sorry for the long story but I like to make my messages meaningful where I can to people like yourself who respect what I do. On the digital and traditional thing....there are definitely upsides of the digital and I too enjoy it much more than I did. I have learned to except and I too am on here to reap the benifits of getting better at it. I have a pretty deep backround in graphic design as well and that is actually my bread and butter right now at a local community college where I am finally starting to finish up a two year degree. Digital painting is great in the aspect of especially being clean. I love not having paint and such ground in to my fingernails and it's nice for a change to escape the toxic vapors of spraypainting and the congestive fog clouds of airbrushing. I use a mask by the way when I am doing all that and have for years, but the toxins are still there you know. Digital is a super clean medium and technically you cannot make mistakes because there is always ctrl z,lol. Digital painting is also the answer to mass production image making of any sort so I totally feel you. I see that you had mentioned something about cell phones shots considered art and that is seriously crazy. I figured stuff like that was going on now but I tend to turn my head towards it cause it gets me feeling uneasy. Anyhow, I really appreciate your conversations and feel free to comment anytime even if it's to say hello. Good luck with your gaming job man I think that is awesome. Do your best and keep that mind opened. Much love and respect.
January 6th, 2008 #18
new skeeeetch. Desert medic concept thingie. On a second glance he bears more than a passing resemblance to Kabal from Mortal Kombat 3. But mine's cuter
January 6th, 2008 #19
Nice work, Quality alien mech.
January 6th, 2008 #20
January 6th, 2008 #21
muscles, muscles.. tried to draw not from ref, but ended up using a bit of anatomic drawings hanging on my wall.
January 6th, 2008 #22
Hi Pixeltuner, thanks for dropping by my thread. You've a nice start to a sketchbook here, the mech designs at the start are neat, though I think some straighter, less rounded lines here and there would work a treat in getting them to look more futuristic.
With regard to the figures, I'd love to see more referenced work, since the stuff you've posted here isn't bad, but would be so much more readable and believable with some anatomy practice. Let me show you an example, if you don't mind the paint over. The sci fi girl with the gun has some neat potential to be a great scene, and there's aspects of it that you've got down pretty well. But the angles, particularly in her arm and head are off, which is making her look awkward.
With a bit of applied anatomy knowledge (and I'm not perfect on this myself, so there's probably a bit still off!) and correcting the angles so the hand is pointing the gun in the same direction as the arm, and the head is following that line of sight, the body starts to have much more believable mass to it. By drawing in the rib cage, you've a stand for the boobs to rest on. The legs and right arm were pretty spot on!
From this, you'll get a much better line drawing to start from, and your masses and shapes should read as 3d even in line. I've also moved her over to the right a bit so you can see where she's looking and shooting.
Hope that's of some help, even if it's just to see the benefit of doing a little anatomy practice... basic shapes a la Loomis!
That aside, you've obviously got a neat imagination for the who sci fi stuff. Be looking forward to seeing more.
January 7th, 2008 #23
Zephyri: Wow, thanks for the insight man, paint-over totally appreciated. I'm still working on my anatomy indeed. I've got Loomis (pdf) and Hogarth (real book) and some German book as well, so there'll be more referenced work as well in the near future. I also downloaded a whole load of reference pictures (mostly 'porn' ) which also aids a great deal. I'm only beginning to understand the way our body works so I'll keep pushing.
Thanks for the heads up and taking the time.
January 7th, 2008 #24
Cool stuff here buddy, nice ideas and hurray for naked chicks with guns.
January 7th, 2008 #25
January 7th, 2008 #26
Hey, no worries, glad it was of some help! And never underestimate the power of porn eeheheh, I believe Nox says just as much in his download from this site. Keep going with the studies in and around the imaginative stuff and you'll be onto a winner. Looking forward to seeing more!
January 7th, 2008 #27
Did some studying on Loomis' "Figure Drawing For What It's Worth" during my lunchbreak today and decided to put it in practice on the trainride home. Still a long way to go, but this was done from the mind so I'm pretty happy how it turned out. Pencil sketches, line reinforcement & shading in Photoshop. Will do some 'porn' studies soon as well, painting directly from ref. See how that turns out. Cheers everyone!
January 7th, 2008 #28
January 8th, 2008 #29
Some more studies from the mind while commuting today, Loomis is already paying off
For the second one the head was crap, so I used some construction lines to get the perspective right again which makes it look a bit odd, but then again: it's a study. Did some painting just now for some more volume.
January 8th, 2008 #30
my very first speed painting!!! (30 min.) As you can see, environments are not my strongest point, (never really did it, so I suck at them) But practice makes perfect I hope.