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January 22nd, 2012 #1111
Hide this ad by registering as a memberJanuary 22nd, 2012 #1112
January 22nd, 2012 #1113
January 23rd, 2012 #1114
Hey everyone. I'm just gonna get to specific replies for now-
Meps Thanks man, but don't be fooled, that piece probably took at least 25 hours. I don't actually use 'texture' brushes. When I say that, I mean I don't use brushes with the texture box checked. I don't really like them, since there's seams in most of the textures if they're not high res enough, and the brushtrokes are not consistent. I much prefer to use the dual brush function, as those brushes are always predictable. As far as downloading, I've got the brush sets from most of the typical guys -Hannes, Min Yum, M@, Jaime Jones, Whit Brachna- and then I've got a set of my own brushes. I switch back and forth all the time depending on what I want to do. Mostly now I'm just using a set of a few brushes of my own.
Fellah. Hey man thanks for stopping by, I appreciate it. I've looked up to you since I've started on CA back in 2005 or something, your avatar pic was one of the first images I saved in my inspiration folder haha.
Everyone else, thanks for all of your comments, and I'm glad you guys liked the tutorial! I'll keep making them! Again let me know if anything is unclear or you want me to cover something else I do in my work. Here's some progress on the next Zelda boss from last nights stream. Still very wip, but I'll get there! Also, a sketch for an ArtOrder challenge!
Also, thanks to everyone whose been hanging out with us the past two days on livestream, we're going to try and continue on a pretty consistent schedule! Follow either Jai's twitter or mine for updates!
January 24th, 2012 #1115
January 24th, 2012 #1116
January 24th, 2012 #1117
I'd really try and push the scale on that last zelda boss paintin, he doesn't feel quite nearly as large as he should. Cheers! Also, human dudes hand in the duo illustration, his right hand ends right at the edge of his leg, flattens out a bit, but thats nit pickin. I can't give you an asspat EVERY time i come in, just like 99% of the time.
The Following User Says Thank You to Alex Konstad For This Useful Post:
January 24th, 2012 #1118
January 24th, 2012 #1119
January 25th, 2012 #1120
I wish the livestreams didn't happen when I'm in class--One day I'll be able to watch, too!
Great gorilla sketches--you did an awesome job conveying the fur with the hatch lines. Also, Barrinade is looking great. I haven't seen the stream (again, boo) but the WIPs are really inspiring.
(Thanks for the tips on brushes!)
January 25th, 2012 #1121
seriously? seriously? man this sketchbook is good. I think Ive seen it before at some point, but the improvement since then is disgusting to behold! really nice work...
Those gorillas are damn tasty, I think I might have to have a go at imitating that style of hatching/rendering later on.
Keep up the good work
January 25th, 2012 #1122
January 25th, 2012 #1123Registered User
- Join Date
- Apr 2009
- Thanked 20 Times in 19 Posts
Super stuff , always a pleasure to see your post.
February 1st, 2012 #1124
February 1st, 2012 #1125
February 4th, 2012 #1126
Hey guys! Thanks everyone who came by the streams to hang out. Not sure when we're going to be on again, but we'll keep you updated. Appreciate all of your comments as well. Here's a new piece I've just finished for the League of Legends art contest. Inspired by Hannes and his methods of working, so I tried out some new processes.
February 4th, 2012 #1127
Nice gesture in that one man! I would say the wing membranes are a bit distracting though with all the texture. I would maybe recommend replacing that with a softer more transparent membrane that would allow the textures in the character to shine a bit more. I unfortunately never got to finish my entry due to work. :-/
February 4th, 2012 #1128
February 4th, 2012 #1129
February 4th, 2012 #1130
Awesome piece, man! As always, your textures and rendering are phenomenal.
I do agree with MetalFingers that the wings seem a bit distracting--they could probably be a little bit more transparent so that the texture isn't so overpowering compared to the figure (which looks great, by the way). It also might be nice to see just a hint of the warmer tones from the figure worked into the wings.
(I can't wait to see the finished Barrinade painting!)
February 4th, 2012 #1131
February 4th, 2012 #1132
February 12th, 2012 #1133
I LOVE your gorillas ! =D
I will try to watch one of your livestream ! =)
February 12th, 2012 #1134
February 12th, 2012 #1135
February 20th, 2012 #1136
Thanks a lot guys! Appreciate the crits and comments!
Reedux - Thanks man, I wish I could have too. It was like 3 days straight of hardcore painting, and I figured livestream would be a little too distracting to get it all finished in time. Also...you've played Dragon Age? hehe I've called Morgana 'Morigan' so many times.
alexson Thanks! Probably won't be doing any bloodsports for a little while, pretty busy with things right now! Wish I could though.
Just gonna post up a few random bits and wips that I haven't posted here yet, and put up a new illustration on the next page. On a side note, I'll be sending my stuff in to wizards of the coast again in a couple of days, so I'll let you all know how that goes. I was also contacted by a recruiter at EA games and will be taking an art test for them this week! Pretty pumped!
Also, the lines for that last image
Last edited by Jasper_; February 20th, 2012 at 09:27 PM.
February 20th, 2012 #1137Registered User
- Join Date
- Jul 2009
- Thanked 92 Times in 89 Posts
Those gorilla sketches are the bees knees! Killer work all round though
February 20th, 2012 #1138
February 21st, 2012 #1139Registered User
- Join Date
- Apr 2011
- Worcester, MA
- Thanked 6 Times in 6 Posts
The greyscale drawing on first page is awesome!
February 21st, 2012 #1140
JoeS, Reedux, Lauraroid - Thanks for stopping by!
Here's another illustration for the League of Legends contest. Finishing up a commission as well, then hopefully I'll be starting that art test today. I'll see when I can post that up.
- p sage,
- Steve G.,