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Thread: The Eternal Abyss - Iku-Turso the Forgotten

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    The Eternal Abyss - Iku-Turso the Forgotten

    Yyyeeeeah, the last sketchbook got pretty banged up during the last moments of 2007.
    Well, here's the new one! Will possibly be a collaborating sketchbook between me and a pal of mine, who will most likely come by with the name Thunor. Or maybe not. We'll see.
    Anyways, lets get it started. Have some sketches.
    Mostly painter tests and color stuff, but I decided to do a quick caricature-ish head sketching thing. Four stereotypes. Each I have seen on games or tv more than 5 times. The two obvious ones: The Biker and Gangsta' Rapper. And the less used or unfamiliar ones: The old grumpy silent asian casino owner, and the rich old businessman who always wears a stetson and has a strong Texas accent.
    Last edited by Turisas; November 16th, 2009 at 06:09 AM.
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    sweet first post!!!

    I love those robot designs. anyways, will comment more later, i just wanted to secure my first post

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    redSpade: Is that some sort of a return-a-favor thing for my first comment on your new SB? =P
    Thanks.

    Anyways, I just thought I'd post this. A 45 min speedpaint. I could have used the zoom tool, but I forgot all about it. Lawl, I suck. I'll have to see if I'll make another update today. If not, well, expect one tomorrow. Or Friday. Or Saturday. But I think I'll update tomorrow next time.
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    And as I thought, I drew the lil' idea I had yesterday. This is just a quick sketch. Might redo this thing sometime and actually use some time.
    I could call it "Two faces of End." As it is, in many movies that takes place after the apocalypse, mankind has one of these two "villains": Zombies or Robots.
    Last edited by Turisas; January 3rd, 2008 at 08:30 AM.
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    Testing out more brushes in painter. My favourites are Thick'n'Thin Pen, Detail Airbrush and Oily Bristle so far. These are oily bristle tests with pen sketches as the base. Both lack depth, detail and shades. And the old man needs wrinkles, the robot is made of clay and such. Usual mistakes of mine. Oh well, here goes nothing.
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    Hey MonsterKill nice new works, I can see improvement from the last time I've visited well in the old book. Apologize for being away for so long but I'm back finally. Really interesting ideas you've been coming up with. Won't crit on much since everything is pretty loose, but I would suggest pushing that anatomy and maybe focus on more traditional mediums such as pencil or pen before getting into the digital relm. Really want to see some life stuff from you. Your faces are really nice from the first post do more of those. Also don't be afraid to refine your paintings further and just take your time and have fun. I'll give you proper crits further on. See ya next update Monster.

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    "Imagination will often carry us to worlds that never were. But without it we go nowhere." - Carl Sagan
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    sup mk:

    i would agree with yautja and practice more traditional. you really have a way of colors and i think would really benefit from learning traditional paints. also dont just sketch people, sketch environments from real life! and thumbnails!!!

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    Yautja892: Welcome back! Yes, anatomy is a thing we all need to practice all the time. I've been practicing colours for now, will move with anatomy later. Also, pens and pencil are something I do practice all the time. My scanner just broke a few weeks ago, so I haven't got a chance to scan anything. Remember the ten pages of my traditional sketchbook I posted on my old CAsb? Well, I still use the same sketchbook, but I've only got 10 left from the 100 pages. So I've been working with traditional media. =P
    Thanks for the comment.

    redSpade: Thanks. I got an easel for christmas, so I've been practicing with paints, too. Acrylics, to be exact. And I can see that I really do benefit from it. Also, yeah, I have a bad habit of only sketching people. I need to do more of environments and such. Thumbnails I do daily, though.
    Thanks for the comment.

    Now here's a few more pics.
    First being some random brush study off painter again. A drug dealer.
    Second a little paint-standoff I do from time to time with a few pals of mine. Kinda like CHOW/COW/DSG of our own. This time the subject was: 30 minute Steampunk Gladiator. I screwed up many times during the first ten minutes so I got left behind and lost the standoff.
    Third is something I like. A quick doodle in a paintchat, but still. around 80 mins. Haven't drawn a car this far in 4 years or so. It's supposed to be a black Ford Mustang GT with hot pink/purple vinyls/paintjob. I need to do cars more often.
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    Hey there, Monsterkill. It's been a while. Sorry about that, man. I'll try to make up for that with this critique.
    Just glancing quickly through the work, it's obvious that you need to do two things. First of all, you need to do more studies, from books and from life, and you need to post them. You're drawing this book, cool, super-robot-soldier guys, but you don't have a firm grasp on the basics yet. I read in your last post that you're sketching and painting and stuff in traditional media, and that your scanner broke. Well, keep the studies up, and try to find a way to show them to us!
    Secondly, you really, and I mean really, need to slow the heck down and be patient with these pieces. The necessity of slowing down and getting things right from the start is one of the biggest lessons that I took away from the workshop. Take the time to develop a strong sketch before moving on to rendering, and by golly, take the time to finish one of these pieces. Blend out and clean up all those transparent brushstrokes and sketchy lines. Pretty much all the paintings in here are still in a pretty messy, unrefined stage. Refine some of them.
    Now, some more specific crits, in which I will probably reiterate what I've just said numerous times.
    Post #1- The "turn up the volume" robot is a pretty cool character. His blank eyes and the angles of his legs in his pose give him kind of a spaced out feeling. It would have been really cool, and probably pretty fun for you and not too difficult, to refine the shapes and the silhouette.
    The action and colors on the next image are nice, but like I said before, it's still at such a messy, chaotic stage that I'm having trouble appreciating its better points. Aside from that, the flat ground in the background isn't really working for me. It would be more interesting to have some craggy shapes against that colorful, fiery sky, in my opinion.
    The next two images, the robot and the gasmask guy, are textbook examples of what I meant when I talked about taking your time and bringing your images to a state of completion. Both show that you have good ideas and that you can draw them; but unfortunately, they also show that you don't take the time to draw them really well. Also, add cloth wrinkles to your list of things to study.
    Your caricatures weren't really successful at all, I'm sorry to say. It shows that you don't have much knowledge on the structure of the human face, either in terms of anatomy or in terms of simple, 3-dimensional construction shapes. They aren't really recognizable as the archetypes you meant them to be, either. Really think about how each detail adds to the audience's impression of the the character. How does the proportions of his face affect our idea of him? How about the expression on his face, the angle of his eyebrows, the squintiness or openness of his eyes, the pointiness of his noes, or the prominence of his chin? How about how he styles his hair, how he wears his clothes, what little knick-knacks and accessories he decorates himself with? All these things go into visually making a character.
    Post #3- Again, messiness that needs to be refined, but I don't think I need to even mention that. Anyway, the perspective is a little strange on this piece. In the foreground, it seems like we're looking more downward on the scene, yet in the background it seems like we're more level with the scene. Also, rock forms are very difficult to make up, so use reference.
    Post #4- Cool pic. Nothing that I can critique that I haven't said ad nauseum already.
    Post #5- In no picture has the need to take it to a more refined form been more dire than in this image of a robot. It is, I believe, the best design you've yet done, and also probably the most solidly constructed in the sketch stage. Its proportions are great, and the only thing wrong with the design is that its head could be more interesting. The metal looking like clay can be fixed easily: just put down some bright highlights. Make sure that the highlights all conform to to the same lightsource, and keep in mind that if you make the highlights just plain white, I will hit you. But really, very cool design. You have the abilities, you just need to take the time.
    There's really nothing more that I can say for the next post that won't be a repeat of what I've already said. So, have fun, do your studies, and be patient with your artwork.
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    Moai: Thank you again, Moai, for you straight way of talking, honesty and... well.. the long comment and all the critique, which I won't ever be able to pay back due to my small vocabulary and patience when it comes to typing or looking at a good image a tad longer to find mistakes. It's even less as my patience when it comes to drawing when I'm stressed. And I've been stressed as hell for the last two, three weeks. School.
    How ever, I decided to follow one of your pieces of advice right after I read your comment: I took the robot a bit further. It seems that the clean surface I was fairly succesful in making used to be on my old work too, as I checked my sketchbook of 2007. I just tend to forget things like that in time, because I've had a few too many hits to the head. Yes, literally.
    Also, I noticed when working with metal, I need to use a bit more darker values in certain spots. I hope that I didn't take the meaning of "a bit" too far on this one, as I usually do.
    You don't need to remind me of the highlight colour thing anymore, really. I've come across that so many times that sometimes I tend to make them too dark or way too far away from greyscale to make it look like a highlight. So, I'm starting to have the opposite problem as before. So, I believe the next time you have to mention something relating to highlights in an image that doesn't have a white background, you'd propably say "Lighten the highlights up. Afterall, they're highLIGHTS." Haha
    The design still has some very uneven things, like balance, bent lines when they're supposed to be straight, etc. I need to flip the image horizonally more to see the mistakes more clearly.
    Enough of the robot. I think I'll get my scanner to work again soon, Moai. But I believe I will not have the patience to scan all the pages, so I'll scan, say, the top 30 or something like that. And I need a new sketchbook soon, too.
    I'll try to get back to anatomy, colour theory, value, life, etc studies after this school term. I'm having a hard time right now. English, Swedish, German, Physics and Art. And I need to get somewhat decent numbers so I won't have to go to the 10th grade before high school. But I really need to get to highlights more, no excuse.
    Well, that's that, and here's the image. Now I'm heading off to read for a mini-exam on Swedish. And it's 12 at night.
    Last edited by Turisas; January 24th, 2008 at 02:17 PM.
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    I love the idea behind your Stereo robot, and I'd love to see you go back to it and refine it as a character! I can see how you were carving out around the edges, and that made a cool silhouette. Moai already commented more than I ever could have. Keep goin!
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    I really like your process (as much as I can understand from your posts), because it has a very loose approach and to me that is absolutely necessary for creating rhythm.

    However, I think you should do some more reference work and play around a bit more with tones.
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    I agree with Moai. Its essential that you find a balance between imaginative work, which is great, with studies and life drawings, be it anatomy, perspective, value, etc. That will build up your technique further, so that your imaginative stuff will look better and better. You find a good amount of satisfaction by getting these studies right. So, yeah, keep doing studies, and take each piece slowly, and nurture it.

    cheers,
    amer
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