New sketchbook is here.
New sketchbook is here.
Last edited by bLux; July 6th, 2009 at 04:38 PM.
Hey, this is a good start. You should try and push your depth more in your large environments. Use atmospheric perspective and reduced contrast to push the stuff in the distance back. You should also try out some varying heights in your pieces to add visual interest. Keep composition in mind when doing this. Keep at it.
Hi, sorry I didn't see your question before. I think all of the paintings could use a bit more depth to varying degrees. In the beach image, there is a bit of depth but it needs more drawing the eye to a focal point of the image. Usually the focal point is in the middle ground, but it can be in the far background or foreground depending. For this one you have a figure in the middle ground. This area should have more areas of saturation and higher levels of contrast to draw the eye to it. Also, the composition seems a bit open. The eyes can easily wander off the edges of the image. It helps sometimes to have visual elements pointing in or framing the points of interest in the image.
Hope this helps. I'm by no means an expert, but these are things I've learned from instructors and experts in the field along the way.
Here's another one, not really a speed painting though. 2 hours, 2500 pixels wide.
Here is a 1.5 hour atmosphere/mood study. How did it turn out?
Here's a light study, I tried achieving an "almost Sunset" look. How did it turn out?
Last edited by bLux; January 27th, 2008 at 06:20 PM.
this comment is for the desert sunset
umm.. it seems more close to right a fter sunrize... the sunset has more deep yellows and reds, and befor it the sky will turn deep blue with hues of the reds and yellows, though it depends on the time of year and the exact point b4 sunset...
i would recommend u to just go outside befor sunset for a couple of days and make a colour pallate every 10 minuets or so, and to try and get some good photographs or reference..
take close attention to tipycall details - like how the light effect the clouds, lengths of the shadows, and also how the enviornment reacts to the sunset itself.
good luck and enjoy!
Last edited by Noa K; February 7th, 2008 at 03:26 PM. Reason: topic
2 hours. I need to do better ship designs.
Cool stuff you have here.. Can see that the most recent environments you posted are a lot more dynamic and convincing than your first few attempts..
Anyway, reference images really are the key.. maybe try a bit of matte painting, blending many photographic images together into one huge canvas.. lots to be learnt from painting bits and pieces together.. cheers!
Thank. Yeah, I thought so too, I'm believing that my colors are getting better. It might not be as noticeable in my sketchbook, but compared to my older ones on DeviantART... there is a big difference.
I think I'm gonna try to do some speed exercises with pictures and do some overpaints. Hopefully, it'll help me with my colors and understand some more detailed landscapes.
I do plan on doing more pencil sketches and drawing from life. I don't know if I said it in my other thread, but I want to go some areas around here(peaceful ones where I can actually concentrate) and do some drawings. I am also playing with perspective some more, by doing some vehicle, ship... whatever you want to call them, drawings. I'll try to draw them bigger and scan them for my sketchbook.
Also, since my birthday is Friday, I asked for some anatomy books so I can learn that as well. I'll try to get those up too.
I apologize for the other thread and thank you for the motivating words. I really do take them in, and they don't just sit at the back of my head.
hello xbrianx, good start on this sketchbook. You're showing great dedication to environments. Just keep workin' on them and you'll have some amazing stuff in your hands in no time. For now my main bit of advice is this:
Try to focus more on the major forms in your piece before you go into doing texture. What is mean is say for instance that your trying to depict a mountain, well the first thing you would see is its form, the shadows that give it depth, etc. Then the next thing you would see is the individual colors, the details, and the texture. Try to paint what you think you would see first then move into the drawing the things you would see after looking harder.
-also try to make your environments a little more dynamic. flat planes aren't that interesting to look at, break them up and add hills, crevices, plants sticking out of the surface, etc.
hope this helps.
Thanks. Yeah, I really do need more practice... but thats why I came here I was thinking about, maybe one day, re-doing my recent painting with the ship. Maybe, get the crevice to turn to the left and get some more cracks. Also, add some more fog and another ship? I thought that'd make it look a little less... flat in the middle ground.
Here are some studies I did to help with colors.I used reference images from my Planet Earth book. I set a timer for 30 minutes so I could try to paint under the time limit. How do you think they turned out? Are you seeing any improvement on my colors? By the way, Number 4 and 5 had no reference, and number 5 was a brush test. I believe the scale is off on it, but, it was a sketch... so hey
I'd like your input. Thanks
If someone thinks it's too big, let me know, I'll put up the Imageshack thumbnail instead
I'd suggest you draw from ref/life alot, starting of from small and simple things and then on to harder and harder. You can always try a few hard ones in between the basic studies just to see how it's going!
Keep drawing mon!
Try to get even with shapes and how they affect things as early as possible, otherwise you'll find yourself fucked like me :p
I thought about taking my tablet to school and painting with my school laptop in PS3, but to be honest, my school isn't the safest, so my tablet would either be stolen or broken within a week.
Then we have nothing else to do than go in packin'!
a cheap variant would be a sketchbook and a pencil though!
Here's a quick 30 minute sketch I did in class in PS3... without any good brushes I want to finish it this Friday when I go back to class. I plan on fixing the edges(gotta work on my edges ) and adding more color variation to the foreground area. Also, I don't like that some-what steep hill. I need to fix that slope and work on the rocks some more.
Any critique is accepted. School's almost out, which means... PAINTING! I got a job too, which also means... MONEY. Money means... more reference books and art movies.
Here's some DS sketches and another version of the previous painting, which I do not like. I think there's too much texture on it.
Anything is accepted. School is out now, so hopefully I can paint more. I really want to, but Halo is too addicting for me.
EDIT: I forgot to say, when I transfered the DS sketches over via the USB adapter, the colors changed ALOT. They aren't nearly as purple as they appear to be. All of the sketches done in 5- 10 minutes.
Here is a quick sketch I did in Painter. I was just drawing around, but then decided to work on my clouds. I wanted to go for a wispy look.
I'm using the Painter Essentials 2 demo from the ImagineFX disc
I finally did an actual painting. I haven't done in who knows how long. I really need to get back into doing more, but I've been so unmotivated with a lack of inspiration.
I wasn't really sure what I wanted to paint, but I kept going. I tried concentrating more on the atmosphere and mood, instead of the little details.