View Poll Results: Vote for your favourite entry in this round of IDW

Voters
52. You may not vote on this poll
  • oDaYWaLKeRo

    0 0%
  • Mr. Natural

    0 0%
  • fughi from juggoth

    0 0%
  • jorge f. muñoz

    1 1.92%
  • huhwhat

    12 23.08%
  • Dekus

    3 5.77%
  • Jim Hatama

    2 3.85%
  • grenogs

    1 1.92%
  • Legato

    10 19.23%
  • Dragonspit

    0 0%
  • Hideyoshi

    13 25.00%
  • :::rain:::

    0 0%
  • EElevation

    1 1.92%
  • Trashy

    0 0%
  • IcyM

    2 3.85%
  • Form2function

    2 3.85%
  • D-Holme

    5 9.62%
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  1. #1
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    Icon IDW #53: Main Battle Tank - Voting

    IDW #53 Topic: Main Battle Tank

    Deadline for voting: Sunday, December 30

    No voting for your own entries! I repeat, no voting for your own entries

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #53: Main Battle Tank
    Last edited by yoitisi; December 23rd, 2007 at 09:51 AM.


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  3. #2
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    Artist: oDaYWaLKeRo

    IDW #53: Main Battle Tank - Voting

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    Artist: Mr. Natural

    IDW #53: Main Battle Tank - Voting

    M3-C4 Petraeus

    While it's proportions hearken back to the battlefields of Europe during World War II, the M3-C4 Petraeus(deployed for the first time in Kurdistan in the summer of 2012) is the first and most dominant Counter-Insurgency (COIN) tank ever built. The wars in Iraq and Afghanistan demonstrated that the M1 Abrams, practically unstoppable in conventional warfare, was simply too large and heavy to operate freely in modern urban combat. Likewise, it's main weapon system often caused unacceptable collateral damage. Most importantly, the threat of enemy tanks is today deemed minor, and a wide spectrum of weapons from both infantry and airpower are sufficient to deal with them.

    Eschewing the heavy steel and depleted uranium armor plates used in previous generations of tanks, the Petraeus utilizes thick poly-ceramic panels sheathed in ultra-high density carbide steel. Additionally, the need for an external gunner has been eliminated, and the Browning .50 caliber cannon and 20mm grenade launcher are remote operated from the safety of the crew cabin. The short-barrel 88mm main cannon can rotate freely in most two lane streets, and was designed with maximum precision (not destruction) in mind. With a total of sixteen radar, video, and thermal scanners, the M3-C4 is perhaps the "smartest" tank ever built. Scanning a large section of the battlespace, it is supremely difficult to sneak up on this vehicle.

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    Artist: fughi from yuggoth

    IDW #53: Main Battle Tank - Voting

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    Artist: jorge f. muñoz

    IDW #53: Main Battle Tank - Voting

    I tried to make it durable and easy to move around, I opted for spheric wheels to avoid the sticky bombs and attacks on the caterpillar, the machine gun has a small cockpit for sniper protection, to handle this tank is necessary 3 people, one for the machine gun, one for the main cannon and one for the driving part, it has cameras around the hull for easy maneuvering and to keep an eye in stealth attacks.

    The wheels turn on magnetic fields, so no need for axis.

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    Artist: huhwhat

    IDW #53: Main Battle Tank - Voting

    The Lynx
    Brief: The Lynx is designed to fight in the strife-filled world nearing the end of the 21st century, where the world has yet to shake off the shackles of nationalism, and ghosts of the Cold War still haunt.

    Scheduled to enter service with the Bundeswehr in 2091, Krauss-Maffei's latest MBT, 'Lynx', will usher in a new era of tank-warfare with its hitherto unmatched firepower, operational range and size. The Rheinmetall L88 600 mm smoothbore gun with 35 N2 rounds, Lynx's primary armament, outclasses naval guns and is capable of neutralising fortifications with ease. Two 120 mm Rheinmetall L55 smoothbore gun, with 180 rounds, helps the Lynx engage small, fast-moving targets that are not worth expending the L88's ammunition. Anti-personnel and anti-aircraft defence comes in the form of twin 22 mm AAMG6.

    Sensor/camera domes provide all-round and all-weather vision, and they are coupled with an exceptional target-acquisition software package. The Lynx can operate with a skeleton crew of five, with eleven (three gunners, three loaders, one commander, one driver, one engineer, two machine-gunners) being the optimal number. Its armoured transport module can provide a safe haven for an entire platoon along with their equipment and supplies. Sheets of carbon-composites shield the tank's occupants from AT rounds above 350mm and render the tank impervious to rounds from a gun below the calibre.

    The most revolutionary aspect of the Lynx is its quadrupedal propulsion system. Previously relegated to the domain of fiction, advancement in technology over the last half-century has allowed for the four-legged walking tank design to be realised. No river, no crater, no building can halt the Lynx's advance, and tanks of previous generations are mercilessly crushed underfoot. When speed is required, the Lynx can be reconfigured to employ its treads. A K48 nuclear reactor coupled with a Rubis electric engine allows for a top speed of 78 km/h (in tread mode) or 56km/h (in quadrupedal mode), and an essentially unlimited operational range.

    The principle design philosophy behind the Lynx is 'complete domination over the battefield'. The heightened viewing field aids in making tactical decisions and keeps the crew safe from conventional small-arms fire. It also provides an alternative answer to the MOUT problem with the Rheinmetall 600 mm: why fight in cramped urban environments when you can level the playing field?

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    Artist: Dekus

    IDW #53: Main Battle Tank - Voting

    Ultimate Havok TP-90
    Main Battle Tank of the Northern Zemir colony.
    - Armed with Double plasma generators (smaller tanks have one)
    - Cooling nanofluid is sprayed when firing
    - Camera on the end of the barrel provides up to 400% zoom view for long range sharpshooting
    - Aerodynamic design and powerful engine provides top speed of 120 Km/h
    - Mine thrower at rear of the tank can be used either to set a small mine field or throw them for pursuing enemies while escaping.
    - All these qualities adding to some of i didn't think of make it the ultimate main battle tank.

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    Artist: Jim Hatama

    IDW #53: Main Battle Tank - Voting

    I think nowdays tanks(as a stand alone universal battle unit) needs

    1. Size an weight (for transportation purposes, fuel consumption, low profile on battlefield
    2. Less crew members and their safety
    3. Solid defenses agains RPGs an stuff
    4. Speed ,active armor, and good standart armor
    5. Stealth (heat detection, Electro magnetic detection, visual detection)

    So this one I tried to paint has(sci-fi):

    1. Holllow charge active armor (Like ukranian)
    2. three active defenses (Round ones to cover wide area of possible attacks, they fire small metal fragments(in cassetes) to destroy incoming shells an also can be used against enemy infantry.
    3. 2 sections - one for engine and one for pilot and other stuff (sirvival wise)
    4. Its one piloted or unmanned at all, full auto). Because of more free space turret has more armor, better cannon, its smaller, it has auto reload system.
    5. big thing on its back it is a Electro-heat decoy. It creatse Eclectro magnetic and heat activity in 20-30 meters away from tank to fool high accuracy rockets an stuff like that)

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    Artist: Grenogs

    IDW #53: Main Battle Tank - Voting

    GA5 Tank
    The GA5 Tank, is a revolution in design and technology. Based around the original prototype of the D1 that was first used in this great war. After 38 years of basicly stale mate, The new GA5 already shows promise. Built for only 2 men needed, one driver and one systems operator, the GA5 is practicly self suficient. 1 inch thick hull, totaly sealed from all known toxic vapours. Armed with a 105mm howitza D class gun, 2x .50-caliber M2 machine guns mounted either side. Plus with the 4 lava missiles and the new and improved GPS and thermal scensors, we are at last seeing an end to this great and terrible war.

    Anyone wanting to participate in this glorious historical event should now go to your nearest volunteering post, before its to late

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    Artist: Legato

    IDW #53: Main Battle Tank - Voting

    SPINX

    Tank details:

    1. main cannon fires sub caliber discarding sabot rounds
    2. secondary cannon (mid) normal ordinance
    3. tertiary cannon (upper) 40mm AP rounds
    4. remote upper turret for anti personnel work
    5. mortar launched recon/spotter/firing solution drone rack
    6. fold down munition pods (rocket/TOW/hellfire)
    7. rear turret contains minigun for use against light vehicles and personnel

    The SPHINX is a three treaded main battle tank designed for speedy bursts on clear straights and a large footprint allowing it to dash across frozen lakes that otherwise would be inaccessible to conventional heavy armor. another distinct advantage that this tank offers is its forward and rear turrets, which are located on their respective ends. this allows for peaking around corners with the best tool for the job while keeping a large part of the tank behind cover.

    the crew of 4 all reside within the main turret, however the driver's position could technically be considered within the actual frame, however all aspects of control, are done via remote cameras, as there is no physical 'window'.

    the bulk of the sphinx's length consists of its main track and its drive system and power plant, while the two 'front' outriggers provide steering and support for the massive main turret. while the main torque and horsepower is supplied to the main track, the outrigger tracks can function at the same speed as the main tracks, and are thus not dragged around. their main drawback is sheer power, but if required they could provide primary locomotion to a limited degree.

    the armor of the sphinx is a mix of three unique systems with a few more additional counter measures. the static armor consists of rolled tungsten plating, while the proactive intercepting armor skirting detects oncoming projectiles, analyzes their mass and approximate damage and physically separate from the tank in order to meet the oncoming projectile head on. furthermore, key sections are covered in a crushed ceramic suspended in shear thickening fluid (STF). counter measures include standard ECM, chaff and smoke dispensers as well as a diffused heat source, and EMP shielding.

    due to the tank's usually excess of power, the sphinx will often be seen pulling out injured comrades, or pulling in extra support to the field.

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    Artist: Dragonspit

    IDW #53: Main Battle Tank - Voting

    MBT - Command Vehicle
    The MBT-Command vehicle is designed to lead land based military assaults. With its wide base stance and single point drive, its most useful on wide open landscapes, exceptional in deserts, snow and ice. The main artillery cannon is 360 rotation with vertical abilities and tilt giving the unit an extremely quick and radically wide range. The cockpit is two seated and is equipped with main artillery rounds, (shell storage and loading aft), large rail machine guns in case of close proximity, and self reloading missile rounds.

    Secondary weapons on tank include dual , full rotation 50 cal machine guns and a few cruise missils. This is a 5man crew machine. Engine are dual CAT-C15, With Allison transmissions.

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    Last edited by yoitisi; December 23rd, 2007 at 09:01 AM.

  4. #3
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    Artist: Hideyoshi

    IDW #53: Main Battle Tank - Voting

    MBT R-34
    The MBT R-34 was designed for extreme maneuvaribility at high-speed on the battlefield. In 2224, Omega Seed Corporation developed a well advanced hovering technology to equip prototypes of the S-25 with. Ever since, the R-34 was functionig as a main battle tank on difficult terrain.

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    Artist: :::rain:::

    IDW #53: Main Battle Tank - Voting

    N1-Marazi
    The N1 -Marazi is the main battle tank to the X-ALT Armies. It forms the first line of attack ploughing its way through infantry and walls of armoured vehicles. Apart from its nuclear fire power, the Marazi´s main feature is the I.D.T (Immune Defoliant Trichloroethane) gases and smoke screen it forcefully ditributes through enemy battalions. Effects of the I.D.T gas include numbness, hallucinations and after 20 minutes cardiac arrest.

    The tank also contains a bunker which can hold one battalion of soldiers. Once enemy lines have been breached , the ramp is lowered. The N1 - Marazi remains the pride of the X - ALT millitary who continuously strive to break new grounds in the science of chemical warfare.

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    Artist: EElevation

    IDW #53: Main Battle Tank - Voting

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    Artist: Trashy

    IDW #53: Main Battle Tank - Voting

    HAMT-Heavy Assault Main Tank
    The HAMT was designed to bring fierce and fast firing power to the front line of battlefields. HAMT is the first designed tank to be outfitted with newly developed dual rail gun cannons and also is installed with state of the art missile launchers and missile reflectors. The HAMT main cannon (also called the chain cannon) is in itself a force to be reckoned with.

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    Artist: IcyM

    IDW #53: Main Battle Tank - Voting

    MBT - AR.101
    2616 AD: The MBT - AR.101 was brought out of retirement on the Nubon system. With Nubo Prime's heavy world environment, hovercraft technology was ineffective. Thus, the AR.101 was the only combat ready and capable tank the Unified Corporation could field in the Nuboian uprising.

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    Artist: form2function

    IDW #53: Main Battle Tank - Voting

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    Artist: D-Holme

    IDW #53: Main Battle Tank - Voting

    On the red plains of the Martian battle fields cover is limited so design tends towards mobility and fire-power. This MBT of the Olympian 9th hussars is typical of the period.

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    Last edited by yoitisi; December 23rd, 2007 at 09:10 AM.

  5. #4
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    Okay, time for some comments and notes on this round:

    First of all, I was rather pleased with the quality overall this round. Despite the fact that not all entries were completely finished, some entries made it to poll because of this.

    oDaYWaLKeRo: Yours was one of those that at first I wasn't going to include in the poll, because it is rather sketchy still. Then again, the main shape is there and the design is clear. Shame you didn't put up some sort of description. Next time you'll have to work your entry out a little more with color and everything to make it to poll though.

    Mr. Natural: Same story here, it is still sketchy. Again, shape and design were clear so I took it to poll this time. I expect a more finished entry next time though.

    Fughi from Yuggoth: Contrary to what I said in the main thread, I took yours to poll. One reason was because I think you did something with my comment, but the main reason was because I think it is an improvement from what I've seen of you before and I think it should be rewarded for that, even though you used a 3d as base.

    Jorge f. Muñoz: As a first time poster in this thread, I gave you the benefit of the doubt and included you in the poll. Next time, spend some more time on your entry and apply some color.

    Schunnin: I almost included you in the poll, but then I read the text under your picture saying it was only the 3d model so I decided against it. No time to apply texture is no excuse

    EElevation: On the edge of quality, mainly because you should've spend a little more time on it probably. Again, benefit of the doubt for a first entry in IDW

    Form2function: At first, I only saw a black blob in the center of the image. After looking a bit more closely I decided it was the monitor I am working with at the moment, so I included it in the poll. Still, I think you can do better, so I hope next time you'll take a little more time for it

    Nutkin: I gave you my reasons for not including yours in the poll via PM.

    Phew, took me quite some time to get it all up. If I forgot anything or made a mistake, let me know. I might react somewhat slow away for a couple of days so I won't check in here frequently.
    Last edited by yoitisi; December 23rd, 2007 at 09:34 AM.

  6. #5
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    Quote Originally Posted by yoitisi View Post
    Form2function: At first, I only saw a black blob in the center of the image. After looking a bit more closely I decided it was the monitor I am working with at the moment, so I included it in the poll. Still, I think you can do better, so I hope next time you'll take a little more time for it
    After a recent conversation I had with a friend and your comment about that, I've realized I really need to re-calibrate the monitor again. My gamma seems to be higher than many. I made a quick adjustment to the brightness, so please tell me if that helps at all. I also threw in the text I was going to post instead, while waiting for you to unlock the poll.

    It's definitely not my finest hour on this one, mainly because I kept going back and forth on whether I would be submitting at all due to time-constraints and last minute travel plans. I pushed it in the final hour just to get it done, but it still needs more love.

    Everyone else... Crit's coming once I've had my coffee.

  7. #6
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    Ok, having recieved yoitisi's permission, i'm going to post my entry here. I missed the poll but in an effort to gain some value from this exercise, I would like to get some feedback for what i did.

    IDW #53: Main Battle Tank - Voting

    nutkin's moster bag of feedback is on the way for all!
    Last edited by nutkin; December 23rd, 2007 at 10:05 AM.

  8. #7
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    Because i cant vote for myself.. my next choice would be Hideyoshi.. and then Legato...

    Hideyoshis tank just looks so cool and futuristic..

    Legato seems to have worked hard on his picture..

    I rendered my very first idea that i had when i opened the topic back then.. worked on the 3D sketch model for 2 days and rendered for one day in photoshop. Heres some more angles of my tank btw: http://dekus.deviantart.com/art/My-t...ncept-72618254
    "Life is just a short period of time between birth and death..." -Me
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  10. #8
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    For me it came down to Huhwhat, Hideyoshi, D-Holme and IcyM. While I like nutkin, dragonspit and Trashy's entries, they don't say "MAIN" battle tank. They are too light and sleek. Trashy's is cool, but looks kind of like a tennis shoe. Doesn't have the heavy duty feel.

    Jim Hatama and Legato, you both could have worked on the rendering more, or finish the piece more, which otherwise are good designs (JH's is a little too standard I guess).

    I think Hideyoshi did a terriffic job with the presentation, the silhouette duo-tone displays on the right are great.
    D-Holme taht sure is a heavy duty tank, I just wish you had shown more than just a profile. It wouldn't be fair to give you my vote, because the others had to deal with perspective

    IcyM do you play Magic the Gathering by any chance? Because your name reminds me of the Icy Manipulator card Yours and Hideyoshi's are my two favourites here. Slightly slightly I have to give the edge to Hideyoshi. Cool piece though!

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  12. #9
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    My Vote going to Hideyoshi

    a lot of really good post with some pretty wide open ideas for something that would seem almsost common place. the kind of design concepts I love to look at personally. nice job all.

    the addded Coyote. the main portion of this write up is main battle tank. Your entry is way to small for that and even says so in your description. some additional detail would be good.

    Hideyoshi: got my vote as usual the design, description and presentation are dead on. it looks like a main functional tack, somewhere in the future but still recognizable for what it is. nice job.

    Rain: this was an interesting post. couldnt really grasp it because of its size and how different the idea was. Well thought out and nice presentation.

    EElevation: I liked the design. It could use some harder lines. what I didnt understand was how it moved around. Missing at least some description was detremental for you.

    Trashy: nice clean design, decently rendered, just not anything new, not bad, just not good enough to get past the Hidemiester.

    IcyM: I really like this one to. Adding textures would have pushed this just a bit more. but it was well done.


    F2F: another one I liked a lot for its design. even though the stealth factor required that loss of detail, the loss of the little detail just took away from the "tank" look. the side profiles help clarify that alot and makes sense, but when just looking at it, it just looks, like it should have more detail. I think I might have picked this second.

    D-Holme: aaha mr. steampunk himself. huge monolith. this also was a good design andwell represented. as usual you steampunk rendition reads well. I woul dlike to seen this tightend up as far as the drawing part goes. but all in all it was a good entry.

    Mr Natural: a solid design and nicely detailed. I believe for a final post, color is a must. even then, the design is pretty common place so I doubt you would have gotten past a few other, but then again, this is all about learning and if I cared who won, I would never post myself, lol.

    fughi: not bad, but pretty light. if its 3d a more dynamic perspective might have helped.

    jorge: Looks interesting, but not much more than a scketch.

    huhwhat: I liked this one from the start. I think some more details would have helped push it. the textures look good. to soft in some areas.

    Dekus: Nice perspective, all those sketches were cool looking and was good to see your design concept process. the finish, looks almost to clean but the gun is just a really cool design. another one that I consider for my vote.

    Jim Hatama: I really like the way you painted this. the size compared to the guy is just so off. It couldnt be that small. or that guy, couldnt be that big. the design itself didnt seem all that new, but the way you presented made it just way cool looking.

    Grenogs: this was thinking out of the box. The texturing was cool and painting decent. I like the idea about the elongated war giving reasonability to the design.

    Legato: Not having anything to do with the track design. i like your design the most. It made sense, it was realistic in the near future and very mobile and big enough to be a main tank. I thought your painting, soften up the line work and with the darks, hid, way to much. however trying to do this in snow, when you stated backgrounds are a weak point for you, would be an undertaking you didnt steer away from. kudos points for that, and how you did the lighting. I think if you sharpened up linework, so that your sketched details would should up, this would have been dynamic. a good showing none the less.

    a response to D4lunch in review: you stated my post didnt have main battle tank? its acronymed in the title. as a 5man crew, with two in the turret cockpit. I dont see how you can see this as a light unit, or, do mean the armor? which I chose not to explain.

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  14. #10
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    Dragonspit Thank you very much.. at least someone even mentioned my name... i appreciate what you say...
    "Life is just a short period of time between birth and death..." -Me
    "As long as it looks good, Does it have to make Sense?" -SPEARdesign
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    voted for hideyoshi, kick ass tank!

    Dragonspit- thanks for doing that crit, you are the man!
    dekus- I liked your tank , and I respect the effort you put in to it, going all out with the models and everything, good job man!
    http://endlesselevation.deviantart.com/
    my dev art page...check check it out

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  17. #12
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    Haven't quite had my coffee yet, but here goes anyway.

    First off, amazing turnout compared to the last round. What the heck is it about tanks folks love so much...Or maybe some of ya'll are just sick of staring at your medusa, eh? Whatever the reason, keep coming back!

    The quality definitely jumped up to what it should be on a regular basis, which makes for good learning, stiff competition, and some difficult voting in the end. Here's my patented f2f crit™ for each of the entries:

    oDaYWaLKeRo: What happened? Your first sketches were looking promising, and the revised sketch definitely had detail in it... I think even some simple marker passes like you did for your rough sketches would have helped it. Whatever the case, it's still very much a sketch so I can crit it much either way.

    Mr. Natural: Loved the background on this one, as I told you in the discussion topic thread. I thought you had said you had yet to finish up a render for it, but as with many these days time was short. I do love the turret on it definitely and it's a solid design. Shame you didn't take it all the way, but if you do please share it with us.

    fughi from yuggoth
    : A nice concept and some nice touches on it as well, such as the wolf logo. Technically, for me it feels a bit too light on it feet for an MBT. But that's just my opinion. On the design side, I would definitely suggest loosening up your lines and painting style. You have a wonderfully detailed design, but the sharpness and thinness of the lines make the tank look like a toy (meaning unrealistic and plastic) and the presentation like a coloring book. Work on it and I'm sure you'll improve. Shadows are a good place to start.

    jorge f. muñoz: If you can manage to get a job as a concept or industrial designer for ACME, you my friend are set for life. The design itself has some more thought put into it than one sees at a glance, but I'm afraid the sketchy lines and comic style and/or proportions make it hard to take it seriously. Which isn't necessarily a problem keep in mind, if you can push that angle harder. I think if your piece was fully painted it would stand its ground much better. I'm looking forward to see what you come up with on the upcoming round of toys though, as something tells me it'll be unique. Hope you find the time.

    huhwhat: Amazing render, great palette, good design... In that order. Yours and Legatos are my two favorites of the lot. And oddly enough you have a similar painting style as well (which I envy). As with a few other designs though, it comes close to departing from an MBT. And it's mainly the legs that do that for me. However, you gave such a convincing argument for the legs in your description that I can't hold it against your design. And the description itself deserves applause. My only qualm is utterly subjective and its on the name. The Lynx is one of my favorite felines of all time, but I just don't see it in your design. I can see the antennas as references perhaps, but the whole thing is utterly insectoid. Something more in those lines would have fit the design better I think. Of course, what's in a name...

    Dekus: A definite improvement from the last round. You've obviously spent a lot of time over this design, so I'm not surprised. I see you also pulled out those ghost wolf brushes again, heh. All in all I think the design is good. The render is clean, but it feels a little stark. My feeling is that you might have spent too much time trying to model it in 3D and not as much time working on the painting and presentation. It feels a bit too much like a straight model render. You also pulled one of my personal pet peeves, which is headlights in an already lit environment. Don't know how it bugs me all that much, but it never fails to do so. Feels like someone forgot to turn of the lights when parking and is going to come back to a dead battery. In any case... Great job and a very marked improvement. Keep it up.

    Jim Hatama: Yours is a very emotional and moody piece and I absolutely love your palette, more so than any other from this round. The green/brass patina on the tank is stunning. I wish you could have finished the whole thing a bit more, but the figures don't bug me all that much due to the artistic style you have. What does bug me is the same thing I commented on before, the size. I'm not even sure if a man could fit inside it as is. Definitely not in the turret at least. All that was needed was to make the people smaller, but what can we do. It's still a top-notch piece.

    Grenogs: I have to say it.... Put the glowing brush down and step away slowly. You're lethal with that thing. All jokes aside though, you definitely used it appropriately here. It's still a bit too neon and detracts from the tank, but what helps it is the red of the cannon that draws your eye back to it a bit. And at least it definitely looks like gas this time as opposed to radioactive plasma. The painting itself is great and I think I like it best from what I've seen from you thus far. The cannon reminds me of nutkin's sniper rifle for some reason and I think I've had that in the back of my head since I saw it. No point there, just thought I'd share it. I'm still not convinced that it can really run a straight line, but you did one thing that helps and that's making the rollers bigger (slower) on the long part and smaller (faster) on the round part. If that was intentional to make it work technically, good thinking. There are stronger entries this round, but what I like about yours is the character and uniqueness the design has. Which most of your work seems to always have. Don't ever lose that!

    Legato: Don't think I need to say much, since we've discuss it at length. I think it's good that you're pushing new techniques and into new territories and damned be the consequences. Seeing the final, I really like the contrast and lighting on it. The harshness and length of the shadows does a great job of indicating the appropriate time of day for the scene and amount of light and it all fits together perfectly. Still don't think you needed to blur the roof and it's actually a touch more distracting for me personally than any depth issues it might have had before, but it's bearable. The reason yours will get my vote over huhwhat (after I get some sleep and take one last look at them all), is that you brought all the components of the other pieces together into one. You kept to the brief while still thinking outside the box, you painted the tank itself beautifully and in detail but didn't skimp on the background, and you gave the whole thing a cohesive feel. What's missing? The presentation board (ie. border, text, etc.). I have a feeling you worked so long on the render that you completely forgot about it.

    Dragonspit: Well thought-out design concept and a pretty good presentation of it. What I like is the design itself and the fact you still pulled depth out of it while using more of a marker style. What could be better? First off, your choice of colors and contrast. Try opening it up in photoshop, desaturating it, and you'll see the whole thing is just about the same value (squint if you don't see it). What that does is make it look extremely flat and extremely hard to read (visually). I can tell you tried to offset it with the red against the green, but color itself is rarely enough. The other thing is minor, but I would have preferred to have the tank in a closed position on the upper left corner instead of a second view of the turret, just so I can get a sense of what it looks like closed (assuming that's what it does). Try working on the contrast and values for the next one and I'm sure it'll be much better. And welcome back.

    ---crit and general comments for Yoitisi's second post of entries (and yes, you too nutkin) will follow tonight after I get some sleep, as I'm practically falling asleep at the keyboard---

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  19. #13
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    Dragonspit: thankx for the review. Yea I decided to try do something whacky Wish I had had more time to tighten things up.

    Anyways I voted for Huhwhat. I really like this design..especially imagining the tank animated. Breaking out of the ´classical ´tank silouhette and making it work, good job. For me it was actually a close between EElevation and Huhwhat.

    Wish I had time to write more in depth reviews but gotta dash:

    Merry Christmas everyone!

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    This took forever to write up… easily more than an hour… your not getting any paragraphs, and no proof read so deal with it, and if you can understand what I was trying to say well enough to correct me, consider my write up, grammar and spelling a success! - as always I’d appreciate if you read up at least on my self critique


    oDaYWaLKeRo - very sketchy, and as stated earlier a side view doesn’t help too much - even when your just doing thumb nails. As far as design goes, the track’s wheels are oblong, and would roll like eggs, also the barrel looks rather improvised but all in all its a good standard tank design, with some nice angles on the tracks.
    Mr. Natural - I said before, your tank has a really really striking turret design, and your pencil render aids to that - but with how fast you pooped this out, I would have liked to see some further development! Although it has no impact on my judgement, watch out for the wheels, the one in the middle is a little bent out of shape, but I really don’t even know why im nitpicking something so stupid! All in all a great take on a short stocky tank!

    fughi from juggoth - not much to say here really. I think you need to reconsider a few design decisions and really look at the tank in regards to how it functions to better avoid some of the problems you have in this one. For instance, wouldn’t the thing structural legs be a crippling weakness? Also, beyond picking a better angle to show off the turret and how it works, there isn’t a single curved line on this - even the radar is made of straight lines, and I really think you need to step a bit away from that. The presentation with the neon green really really hurts this submission.

    jorge f. Muñoz - weather you intended it or not, this looks like a cartoon tanks, maybe as seen on school house rock but don’t take it the wrong way! If I can fault you on anything it would be the perspective you took, not the render or stylistic route you used. Not only are side views pretty balls when it comes to showing stuff off, but it looks like your back wheels are space out pretty far, with no other indication that the rear is wider than the front!

    Huhwhat - enjoyed your back story, and it looks for for a speedy render with some nice textures for the armor, and really only the dust is distracting as it seems to have a hard edge when it should be more feathered, overall nothing too bad! I’ve always enjoyed walking tanks like this where the tracks are also feet, but I think you need to be careful design wise showing that those joints could indeed hold up such a massive structure without being weak points, in addition, I think adding more freedom of movement to the smaller cannons would aid in their goal of being tank killers - perhaps attaching smaller tank-sized turrets to the ‘knee’ of each of the legs, also with the crop view you chose it doesn’t allow the viewer to see the track’s “feet” to me at least would be interesting! Final note, there’s a few parts that might be a smidgen out of perspective, but what hurts it more is the lack of straight lines for the legs (as hideyoshi has called me on)

    Dekus - rendering wise there’s really nothing to report, with a good solid paint-over and some nice grit, so I won’t dwell on it too long, because the only thing I can knock are a few of the design elements you have chosen. A few things that rub me the wrong way is the end of the barrel. With the perspective you have chosen its hard to tell if that ridge is the center and there are two outer chambers, or if its asymmetrical. Having seen the render I know its two separate chambers, but a casual viewer would not and they might mistake it for being an error in perspective. Second, the guard railing around the turret almost make the tank look like a toy - or rather, it fights against the other design aspect of the piece and really damages the scale I think you are going for than again, there really isn’t any other indications of scale, but for that guard railing to be useful the person would have to be pretty big. Finally, with the barrel being such a large part of the design and it subsequently being a rail gun, It would have been nice to see an indication of the support structure needed to fire such a cannon. The united states navy has a ship on the drawing boards that has a rail gun, which is designed to fire a tungsten rod hundreds of miles, and to fill the capacitors that make this possible it has to divert all of its energy for propulsion into them - we’re talking about a nuclear reactor. With how small the turret is, I think you might have added a large armored - but interesting structure to the back and give it some indication of its purpose (storing huge amounts of energy) (see jim hatama’s tank)

    Jim Hatama - its a real shame that you either didn’t have time to pick up on some of our critique or weren't able to get back to your piece in regards to adjusting its scale, because quite frankly it had my vote if you had just shrunk down the people significantly. This is the style im trying to develop so I might currently be biased to it, but even disregarding that you have such a strong and unique design while still making it familiar. With how long the treads are it might have been nice to make them split (even though I have said I dislike the stereotypical 4 track tanks) --- seriously man, all you had to do was take out the “over sized people” layer X_X!

    Grenogs - I defiantly see where your inspiration came from on here, so I’ll try not to talk too much about the practicality of a side mounted forward facing gun because I respect the design elements you were respecting. However, I can say that as it is right now it just seems far too small. Between needing room for 2 engines, crew and munitions for that shotgun of a cannon to work - which is odd, because out of all the pieces here yours expressed scale better than all I can think of with the soldier, his shadow and the barbed wire - its unfortunate that it was taking it the wrong way! As for the rendering, since a large part of the design consists of tracks, I think this could have benefitted from a dive into some reference images and additional detail. You have the basics (wheels and tread) but they are put together with no indication of how they work (no interlocking joints, no suspension, no teeth, etc)

    MYSELF - as noted a dozen times, I am trying to render my submissions with a full background and composition, not because I feel I have God’s gift of being awesome in the field, but because I desperately need help, and the way I propose digging myself out of this ditch is by forcing myself to do them for these challenges. Trust me, I would LOVE to drop down a 30% grey, and go to town, as invention is what I love more than anything else, but that won’t cut it for the job market I am shooting for. I am quite proud of the tank’s design, and wish I didn’t have to mangle it up with everything else, including my first attempt at rendering snow and trees, bit it is what it is and I can guarantee you I am at least a smidgen better at it now than I was a week ago. Also, as noted I have no idea what everybody’s gamma is doing to this piece, as I can see all the shadowed detail really well (it was something I didn’t want to lose with the shadows) but I could see how if your monitor was off not seeing anything in the shadow would hurt the design. Here is a link of the stand alone tank with no environment and limited cast shadows and lighting http://legato895.deviantart.com/art/...ender-72361801 its sometimes hard navigating the critique field with everybody having their own styles trying to say what they think, but the bigger base I have the better, so I’d appreciate any critique you have to give me - seriously, as long as its constructive, tear me down!

    Dragonspit - the render is really simple, so all I can really say is keep on working on it, try more for value and shadow, right now its really flat. In terms of the design, a few areas look out of perspective, or stretched out (for instance the right rear support arm for the track is too visible, and you have two exhaust pipes that I think you lost perspective on and are rendered at the completely wrong angle) in terms of functionality this has a few things going for it, mainly the hideaway cannon which looks like the anti naval batteries of the same design, but the rest of the tank is weaker. The three treads are a good start, however they simply do not appear to be able to hold up the bulk of the tank and are spread too thin in addition to being too thin with almost no ground clearance. Also the window on top isn’t too inspiring for safety - the silver lining of this is the un-armored turret render you have above - If you would have made a full tank, rendered like that with a larger image size I think allot of this current version’s troubles would be behind you! Also where are the cruise missiles and what is the scale? Judging from the 50 cal this is really really small

    Hideyoshi - im usually a complete sucker for your work, but I think you were a little rushed on this one in particular design wise. As always your presentation is top notch, and you stylistic mix between line work and fully applied textures shines as always, so I’ll abandon nit picking those and say what I feel about the design! Ever since the hover apc round from a half a year ago or more, I have always had a bias against hover tanks - mainly because I see them floating around like a drunk hockey puck with very limited abilities to go up hills. To alleviate this, I try providing and demonstrating as many vectored thrust ports as I can, to allow micro adjustments in any direction needed. So while your tank looks like it could go into badass fast mode on a straight away, its hard to see how this were to turn, juke dodge and fire all while zipping around. Im splitting hairs here, and taking what is a design of fantasy into the real realm, but thats what I would consider my strong point and thus I value that opinion of mine over say “your lighting is wrong”! - quick random nitpick, the missile launcher is either angled, or out of perspective correct?

    :::rain::: - love how when we all went into varying states of length, you made yours wide - a tank design I hadn’t even considered. However while your render is decent (your lines are better imo so im glad you included both) I think you slightly lost perspective on the topic of “main battle tank” and instead traveled down the road of “mobile fortress” this problem would have been mitigated slightly had you included conventional turrets of some kind, to at least bring back its tank like nature, however as far as I can see, its a giant mobile bunker with biological weapon tanks, and for me thats not enough to get the second 50% of the grade

    Eelevation - with the thumbs you had posted, you actually had in my opinion set the bar higher for yourself than what you turned into your final, but regardless of that, this is what you submitted so this is what I’ll ramble about! To me this is kind of a mixed bag both in terms of rendering and design with about half of it catching my eye the right way and half the opposite. The right half of the tank’s render is vibrant, detailed and and nice, even with no cast shadows on the structure itself, but the left half is as if you were only 33% done instead of the right half’s 66% - this odd transition carries itself to the design elements, with a strong turret design and at least a serviceable core, but than it adds legs that can’t walk with no clear sign of how it would move, it looks more like a stationary gun, and the small elements of scale, while doing their job excellently, only confuse what is happening in my opinion.

    Trashy - I rather like this rendering, in an almost abstract way, but on the opposite side of the coin, if this is not what you were going for (and quite frankly I think industrial designs of the week should be about the design with good perspective work and angles) than I think you have some work to do in that regard. Design elements seem cramped, with the treads looking to be a static design element with no ability to move as they go into the frame itself. It looks like you have a small gun on the side, but it seems tacked on and while I love the angled weapon systems on the back of the turret I think its a little too hard to tell what kind of weapons they are - great suggestion of background however!

    IcyM - great render, great scale, great turret design and cannons! Now that I got the perfect stuff out of the way I can start on what I would change --- first of all, I looks like you adhered to your block model perfectly, and the reason I think this is based on one is because allot fo the angles you used are angles that are used in 3d modeling out of laziness. While this doesn’t hurt the turret, it appears as if you have almost completely neglected the tracks in every way as for rendering and tightening up. The point of a block model is really give you main forms (for example my tank was 6 cubes) but either when you drew this you chose to mimic a simple render for the tracks, or you chose to copy the model all they way to the grave! The plow angle on the front is also a slightly distracting design element that I think would have been better realized or even beneficial had the tracks extend all the way up to the front, but as is, it distributes the forms weight around in a way that I don’t like too well. Last and probably least, I am having a slight difficulty seeing how the turret can turn - right now it seems like it would hit the rear engine compartment, or like it is solid with the (even though it has a slight shadow)

    Form2function - you know what I think of this and have to say better than I can write out here, but knowing that you literally started and finished this in the last few hours I know things were not ideal by any means. As for the gamma, on my screen I have great definition, and it doesn’t look black at all, almost dark grey like “lead” from the crayon menu, so im not sure which of our monitors are messed up /o\

    D-Holme - after a seemingly never ending hour of writing up these critique im almost out of steam - but not quite! All I can really say is that I really wish you had chosen a perspective angle, as this has so much potential based on the top down, its almost all ruined when you flatten it down to the side. Design wise, watch out for ground clearance, especially with that lower pod and ladder! Love the asymmetrical layout it has, but again all advantages that you could have had in terms of uniqueness are ruined when you flatten it down to the side like this

    The rendering is flat, with no light source or cast shadows… so I guess what im saying is everything could have been remedied by a different pose, as I know you can do lighting and shadows - I assume you were just rushed!

    Curses… one more!!!

    Nutkin - *grumble grumble grumble* !!! Just when I thought I was done

    First off, I would say even if you had fully rendered it, this should have made pull due to how off it is from the topic, but since you had the determination to put this up, I will critique this without taking into regard the topic!

    For what it is, you do the job well of conveying a small, fast, light weight scout or skirmisher - this looks like a pack animal even without your description, so im glad you included it anyway. The render is basic, but conveys its simple shape fairly well.

    Design wise I would have liked to seen a more compact barrel, possibly running inside the top of the body with a loading or recoil mechanism sticking out from the back a bit, or the opposite, a full turret. Right now I think you need to devote the design to something that aims by moving its legs, or something that could scurry around in circles with the top turret constantly adjusting, firing and recoil being compensated for using its feet.

    Also, as a side note, the additional guns don’t really add much in my opinion. They don’t seem to have that great of a firing angle, and the two on the top are just kinda… there… and are pretty confusing

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  22. #15
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    Quote Originally Posted by yoitisi View Post
    Okay, time for some comments and notes oDaYWaLKeRo: Yours was one of those that at first I wasn't going to include in the poll, because it is rather sketchy still. Then again, the main shape is there and the design is clear. Shame you didn't put up some sort of description. Next time you'll have to work your entry out a little more with color and everything to make it to poll though.
    In fact, I was so suprised You are right it is nothing more than an initial sketch, but yet again; thanks. I hope next time I ll have more time.



    To All Participants: Wow! and I mean it. I still couldn't decide who's gonna get my vote (Apparently not me LOL)

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