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Thread: Althael's Sketchbook
December 16th, 2007 #1
Last edited by Althael; September 29th, 2014 at 09:52 PM.
Hide this ad by registering as a memberDecember 16th, 2007 #2
Dragon: good overall shape. Like the carriage of the wings (DnD ref?). I'm not too sure about the humanish 'smile'. Some of the musculature, particularly on the arms/forelegs, looks odd and lumpy.
On that note, two things I despise in dragon art are humanoid shoulders and oversized scales - particularly exaggerated, bulgy, 'pumpkin' shoulders and ventral 'belly' scales. No quadrupedal creatures, and few bidepal ones, have shoulders like that. If you look up some human and animal anatomy references and see how the deltoids attach to the skeleton you'll see how inappropriate those in your piece are. It's giving me a headache trying to imagine them interlocking with the chest, for instance. Which leads me to another, smaller point. It needs a chest.
Big, wide ventral scales. Only snakes have them, and they're an integral part of snake locomotion, i.e. slithering along without legs.
That was a bit more heated than I intended, but it's not personal. This kind of thing just gets to me. My strongest advice would be not to use Larry Elmore or similar artists for dragon refs.
On the rest of the scales: a commendable effort, but there are a few points that make me think you'd be better off leaving them out, or practising a lot. The birdlike strips on the lower limbs are good. I use them a lot myself. But IMO they extend up too far. Also, you seem to have added more, in strange places. Over the bulge of muscles, for example, particularly on the lower arm and on the 'wing shoulder'. The scales on the latter look strange and jarring, and in complete contrast to other scales on the neck and limbs, which don't seem to wrap around the forms at all. As a result they make the forms look flat, and feel like unthinking, mechanical make-work, just to fill in the empty spaces.
Nothing wrong with slimline dragons; but in this case the body, from the base of the neck to the tail, seems too slight for the large, thick limbs. They need a decent anchor point. I mentioned the chest, and I'd bulk up the pelvis and the base of the tail too.
Lastly, I think the left elbow-frill (it's left) interferes with the lines of the body. It's hard to see where it ends or attaches to.
Second pic: Whoa. That's odd. I dunno if I'd have as much to say about this, but I have a few comments.
Firstly, I detect a Tremors influence which is no bad thing. Ditto with the Warhammer 40,000 Tyranid feel around the ribcage, although it doesn't quite mesh with the rest of the smooth, cylindrical body. I don't know if the extendable frills would suit a burrowing creature, either. In my own eyes, of course.
You already know my views on pumpkin-shoulders, and an extra crit here would be that I have no idea how they attach to that featureless tube (no shoulder or pelvic complexes). And sorry, but it looks like it's wearing leg warmers or fingerless opera gloves or something...
The tentacle emerging from the chest (and the smaller tentacle emerging from that) aren't wrong in themselves, but I'mk not exactly sure what the point of it is.
Lastly, the way the body constantly emerges and re-emerges from the ground is slightly confusing; and the dynamics of that is at odds with the movement in the limbs, which look as if they're clutching the ground...
For the last two pics, I'm going to say what I think everyone else on this forum will say: study and draw the human figure, anatomy, face etc. Study, study, study; draw, draw, draw; then study and draw some more! And I'd add animals (including scaly lizards and crocs) and decent dinosaur reconstructions to that, too.
Last edited by Vermis; December 16th, 2007 at 08:01 PM.
December 16th, 2007 #3
So far so good...
Your characters look a little stiff though...
maybe do some life drawings to correct that...
Keep it going....
May 23rd, 2008 #4
Should have at least replied to your comments months ago before I stopped going around here.
Aye, even if I'm stupidly late:
Yeah, it's DnD based dragon. It is the bronze dragon if I remember correctly.
The humanish smile, well, it's mostly since dragons are evolved lizard and very intelligent, they would at least developped some kind of facial expression to communicate. But hey, it do have a chest.. hidden.. somewhere. I think.
But yeah, anatomy is something I really need to work on.
While you are right on the ventral scales, dragons in ancient myth, at least some, were originally big snakes, as far as I remember. So I guess that they never got off even if dragons changed a lot. Otherwise, we could simply say that they are an additional 'pieces of protection' to the more vulnerable place of the creature. After all, dragons need a lot of protections.
Not really sure why I made the scales so random at this time either, especially with the almost fish-like scales on its tail.
About the second picture: Randomness.. what can I say more ?
Yes, that is something that I should really do.
Something else that I should really do... stop telling myself to do things but instead to actually do them.
I haven't drawn a lot lately.. heck, I almost stopped.
But at least, I started school again, so it gives me a reason to draw again.
Here's some stuff.. but that damned scanner is too small for the sheets I use and work.. very weird.
All three are unfinished.
May 23rd, 2008 #5
Hi, relly nice drawing, nice shading, but you should also try some realistic stuff, have you heard of anrew loomis? he wrote some incredible books wich you can get here www.fineart.sk i recommend you study them, starting with "succesfull drawing".
Keep your motivation up!, Jesus bless you.
November 15th, 2008 #6
Ok.. second try.
Two small studies this time.
November 15th, 2008 #7
November 15th, 2008 #8Dragoon
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I love your conceptual pieces, the head with legs has some sexy rendering. I would suggest practicing with your realistic stuff though, especially your faces, as right now they look very 2d instead of the 3d planes that they are.
November 16th, 2008 #9
Though, with pretty much everything that is 'realistic', I would need practice. Something I have never really done before... I'm realising how I've been in late all this time. Well, better late than never.
Took a picture, lined it and painted it in photoshop. I could have tried to draw the face too, but it was already hard enough. Using the picture as reference and started to place color on it to realise something... I had no freaking clue what I was doing !
To make it short, after 1h30-2h, I got that:
Horrible experience, but I think I've learned from it.
November 16th, 2008 #10
Using references, for most.
November 16th, 2008 #11
November 17th, 2008 #12
Vermis: Sure will !
Used some references for a couple of figures.
For the heads, no reference this time.
November 18th, 2008 #13
Bird/Spider mix for the DSG.
November 18th, 2008 #14
love the bird spider. i think you are stronger at critters. keep it up. dont let that sketchbook leave your side. : ) i should dust mine off sometime.
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November 22nd, 2008 #15
Random human sketch and something to change my avatar and to practise painting a bit at the same time.
Last edited by Althael; November 23rd, 2008 at 04:32 PM.
November 23rd, 2008 #16
December 13th, 2008 #17
Alterned version of some animals and random creatures.
December 13th, 2008 #18
February 23rd, 2009 #19
Long time no post..
February 23rd, 2009 #20
March 1st, 2009 #21
Janos; I sure do, and hate it at the same time, eh, how ironic.
Dragons' studies is something I haven't done for a long time... something I'll have to do again.
Thanks for the comment.
I was browsing the forum and I found this:
Here's the first assignment; made it twice for the fun of it. I'm gonna take some more assignment of it, that's for sure.
March 1st, 2009 #22
Here's a WIP for this week's C.O.W.
Might change it... not sure.
May 3rd, 2009 #23
The bringer of storm.
June 7th, 2009 #24
September 25th, 2009 #25
Random creature concept; skull study; random dragons and snake head study then some derivations.
All ink on paper and the dragon head: photoshop.
September 25th, 2009 #26
November 10th, 2012 #27
Been a long time... it has been way too long.
November 10th, 2012 #28
Some clouds study.
January 13th, 2013 #29
January 13th, 2013 #30