Grenade concepts for a game mod i'm working on. "G.P." is the name of one of the teams. This is a grenade concept for the "UPM" player (enemy of the GP).
Second pic is a 15-20 minute digipainting I did before going to work. The flame was painted from a reference... the smoke was testing a new brush, and the candle was just with default brushes. Trying to paint elements more, building up ultimately to water I think. Constructive criticism very much appreciated.
An environment painting. About an hour and a half. Practicing "underwater" concepts. Or rather murky swamp like water.
Edit: Constructive crit on this one (or really any pic) would be really appreciated. It's just I think this concept could also be looked at as it being outside and above surface, just in a foggy location... It's MEANT to look like it's underwater in a murky pool, and I really want to know how to set that idea in stone without it being raped by misinterpretation. >_> Any help would be awesome, thankee-sai.
Hello Dreln, first off thank you for the constructive criticism. I'll try to make it look better. I'm just wondering if making the contrasts sharper in the lavalamp swamp pic would be a good thing... I want to set the idea in stone that this is underwater, and have a feeling making the contrasts sharper would take away the murkiness and make it look even more like it's above surface?