A bit more on the WIP. Pretty much my little pet project to relax when I have a chance at night lol.
But anyways, biiiig change with the background. Realized the background was kind of chaotic. Couldn't really decipher any of the forms and it drew a lot of attention.
So some more experimenting and came up with this so far. Thinking of ditching the bridge. Though the whole scene is sort of developing into a sky based scene, no ground lol.
I guess first a bit more on the WIP though that was pretty much halted by some experimentation with a webtoon comic format. Which is just a reaaaaally long comic vertically.
Then some random little screens of bits and pieces I captured mid-process for once.
Then here's my first little page experimenting with this webtoon long comic format.
Yerp, but thats about it for now. This new format I've found the hardest thing is keeping it consistent but at the same time I keep trying to push things further. But if I push certain aspects further then it doesn't look like the rest of the comic. So trying to simplify things (hopefully without appearing overly anime'ish) so I can work in color more without losing consistency, because thats fun and I've never done it.
Last edited by JFierce; January 1st, 2012 at 03:00 PM.
Nothing too big. Just a little joke with text capture from a segment of the next page WIP. The more you do comics the more you realize how long it's going to take to get even a sliver of your story out.
There's a trifecta for comics I'm starting to realize. Story, Art, Layout.
Get too caught up in just getting the story out the art and layout sucks
Get too caught up in the art you forget about the story and layout
Get too caught up in the layout you forget how hard it is to make the art and how things make sense with the story.
Also the more I do the more it bugs me about using too much outline. I don't want it to be too cartoony, but at the same time want things consistent.
@Kuddlekins - Thanks! Actually I did need a kick to do more life drawings, got caught up with only the comic that didn't want to spend time on other stuff. But I did some anyways. Going to try to add some with every page I do.
But anyways feel like I learned a bit in the time it's took to finish this page. It's ironic because I had to add spacing and add and remove panels for this one to keep the transitions making sense. Hopefully worked. Though it's funny how different some of the panels are. Hopefully they register ok though.
Before that though some doodles and captures.
Then a couple of household items.
This bowl was rather hard as it was in a very dark room with a lamp in the distance. Never dealt with values that dark before.
The shoe, that was an experience. Those laces were ridiculous to try to get right. Had to stop at that point because the sun was going down and the lighting was changing completely. The original lighting was also new to me since there was a window behind me cracked and a window fully open to the left I believe. Was difficult because this was the opposite in that it was white dirty shoes and capturing light values the right way was also hard.
Then finally my 2nd page.
Welp that's it for now.
Last edited by JFierce; January 1st, 2012 at 03:28 PM.
Just wanted to say Thaaaank youuuu!
The sizing was one thing that was bugging me a lot. I'm on a decently high resolution screen so it's not that big to me. But I basically snatched another webtoons size format. So I didn't even think about how they draw the content in the comic itself compared to me which they draw a lot of smaller panels.
Resized my pages by about 200 pixels in width. Which affected the height a bit. Hopefully it's not too big right now.
I don't like making a post without new art to show. But at the very least I came across earlier today old drawings of mine before I came to CA.org years ago. Even had an old comic page I did ages ago ironically.
It's always fun to show comparison from just starting out to recent stuff.
About the outlines:
Most of the time outlines stay when shading can't clearly define the drawing. I did try drawing a long time with outlines, making them more appealing by switching their color and make the render fitting with the outlines. However as soon as your render is as intensive and interacting with your outlines, you know that you don't need them anymore.
What I try to say is, outlines (the visual outlines you're not going to remove) only needed as long as you're not going to render the scene, or use them as render by themself (like in american comics like the dark tower). For any other use, they're not existing to leave you with less work, but more like an ornament.
Yeah, outlines are the current thing I'm trying to phase out and not rely on as much as I can. But it depends on the panel. Close ups I try to have little outline recently. But getting rid of outlines for a comic entirely is not likely and yeah they'll be I guess ornamental in a sense lol.
Well tried some new stuff here and there on this page. Some results I like
Others not so much. I think the panel that bugs me the most is the eyes.
I got some rendering in parts right but didn't get to stress the exagerration
without making it cartoony. But not going to freak over every imperfection or I won't make it anywhere with this comic.
Anyways, grabbed a bunch of screencaptures of mid process figure I'll throw them in there for the heck of it. Trying to use a grid and such to get perspective right now, then build up as I go. Then realized the big importance of highlights and using them sparingly in some panels.
Also trying to figure out how to get skin tone a bit more than just 2 peachy colors blended. Thats when I came across something Coro's teacher told him. Which is you paint in value, color isn't as high on priority. So trying to check by making it grayscale when in the middle of something to check.
Realized how long it took me to compile and post everything last time with all the files and junk. Figure I'll post little studies and such I do every here and there instead of stacking a ton up and it taking god knows how long to upload.
The eyes in my last page bugged me a lot, and despite trying to make them exaggerated on purpose it didn't turn out right.
So when you find something not up to par, do a study. The colors were a complete bitch to figure out. But fun I guess.
THat eye looks great. The pupil is too small though - not sure if that's on purpose, but I think it is overall drawn too realistic in order to make the pupil look like it is supposed to be unfitting. As for the eyeball you should think more of a sphere behind the lids when shading it.
Once again don't like to post without a picture so I'll just add a little panel (though it's a lot smaller than this) as an excuse because this has actually be bugging me since you bring it up BlackSpot.
This pictures perspective was bugging me though, was trying to make it dynamic with a curvy perspective but realized I have no clue how to do that. So not sure how it looks, but anyways....
Thanks! Yeah what's weird is I actually did enlarge the eye once, but it wasn't enough, I think the lower lid was open wider than the reference. Thanks for pointing it out though will try to fix it in my spare time
First off thanks
But I have to ask, and I'll be honest is my new comic worse or better?
Because this is one thing that's bugged me while doing this.
I have this stigma that I see a lot of people's sketchbooks where they use their tablet
and they end up lowering their skills. This new comic originally
was just an experiment but I liked the way it was going and thought I could push it
further and actually learn more from it basically.
The biggest issue is that it's unorthodox.
The old comic was standard. Big focus on outlines, black and white just value, set square panels. This new one however I was learning to basically use the tablet and I wanted to take a different approach because I figured I would learn the most from heading out of my comfort zone.
Old comic style
- Focus on outlines
- Black and White, just Values
- Set Square work space
- Pretty standard for comics.
New Comic Style
- Trying to not focus on outlines
- Not just Value, first time working with Hue, Saturation, Chroma etc
- Open work space, very weird layout not just square boxes
- Not standard at all for comics haha.
Though I do feel like this new one while experimenting to learn I've lost the focus of a set method because of the experimentation, one set of panels is very different from another lol. Before I had a set of squares, text bubbles I printed it out, used a pencil to draw it, focused solely on the outlines first then focused on adding simple values instead of the opposite.
I'm conflicted, go back to the set format which was probably better for a regular comic or keep pushing with the new one and hope for improvement and make something a bit unique. (New one is more fun though.)