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Thread: TEH happy place
December 1st, 2007 #1
TEH happy place
gonna try keeping up a sketchbook here.
because its more fun if you can show your stuff to people comments welcome.
Last edited by ashess; December 7th, 2007 at 03:12 PM.
Hide this ad by registering as a memberDecember 1st, 2007 #2
1 more. from ref. looking at cloth texture here
December 9th, 2007 #3
just posting now and then in hope some grand master of drawing will take a look in on my drawings and give me those golden tips that get me to a next level
December 18th, 2007 #4
alright, Im gonna play along with blinkythemouse's radical new mentoring thread:
altough hes got no room for me he said he's willing to stop by here and give comments if hes time allows. so, yay!
the assignment is to design a rogue knight. first step is to gather research images. I've started with the more obvious, and tried to branch out from there. here's what I got:
December 18th, 2007 #5
December 18th, 2007 #6
hi voraz! thanks for stopping by.
no, I didnt use ref for the first 1 (did for 2nd, third is from life)..
now that you mention it, I should have another look at it. I know I had a bit of trouble with the torso/ thighs the first time around too.
December 19th, 2007 #7
its good to see you got your jucies flowing with loads of reference. but this is a mistake ive made alot and often still make. youve got simply too much reference. and much of it is not applicable. the lego dude? the kids in costumes? the coffins with vampires? much alot of the reference looks good but loads of it is just gonna get in the way of your thoughts and muddle you up.
cut this list down to 15-20 pieces of reference. only the best stuff. i understand that youre not sure whether you want this dude to ride a horse, bear, elephant, camel or moose or something. but get more specific. think a bit more about this character. wheres he gonna live? and based on that, what animals are in the climate that he could ride? although youre only supposed to look at reference now i will allow looking at animal reference in the sketching phase so that youve got proper anatomy for them. otherwise, try and decide on an animal now and study that. itll help your final piece to focus a little more now.
sometimes loads of reference is great tho, it keeps your mind going in loads of directions, but i feel alot of this reference is either repetitive, or useless (a little girl sitting in a dress?). these images wont help your ideas. if you want alot of reference, make sure its heavily varied and really good/inspirational. once you get 20 pieces of reference, if you want to add more make sure its something you are completely in love with. and if you love that, toss something else in the pile out that you dont love. otherwise you simply cant keep track of all this stuff in your head.
but good job dude! now start drawing!
December 19th, 2007 #8
thanks for stopping by blinky!
and so soon too.
I admit that I hadnt tought on the character at all yet. I've made a choice; I'm edging toward desert, though I've kept the wave. I would like to have a little metal in the uotfit, but mosly leather and cloth.
As much as I'm tempted to stay with a horse as a mount.. Ive decided to go for a dog. I draw too many horses as is
I love the animal harnasss ^^ gonna put some work into that I think. and then dog anatomy. thought I'd like it to be a striped dog; like the kitten picture.
December 19th, 2007 #9
The first one is pretty nice! I like the idea a lot I'm looking forward to what you'll come up with in the character design workshop! Its really hard to make a good comment when there is only two drawings to comment on. I hope you understand the lack of criticism
December 19th, 2007 #10
thanks guilemo. I'd post more. but the things I've made lately just dont seem worth the trouble of uploading. not so much bad as.. uninspired. well, that and bad i guess Oo.
only the assignment. I started out with the kitty armor. I really like the segmented feel of it. trying to get the gold to actually shine.
December 19th, 2007 #11
sorry for not stating this sooner, but ive decided fully, i would prefer if you study the design of that armour more then rendering its material. we'll cover stuff like that later but a believable black and white character is way better then a wonderfully rendered meaningless cliche.
its a pretty good start on that study, but i can tell you dont have a load of knowledge about how that object is reflecting light and its surroundings, which is totally fine, its complicated. but right now i dont want you to worry about colour too much. maybe when we come to the refinement stage but for now, dont worry about it. turn that image to black and while to help yourself ignore the colour information and show you just the form.
check out my post in the mentor thread for more info, good progress tho! keep it up and i might be able to bring you in sooner then later since ive heard nothing from the other dude. but youll have to earn that seat! keep goin!
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December 20th, 2007 #12
not a problem. I wanted to look at the structure anywya. and the colors did distract. I got a little caught up rendering the chainmail, but I hope thats ok
December 20th, 2007 #13
looks good! keep goin