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this is my first post, I spent about a day and a half working on this, it is my first painting with a background, and it probaably shows all of my inexperience, and i know the problems with compostition but if there are any awesome artists who can give me feedback I would be eternally grateful. I know that the only way to get better is to paint so I work hard every day. I will post a sketchbook with my life drawing stuff and loose sketches also.
edit- the piece I posted had horrible compostition so I took it down
Last edited by Lynus; December 1st, 2007 at 12:26 AM.
Hi! Welcome to CA!
Now, for the nitty gritty - I'll post my initial impresssions and allow others with MUCH more experience do their thang.
First of all, the background looks much fuzzier than the characters - the characters do not look like they are a part of the entire environment. If you get my meaning.
Another thing - all the action is moving to the left. And takes place at the bottom of the piece so from the center to the right there's really nothing to create a balance.
With that, the rhythm or flow of the piece is lacking and so your eye just doesn't "travel". Which of these characters should be the central focus? What story are you trying to tell with this picture?
So, with that - is all I've got.
doh, you kinda confirmed what I knew already. thnx though, it helps to hear it from someone else, I was thinking about putting a chandelier or another soldier up the stairs
the story kinda looks like the knight in gold is fighting his way up the stares to the bad guy in the shadow. am i right ??? if so, for an idea, instead of adding a chandalear, why not change the view more so up the stares, as if someones looking up the stares from the left side of the stares, this way the main focus is imedieatly on the knight, and focusing up to the bad guy. and i think it would look better if the scary guy ontop the stares were in more of a "allright hes almost here im ready to pull his hair" mood instead of "come on man, i have to home in twenty mins to do laundry or mammas gonna hurt me" mood. other than that and what was already mentiond i like it, it reminds me of F.F.T.
The biggest problem, the thing that's really holding this back is communication. All over the board, it's a real chore to figure out what's going on.
Overall Composition: For some reason I'd rather hover my eyes over the orange patch on the wall than the characters. There's so much dead space with the characters crammed to the edge it's hard on the eyes.
Scene: At first it looked like a party of people looking over the stairs, then I realized that the golden guy is against the rest. Why did it take me so long? Because the blood is so faint on goldy's sword and the blood on the bad guy is going in an opposite direction.
Bad guy: The only thing that makes him bad is his black armor, but he looks like a wuss. Two little red eyes that are looking up almost innocently, his arms set to his sides like he's a little child that's bored.
I think top to bottom you need to redo this and really think about how to construct it. Who's important? Who isn't? Who's the strongest? Who's the weakest? Who's afraid of who? You have to think about these things and then think about ways to achieve them. It always helps to make sure that key elements (blood) are represented clearly (bright and reads well, in correct direction)
lol bri, rhine, you two are so right about everythign you said. I totally agree. Also, your comments had me laughing on the floor, concerning the guy on the top of the stairs. He might as well be playing tetris or doing a crossword puzzle so, i probably can't salvage the image but i learned a lot, and maybe you might be interested in seeing it cropped down.
also , i uploaded the other paintings I've done this week. I really tried to be disciplined and work hard to improve my art outside of class.[IMG][/IMG]
Hmm anatomy, composition, and lighting are you main problems here, and then there is colour as well!
Your anatomy isn't awful (needs lots of work though ) But movement is a problem (your hero looks like he is about to start an attack, not finishing one)
You knowledge of armour needs to studied (even if your are making it up) you have to see how it gets put together (which bit goes over which)
Lighting and composition are really dragging this down - at the moment the top 2/3 of this pic are pointless. It's just empty space for a shadowy, bored looking figure. All your action is in the bottom 1/3.
You have light coming in on the top 2/3 of the pic but its not affecting the bottom 1/3 at all.
I'd stop doing colour and work up a black and white version - thinking about light, form and action (directing the viewers eye to where you want them to look)
Here are your figures (mainly untouched) repositioned in the same frame, roughed up in b/w to show you.
Hope this gets your mind working.
holy crap thats amazing. I'm speechless, thank you so much for taking the time do show me, I appreciate it so much bro! very inspiring. I'm goign to take your advice and work everything out in grayscale first, then you you get the lighting, then you can put in the colors last right?
oh one question, when i do it in grayscale, how do i add the colors to black in photoshop, just colorize it right?
Depends on your method of painting - you can do a grayscale, then colour it.
Or you use the grayscale as your light/form information (basically a b/w rough) , then you start to paint using the b/w rough as a guide.
Regardless if you get your 'values' right then everything should work. Though it depends on far you want to take the rough (to a finished level, or just a rough), as sometimes the actual painting can spawn really interesting things.
cool, thanks for taking the time to answer , btw i want to thank you but I don't know how, I'm a noob
'Thanks' button in the bottom right hand corner of the persons post ....maybe if a get 100 thanks I get a free soda? who knows
or I take paypal (just kidding)
hehe, hopefully I got you a little closer to your free soda personally, i enjoy root beer