Sketchbook: Novbert's Sketchbook or How I Learned to Stop Worrying and Love to Draw - Page 9
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Thread: Novbert's Sketchbook or How I Learned to Stop Worrying and Love to Draw

  1. #241
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    ChoW is the abbreviation of 'Character of the Week', the weekly character desing challenge of Conceptart. If you don't know it you're highly recommended to check it out. Click here.

    also some update on my golem sketch:



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  2. #242
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    "Try again, fail again,
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  3. #243
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    this guy is finished



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  4. #244
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    Smile

    You seem to give sound advice I’ve just started in my membership and posted very little I would be pleased if you could give me advise on digital work what do people like to see in digital portfolios ect

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  5. #245
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    sketch for my girlfriend
    'Fallen Angel'

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    Samuel Beckett
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  6. #246
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    Good stuff. Like your Golam and the fallen angel pic is pretty sweet. Keep them coming.

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  7. #247
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    Really cool sketchbook man, I really love this last mech you did, awesome job on it!

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  8. #248
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    Hey ya, thanks for dropping by. I'm having a hard time with dynamic and complex poses which I'm covering up with nice brushwork and pretty colours :p Need to do more gestural stuff.

    Tuner people, not Turner.

    A mind that wanders so much, it brings back souvenirs.

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  9. #249
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    Mitze, LordVenom: Thanks, folks!

    Some referenced studies:

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  10. #250
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    Great studies man, i really like the last one with Ripley What kind of brush did u use there?

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  11. #251
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    Wooot! you recognized Ripley!! Basically I used a standard round brush with opacity and/or flow set to pressure, roundness tuned down to around 10% and angle jitter set to initial direction. Once I've established the flats I did some sublte smudging here and there with a textured smudge brush and I added some glow to the hard-lit parts with an airbrush. It was almost two hours. Really great excercise though - working almost exclusively with a limited set of flat colors. Forces you to focus on important stuff and not on unimportant detail.

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  12. #252
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    A hard round brush kocka formajunak tunik es az zavart emg egy kicsit i guess And come on who wouldn't recognize Ripley?

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  13. #253
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    A hard round brush kocka formajunak tunik es az zavart emg egy kicsit i guess
    Igazából ha eléggé összenyomod a brusht, mármint lecsavarod a roundnesst, akkor kábé tökmindegy, hogy kör vagy négyszög. A képen 12% roundnesses brusht használtam 5%-os spacinggel.

    And come on who wouldn't recognize Ripley?
    My girlfriend

    And here comes the daily those of thumbnails:



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  14. #254
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    Some good stuff here. The latest batch of studies look nice. You did well capturing the the likeness of Ripley without getting too detailed. I am a fan of that kind of impressionistic simple style. Conveying so much with a few simple brush strokes takes a lot of skill.

    I think you could work on adding some more feeling of depth. The golem piece for example is nice but looks kind of flat. You could push and reduce the saturation of colours, level of details, and the hardness of edges to create a better illusion of depth. Some also find it interesting to incorporate photographic effects like depth of field, motion blur and so on.

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  15. #255
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    Bergulf: Thanks for stopping by, man. That Ripley piece was in fact very hard to accomplish. I found that it takes great patience to make an image look like it was made by just "a few simple brush strokes".
    Also thanks for the comment on depth. That's a real pain in the ass for me. I guess I should do more environments - but they are soooo boring . I guess I'll try to put my character into enviros

    Chow piece here. Jeez I've spent more time on it than ever. Got far far away from the original sketch, but I really enjoyed adding storytelling elements to the pic. Hope you like it



    some wips:



    Last edited by Novbert; March 22nd, 2010 at 03:48 AM.
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  16. #256
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    finished version and some new thumbs





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  17. #257
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    Thank's for explaining me earlier about the CHOW, I was not following that subject till now, I have to say it is a very interesting contest going on there, great works and ideas could be seen there. The only thing that I would mind is a limited time to finish the work, which would make me panic and not finish the subject on time.
    I voted for your last work there the CA Ink, I hope it will mean something in the end results.
    What I find a little confusing on the painting is that it is too dark. The lower part of the painting is too dark, the road, her boots, and the weapon in her hand is all black-ish and I can not discern one from the other, but hey, it could be my monitor settings again.
    Anyway, great, great updates.

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  18. #258
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    I have to say it is a very interesting contest going on there, great works and ideas could be seen there. The only thing that I would mind is a limited time to finish the work, which would make me panic and not finish the subject on time.
    Man, I have to say it's really not that stressful. I'd say that it only makes you learn how to manage your time and use it in the most efficient way. Thanks for the vote. About the darkness of the lower part: No one has mentioned it before and I checked the pic on three different screens. I'd say it's your monitor settings (which you should keep an eye on, 'cause if they are not right others will see a totally different version of your pics too.)

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  19. #259
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    Hey. Your work's coming along nicely. One suggestion, try to start your digital paintings on a mid-grey background and work in a slightly darker tone, it's much easier to distinguish tones and deepen the dark areas than it is to go and find detail in pitch black. Just a thought.

    Keep posting, i'd like to see where your work goes!

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  20. #260
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    Love the progress you made from thumbnail to the lady with the bots. The anatomy of the legs is a bit off. I know the foreshortening distorts a bit but her left leg is a bit to big, and the position is kinda off as well, the inner muscles of the leg work a bit different. Oh and i'm not quite sure about this one but watch balance, she seems a bit like she is tipping forward.

    I really like how you work with your thumbnails!

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  21. #261
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    The Flying Dutchman: Thanks for the tips, man!
    LordVenom: Well, I guess I worked way too much on that pic so I couldn't realize how bad those legs turned out. As I checked back I realized that the original orientation of the foot was different. About the balance issue: many of you have pointed it out. My idea was that he is leaning against that red guy on the left. Apparently I didn't manage to communicate this idea properly.
    And a Robin Hood wip



    Last edited by Novbert; March 29th, 2010 at 04:27 AM.
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  22. #262
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    back to the good old dragon project. Now I'll finish this fella'

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  23. #263
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    Cool dragon thumbnails, i wanna see a more finished version.

    Hu aprilisban meg semmi post, nyomjal ra egy kicsit

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  24. #264
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    I like this latest process...keep pushing it. Try to cut back into your silhouettes though, eliminate some of the less necessary square edges.

    ...and...UPDATE..

    PS damn...I know I meant to comment on that CHOW, but I see I forgot. You followed through from start to finish on your initial silhouette, but at no time did you correct the basic problems of her anatomy...why? Her hip joints are mismatched, and her closer leg, which is probably the most striking part of the composition (being one big bright patch) has no structure at all to it...its like one big roll of fat. Hmm...sorry, I know that sounds harsh, but you probably should have 1. gone to some value studies after the thumbnail stage (its the best way to analyze your composition) and 2. sketched in an idea of the structure underlying the shapes, perhaps even as a precursor to developing the values. Definitely you want to clear up any proportional errors before getting to far into the rendering process or adding tons of details. That being said...I know how the CHOW induces panic...LOL

    Ripley looks real good. Excellent clear use of simple brushstrokes and strong value contrasts. The clarity of the strokes and the composition is what makes it so easy to recognize, even though you didn't go into great detail. This is the kind of thing you should strive for to achieve success in an image.

    Last edited by BludHund; May 2nd, 2010 at 09:45 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
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  25. #265
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    Lordvenom: Hát ja, az április kimaradt, de csak hogy most újult erővel térhessek vissza
    Bludhund: Thanks for the crit man. Yeah, CHOW includes panic and worse - I guess I'll keep away from it for a while. About the anatomy issues you mentioned - well I guess I was just satisfied with the anatomy looking 'good enough' and I've never really checked her proportions nor the structure. I'll try not to forget it next time.

    Some warming up thumbs for today and a random doodle

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  26. #266
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    Hola! Welcome back. Great warmup.

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  27. #267
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    Recent stuff:

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  28. #268
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    Hello, hello. I see that you have been busy lately. You posted a large collection of your latest work and that proves that you are a real hard working artist. I have nothing to crit, except maybe what other already said before is that you go sometimes in more details on some of your paintings. Take care, and keep posting.

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  29. #269
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    LtPlissken: Thanks for the support, man - I'll try to handle that detail issue.

    Master study for today: Marko Djudjevic - Mephisto

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  30. #270
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    uptade (final)

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