As you all probably know, the new stuff is on the last page!
As you all probably know, the new stuff is on the last page!
Last edited by Novbert; February 16th, 2011 at 11:43 AM.
images moved from first post:
Some new images.
I decided to study the human body and gestures, and I also decided to draw something every day. I used posemaniacs as reference for these studies.
I hope you like them.
Last edited by Novbert; April 14th, 2008 at 06:07 PM.
Last edited by Novbert; December 22nd, 2007 at 05:54 PM.
Concept: Xarotonga (a.k.a. Santahead Treehugger)
This peaceful parasite – inhabitant of the sultry tropical forrests of Aldebaran-V – spends virtually all of its life on the same wuawu tree sucking the sweet sap of the tree. The Xarotonga - or as the human astronauts who discovered this weird creature named it after its special body shape: Santahead Treehugger – is an all-female species reproduces via parthenogenesis two or three times a year with each litter containing 1-2 pups.The feet of newborn Xaratongas are very well-developed and strong, so they can easily climb off the tree and take long distances in order to find a suitable, vigorous wuawu tree to live on. Once the little Xarotonga finds that tree, she climbs up on it, gnaws through the thick bark of the tree with her modified mouth and starts to feed. As Xarotonga never leaves its chosen tree the muscles of her legs atrophy gradually.
Xarotonga has a unique defensive mechanism against carnivores: it’s her frightening screams. Her apple-sized lidless eye scans her sorrundings constantly and if she sees a potential enemy approaching, she makes a terribly loud high frequency sound with her large, yellow, mouth-shaped organ on her back. How this sound takes effect is not yet known, but the fact is that fearful panic takes hold of every living who hear it.
Xarotonga is the totem animal of the local Vokioki tribe. In their language the name ‘Xarotonga’ means: ‘The One Whose Screams Make Your Blood Freeze’
hey, if you've only been drawing for two months...this is really good.
Sketch book \/ \/ \/ \/ : p
The Gabblemancer Abides!
The shading is incredible, and you've got a lot of talent. Just keep practicing anatomy, I'd say you should get yourself a good anatomy book from any near bookstore or library, or perhaps go searching on the internet for Bridgeman or Andrew Loomis, who are very good in explaining everything.
I saw some mistakes in the face of Jessica Alba in the Sin City drawing (Have the video right beside me at the moment), but that's, as I said, only in the areas of the face, and such mistakes can easily be repaired. Your digital art is very good also, I'd say keep that up! =) The head of the woman in your very first drawing is maybe a little too big, but I am not sure.
Also, drawing from life is the best way to learn anatomy and other things to draw.
Success, and I can say this is a great way to start yer journey!
Thanks for the kind words on my sketchbook. You've got some good work here too. The digital paintings especialy are really high quality.
So far as a crit, the first figures feel, not so much flat, but wispy, and lacking structure. The second group are stronger, if a bit clunky. You know who would be good to look up? Giacommetti, when he wasn't doing abstract art was an excellent draftsman. Try and find some of his drawings. Also, I never heard of posemaniacs. Could you post a link?
The black and white figure has much finer proportions then your sketch work, and has a great softness to her. You might take certain areas and sharpen the edges a bit - like the wrinkles and such in her shirt, and a bit of the background. It looks a little hazy.
The green parasite has great colors, but it's kinda confusing. It's back looks like a big pair of lips, so I wasn't sure what I was looking at, at first. Maybe make it's outline crisper, and make the color scheme of it a little more different from the tree? Also, refining, detailing, and sharpening up it's limbs will make it clearer that they are limbs, and not some weird veins from the tree.
Long time no updates, huh?
Well, thanx for the comments, folks
Kai Black: here you go ;-)
MikeHamlett: Thanks, man
Morthrong Eterech: Thanks. I know that I have to learn a lot about anathomy. I'll try to focus on this.
TASmith: Thx for the comments and the Giacometti tip. I'll check that guy's works if I have some time.
So I finally bought an A5 size Wacom Bamboo Fun, and it's really fun to use. The only thing that bothers me is that photoshop keeps crashing every time I try to use it and I don't know the reason (It only happens in RGB mode sometimes). If anybody has troubleshooting tips, well... just tell me.
As I had the appropriate device, I decided to draw even more often than before. I also decided to create assignments for myself. The first one is: "Portrait drawing". I know that it's not really for beginners like me, but... well I really like to draw portraits.
So my current purpose is to draw 100 portraits. I don't really want to get too detailed, I only want to practice the use of my tablet and I want to develop my own working method. I also want to get familiar with the softwares I use - PS, Sketchbook pro, Artrage, etc. Unfortunately I don't have too much time, so I'm not likely to be able to draw more than ten images weekly, but I guess it will be enough.
So here are the pictures from the last week.
C&C are apreciated
Last edited by Novbert; January 17th, 2008 at 02:30 PM.
The next portrait.
I spent almost 3 hours with it - after the first try wich turned out to be terrible so I started it all over again.
Hope ya like it
7 ready, 93 more to go
How long do you spend on those posemaniac studies? They are really good
meeps: I spent approximately one hour on each study.
Though I might recommend using a little more texture for skin, soft brushes work well but getting some good custom made brushes for texture will help speed you up in rendering and make a portrait more interesting. (Blah I'm not at the level to be saying this but hey I hope it helps)
the next one hour sketchy drawn today (actually it was one and a quarter an hour)
These are very good so far. It's glad to see someone very motivated and the results show in such a short amount of time. I have to agree that drawing from life is the best way to go since you can understand more your objects and form in that way. Having said that, your 100 portrait sounds as a good idea but you will get more out of it if you do self portraits in the mirror. Just look at the sketchbook of OBLIO and see how much he improved doing those, or also at the famous 1000 self portraits that Android Jones did. Just a suggestion, hope you keep it up.
If you're working from refs, then you're off to a great start!
Part of doing portrait studies is not simply to emulate what you seeing (that is important), but to analyze a variety of things before your tablet pen ever touches the wacom surface.
If you're attempting a straight black and white piece, think about white and black in terms of defining volumes rather than 2d shapes. For instance, instead of throwing black and white together arbitrarily, how can you control each in order to define 3d shapes and surfaces? You can certainly do more than make some black squiggles with some white thrown over the top. Try laying out very solid blocks of black first, and really define your lightest and darkest areas. This helps you understand how light and shadow are creating a 3d map on the the object (in this case, the human face). Ask yourself, then, if what you're doing now is achieving an analytical and systematic approach to completing a portrait. If doing these 100 portraits is going to be a learning experience, make sure you do the proper analysis prior to starting each painting, to really understand why you're putting down one tone instead of the other.
I hope that helps!
Thanks for the advise Odin. But there is one thing I don't understand: What's so wrong about working from refs?
Anyway, currently I'm trying to develop a working method so I appreciate all advices.
I said before, that I won't go too detailed at this early but I couldn't help myself so... well, the result can be seen below.
There is the image after two hours of work (jeez, am I that slow?!?)
And here it is after one more hour:
I'd call this WIP though I don't know wheter I'll work more on this or not
I can see some problems regarding proportions in some of the sketches, but you handle light quite well, something i have a lot of problem with. Very nice work, please keep posting.
I consider it a challenge before the whole human race, and I ain't gonna lose.
Careful now, I never said that working from refs was a bad thing. In fact, its probably one of the best ways for an artist to improve.
It looks like you've made some progress. Try using a diamond (I use the diamond quite a bit) or square brush for those images you're doing that feature very hard edges with little blending. You'll find that harder edges don't leave the sort of splotchy areas that circular brushes do. You can get some good brushes from M@, Barontieri, and other very talented artist around the CA community. Experiment with different brush styles, and find something you like.
You can download M@'s brushes here: http://mv.cgcommunity.com/echange/matbrushes5.zip
I don't think he would mind me sponsoring his brushes.
Thanks for the comment Odin, I must have misunderstood you (my English is yet to be perfect) - sorry for this.
I used only hard round brushes for the last few images, But I'll definitely try diamond shaped brushes too. Thanks for the link!
lalovergel: yes, I can also see thos proportional problems, but I find them a little hard to fix on a detailed drawing.
In fact now I'm still trying to develop a proper drawing method, so any detailed description of your ones would be apreciated.
I think I learned much during the creation of that last picture and I like the way I worked on it. It was something like this:
1) Sketching the outlines (the large scale structure) of the subject with a small (not bigger than 4-5 pixels) brush and black color
2) Creating another layer under the outline layer.
3) Drawing with a medium sized hard round brush using only black, middle-gray and white. Defining lightest mid-tone and darkest areas.
4) Hiding the Outline layer, refining areas
5) Further refinements using [64,64,64] grey and [192,192,192] grey.
6) Zooming in, doing some detailwork (on eyes, nose, mouth and hair) - The result was the first picture in my #22 post
7) smudging and adding some more detail (hair, clothes, neck) - the result was the second picture in the same post
I used only a hard edged round brush with only brush size set on pen pressure.
I'm rather satisfied with the result but I still have some questions:
- What method should I use to give the hair a more natural look? Shall I use smudge for this? Or soft brushes? Or both?
- How can I give texture to the skin? (it looks too smooth now)
- How can I make the cloth look different than the skin - well it's also a texture related question.
- How can I fix proportional issues on an "almost finished" image?
- And the most important question: Is that method I use good, or I do something totally wrong.
Not bad, but I really think you'd be well-served by going back and working on your fundamentals some more. I strongly recommend reading through Andrew Loomis' books. They'll help you to really understand the underlying structures that you're trying to draw, which is so important. Keep it up, and good luck.
next day, next sketch
The subject is Gale Harold, one of my girlfriend's favourite actors, so I'll have to get detailed this time (and fix those proportional issues I can already see).
I used the method described above, and I used that diamond-shaped brush Odin recommended
Here is the base sketch:
And here is the smudged version:
I started to read Loomis's books and as they seem to be pretty cool stuff, I decided to read them.
Or at least that one about portrait drawing.
And the other one about figure drawing...
Well, I'm likely to read them all :-)
Not too detailed this time, just some rough sketches for practice
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