This started out well over a year ago as a tutorial intended for CA, but it just refused to stop growing. Eventually I took up an offer to have it made into a website as a second year student project at Billy Blue, a graphic design school where I teach drawing. But it's still meant for the community here, and I hope a bunch of you get a chance to work through it and maybe give me some feedback here. Huge thanks also to sciboy for generously hosting it on his server, where it's been sitting for the last week while I tinker with it. Still tinkering, but I think I can finally bear the thought of you guys seeing it now....
EDIT (Dec 11): I'd love for this thread to develop into a place where people come to discuss questions about colour theory. So please add any comments or questions you have, whether in connection with something on the site, or in relation to your own work, or about colour theory in general.
Last edited by briggsy@ashtons; December 10th, 2007 at 03:19 PM.
Thanks Tristan - very proud of my first sticky! I've just finished adding the corrections to the text for Part 10, which I didn't quite get onto last night. (Didn't imagine anyone would get through the whole thing in one sitting!) I'll do another pass through the whole thing soon, but at the moment I'd probably add more typos than I fixed. I did post it on Rational Painting just before turning in, but it looks like they're still thinking about it.
Thanks everyone for your comments so far. reidaj - I'm not sure but you may have the impression that there's more 3d rendering on the site than there is. The only image that used a 3d programme is the flash animation Ray made to show a light source moving around a red ball, for which he used Maya. It looks pretty right to me when you allow for the fact that he has used a fairly close light source. All of the other spheres were painted from scratch in Photoshop.
If anyone sees any problems caused by the code please post or PM me telling me where they are and what browser you're using - I 'll see if I can get someone who knows what they're doing to help.
sorry about that Briggsy, my post turned out to be more confusing then I meant it to be
I was reminded of 3d rendering by the appearence of the spheres with specular highlights, and mistaking those illustrations for 3d images, that lead me to make an unrelated comment about the use of 3d rendering as a guide to the modeling of light. I edited my original comments to keep my post on topic.
Excellent guide, glad it has been made sticky.
Last edited by thinairart; November 28th, 2007 at 11:52 PM.