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Thread: IDW #51: Sniper Rifle

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    Icon IDW #51: Sniper Rifle

    Topic: Sniper Rifle

    Background: With an exhausting round 50 just behind us, I hope there's still some energy left for round 51

    The idea for this round is pretty simple: a sniper rifle. If you've ever played a shoot-em-up, you know what we're talking about. A rifle with a scope mounted on it. You zoom in on your target and with one shot you kill.

    There are a few rules here though. Your final entry should consist of both a side view of the gun and a view as if you were the gunner holding the weapon. That is how you see the weapon in the game, so it should look good from that angle above all.

    As for style, in most shooters you play either a human against aliens or the other way around, so don't limit yourself to only human army type guns. The rifle should fulfill the role of a sniper rifle, but can take on whatever form or shape you like.

    Brief:
    1. Draw and design a sniper rifle.
    2. Your final entry should consist of both a side view of the gun and a first person perspective view, much like you would see it as in a game.
    3. Style could be human, alien or whatever else you can come up with

    Deadline: Monday December 3 2007


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    Man I was thinking about take a week off to attend another business but I can't with this topic coming up.

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    this is really practical stuff here! i don't think i ever would have drawn a weapon in first person perspective view unless forced

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    Well if you wanted to work as a concept artist at a game company you probably would. lol.

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    Quote Originally Posted by brian_h View Post
    Well if you wanted to work as a concept artist at a game company you probably would. lol.
    thats exactly the point i was making! i just have never seen this as an activity, and heck, never even thought about it

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    when you say first person view, do you mean as if when your character is running around but you can still see your hands holding the gun or when your actualy in sniper mode, looking through the actual scope itself?

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    Grenogs: The first option. Otherwise, you wouldn't see much of the gun itself. A view where you look through the scope is actually a nice extra, so don't hesitate to put that in as well

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    The first-person view is a little intimidating, but I guess the point is to get out of our comfort zones eh?

    For such an alluring topic though I'll try to give it a shot again, especially since I didn't have much time on the last one.

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    here is just an hour of off and on brain storming!

    IDW #51: Sniper Rifle

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    Some interesting ones among the lot, Legato! I'm looking forward to see what you narrow down on.

    Yoitisi, quick question. Would a full-on, centered rear view work for the first-person view? Since sniper rifles are usually fired prone, it's close to what you'd see. And it's a bit less awkward than having to draw in hands, working out the slight angle, etc. You know, for those of us who are still perspective-challenged.

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    Legato - #6 and #9 seem to hold something special imo.
    Always strive for perfection. You will never achieve it, but will learn so much more in the striving.

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    Form2function-However, if you are trying to replicate a FPS view or how concept would be done to test the silouhette of a gun in that kind of game then the angle is all important...otherwise it won't read right in a game. I know it's tough but isn't part of this forum to challenge yourself and learn new things...especially new things that are industry standard. 2 cents.

    B

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    pull a sniper rifle out of your butt

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