Art: Stranglehold/Area51_Blacksite

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  1. #1
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    Stranglehold/Area51_Blacksite

    Hi, CA
    Midway released these two game titles recently and I have been working on those projects as a concept artist.
    I loved creating these and I hope you would like it too.
    I will post some finished book cover works and personal painting soon.
    I always appreciate your valuble time looking at my works and love to hear what you think.
    Tae. http://www.tychoi.com/

    Area51/Blacksite
    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

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    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

    Stranglehold/Area51_Blacksite

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    Last edited by taeyoungchoi; November 13th, 2007 at 01:15 PM. Reason: Misspell
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  4. #2
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    Great stuff !
    Thanks for sharing

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  6. #4
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    epic....some of those scenes (and the ones on your site) are mind boggling, I'd tie myself up in knots getting the detail and complexity you have in some of them...I really like the atmosphere you get and the range of colours you use, they're very vibrant

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  7. #5
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    A Very strong body of work. Thanks for sharing.

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  8. #6
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    the architectural work is really well done. not digging the dino sketches so much, but maybe thats because they are a stark contrast to the colored work you have shown. the pterodactyl has a good balance of not feeling overly refined, yet still maintaining a finished look.

    Boston Splinter Cell 36
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  9. #7
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    great artworks!

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  11. #8
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    i played stranglehold and i remember that it was possible to unlock some of those concepts. the level of detail blowed me away, and it still does
    great stuff.

    "I spent a lot of money on booze, birds and fast cars. The rest I just squandered." George Best
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  12. #9
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    Wicked man! very good work.

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  13. #10
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    seems to me there is just an abundance of extra really cool stuff showin up this week. these pieces really caught my eye. most excellant work, love it all.

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  14. #11
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    Wow, just WOW!

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    .....

    Last edited by /ev; May 20th, 2011 at 11:59 PM.
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  16. #13
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    Amazing work Tae! That stuff does indeed look fun.

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  17. #14
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    Thanks for all your kind comments
    I haven't had a chance to play games yet waiting for free copies of those games. When I have it, I will probably smoken play it all day long. There would be more extra fun to see it myself.

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  18. #15
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    Man you really kick my ass.
    Did you take some rest or are you alive to drawn ?
    I would say you are alive to drawn.
    Now i'm on my knees and i kiss your feet.

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  19. #16
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    lucky that one guy is left handed

    great work really inspirational moods

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  20. #17
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    Fantastic work.. Really impressive and inspiring =)

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  21. #18
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    Fantastic work, the sharpening filter was a bit overused but than again, who cares..

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  22. #19
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    Kick ass concepts! I digg the roughness in the environments, sweet use of textures too.

    Cheers.

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  23. #20
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    Great stuff taeyoung. It's good to see some new work from you...I loved your interiors.

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  24. #21
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  25. #22
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    tight stuff! great lighting and textures, also nice perspective.
    *5 bling blings*

    cheerz
    zD


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  26. #23
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    Wondurful stuf! Great work.

    KM

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  27. #24
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    It is just amazing!!
    Your killed me.
    It is crazy how many people are good as Mc Mullins or not far.
    I do not really understand how you are doing this!
    How many time on the first? How are you begin a painting like this?
    Thanks

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  28. #25
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    Thumbs up

    Thanks for sharing those great pieces of art. They are really great

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  29. #26
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    Looking awesome. Did you have a chance to work with our favorite son Josh Ball? Thanks for posting these and doing a kick ass job.

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  30. #27
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    Awesome work man, i just read your article in this month's imagine fx - great tutorial.

    Btw did you use any 3d renders/base models for those enviromental pieces?

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  31. #28
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    Wow! This stuff is cooler than damn. Great variety, excellent concepts. IMO some of the enviros have been sharpened just a touch too much, but whateva! 100% bad ass.

    "It's worth the grief." - Greg Manchess

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  32. #29
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    Alex Baer is offline Oh, I'm afraid the deflector shield will be quite operational when your friends arrive
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    those environemnts are massive! the giant warrior statue between the dueling men is stunning, definately my favorite here.

    My Sketchbook

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    "Ooh! Now that's good work! The skulls... the bodies... you give it all such a glow! I don't know if it's art, but I like it!"
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  33. #30
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    Great! very well structured job

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