In lieu of coffee shop sketches (I think they started to catch on that I was drawing them), I present you Bridgman studies.
Following Bridgman are some life drawings, two 20 mins, and one 10 min drawing. Everything else sucked ass because I couldn't gauge my time. Anybody else have trouble gauging the time allotted for those poses? Any ways you've remedied it?
Thanks for dropping by my SB!
Nice sb you have here, those last pencil works simply look delicious!
keep at those studies and soon you will no longer be just a drunken hand...you will be a mighty drunken fist!
I SWEAR ON THE GRAVES OF ALL THE TALENTED FILIPINO ARTISTS WHO HAVE GONE BEFORE ME, THE FILIPINO ART LEGACY WILL CONTINUE!
Filipino: Thanks for comin' by! Your'e too kind with your words.
Well, my last semester at school's been kicking my ass thoroughly, and it's finished breaking my spirit and making me an empty husk of a man. I hadn't gotten in as much drawing as I would have liked to this past semester, but I'm going to try to make up for it.
Here's a girl I've been working on. I started somewhere at the beginning of the semester, on and off. Then stopped. Then picked it up again this past week. I'm planning on reworking some of the geometries, proportions and retexturing her sometime this week. Attachment 556833 Attachment 556834
I seriously would appreciate any help or direction anybody could offer.
Wow mate.... Wow
Heaps Of Impovment here since last time I visted!
Those life drawings have gotten so much better, and your line work and shading!
Great progress bro, keep it up!
Originally Posted by gutss
yesterday, God came to me in a dream and told me that if I don't become a comic book artist, he has decreed that I shall instead be a burlesque dancer.
And I said, "But God, nice panties are so expensive!"
And he said, "Welp, I suppose you better shut up and draw."
Zaorr: Thanks! Sorry it took so long for me to write back. I gave the dancer another shot, but that was also kinda rushed. And I couldn't find the original sized pic, so all I could kick out was this:
In other news, I foolishly set myself up for another round of drawing 100 hands, the resulting crap is:
And lastly, I was tackling the frustration of dealing with the model I last posted. I did a quick job to see what the textures would look like back then, but decided to scrap it. Good thing too, those UV's weren't well placed. That was actually kinda my first shot at it. I also made a higher poly sculpt and made a normal map from it. Coming up next: texturing and rigging... *sigh* Attachment 632040
Zaorr - Yeah, I need to keep that ref advice in mind. It's been getting better lately. The latter isn't so much of a problem. It's kind of the opposite, I'm not organized so I have tons of unconsolidated copies floating around.
Having a 2 week hiatus to do work on a holocaust museum exhibit, I didn't really progress much on the model. Even if I didn't have work on the exhibit, I probably wouldn't have done much. Well I think I'm about done with the normal maps for now, I'm gonna proceed to do the rest of the texturing. That might take a while. Rigging follows.
Completed normal map (using Ben Cloward's HLSL 3 light normal map directx shader - viewport from max)
6.5k tri Attachment 647119
Last edited by Drunken_hand; April 15th, 2009 at 04:36 AM.
Hey Drunken hand, you've got some awsome improvement since the last time I was here. Across the board that dancer is looking great, and the hands are looking good, and the nexk studies are interesting. Keep pushing it man. That modeling is a trip, I've never tried that, looks cool.
So, for the most part, I'm done with the diffuse maps. I'm going to tackle the specular level/color maps and refine the opacity maps a bit more in a bit. Then following that, some rigging.
This is actually the third time I've attempted modeling a person, this being a big improvement from my last time I tried. Compared to the last attempt, this model is considerably more anatomically sound and further from the uncanny valley (though still has its share of problems). This was also a first for me in terms of unwraps, normal maps (and sculpting), and intended to be fully rigged for facial expressions and what not. Hopefully I did a better job on edge loops, but I get the feeling I'm really going to run into some problems not too far down the road.
Sometime over the summer I got a full time job that's been taking up all my time and most of my energy so I haven't been able to work on the said model much. There's some changes done to the modeling, but most of the work being done now is spent on rigging the character. It's been one massive learning process for me as my previous model had a poorly constructed, not really legitimate rig. Still far from done, but here's the progress.
So Nightblue convinced me to try to start painting for an hour a day. I kinda cheated with the first one... I painted for three hours since what I had at the first hour mark wasn't something that I felt was show-worthy... even if the background's incomplete. So anyhow, this is the first of, what I hope becomes, a series of paints coming. Attachment 890009
I've fallen of the painting wagon about a month ago due to some ... some stuff that was going on. But things are looking better now. I only have two more paints that haven't been shown, and some WIP shots from my model.
And here's the rig I had been working on... which... was much more extensive than the last model, and was what really was the majority of time on this project. I think it's probably needlessly complicated.
About done with texturing...I need to go back and take care of the head a bit... and it looks a bit cluttered around her lower half, I'll try to see if I can do something about that. (Any suggestions would be much appreciated)