Last edited by Burtzum; January 24th, 2014 at 11:02 PM.
Damn, man! That last update is sweet! Those gun silhouettes are very strong. The distribution of masses and shapes is attractive, and the silhouettes are conservative enough to be believable while still remaining interesting and unique. I'm absolutely digging those shell-based characters as well, particularly those floating, shadowy carapaces. Crustacean exoskeletons are some of my favorite forms in the animal kingdom, and you used them in a very original and beautiful way in those designs.
Very nice job on those redesigns and renderings of your CoW 100 creatures, also.
Great work! It'll be a pleasure working with you in Team ChoW.
Moai: Word. Crustaceans and bugs are always floating around in my mind. Exoskeleton shapes never cease to amaze. Glad you like the guns, I need to try rendering those out sometime.
Dizon: Yeah from what I remember I just did a quick pass of color using soft light. That was done a long time ago though so its hard to remember how exactly I did it. I seem to approach every digital painting in a slightly different way. Lately I'm trying to avoid layer modes and just slap colors down as much as possible. I get frustrated using modes because the colors will come out brighter or more saturated or more gray than what I actually want.
sketches done while waiting for daestwen to post the TCHOW2 brief:
our team sketchbook is here:
worked on these ideas some more
Last edited by Burtzum; January 24th, 2014 at 11:03 PM.
I love your research and development of your character and your sketches.
I expect more