I really, really like the mural. I can't critique on how to improve it because it is so abstract, but there's still the recognizable human shape in it. And it's what your clients wanted, so that's a bonus.
cool! does mural mean that you'll paint it at a real wall somewhere? what was your exact task?
the colours look a bit randomly placed. have you had any thoughts behind your choices? i think especially for such abstract stuff compostion and colour theory becomes even more important.
i'm curious how the finished work will look like!
well the murals are for a hospital kind of retirement thing and they added new wings to the bulding one of which was a better gym/ sports center thing.
they sent me a bunch of simple clip art things but i really didnt like them to much just felt like i was ripping some one off so i abstracted the figures a little bit not too much. when i sat down with the people i showed some sketches and they just kind of told me to do what i want but keepit pretty simple. the Green and purple are the colours of the walls and carpet they wanted the whole thing in those colors but i thought they would blend too much with the walls so i changed them. they werent really excited for me to paint on the walls so i talk about using a digital medium which they took a fancy too because they can move emm around need be and keep backed up copies. thats about it i dont think they covered every thing so any thig else just say so. o yah this is 1 out of 5 the others i think will be like a bycicle, lifter, maby 2 more yoga poses idk any ideas
Update they didnt like how it was broken up so the mead me join emm
i really dont like these keeping things simple is not something im good at
something else im working on Masks
Last edited by Demo; September 30th, 2008 at 11:06 PM.
the mask has a very cool design, the asymmetry works very well!
the mural sounds like a very interesting project!
i think the current piece suffers from lack of decision! do you want to go really abstract - then go! or do you want to have a comic style figure - then make it really comic-y! or do you want a recognizable human shape? then add some anatomy and make arms not tubes! and whichever route you go - why does the figure wear a helmet? not that a helmet is a bad thing just think *why*!
im back sorry i have also been gone, under a lot of stress and work from school gota keep the teachers happy so i can get in to Harron and then do this for a living lots of hands to upload but ill do them tomorrw sorry ull just have to wait. a fake pear studie for tonight did a few but this is the only one i liked and diddnet delete, didnt finis because my wacom moniter was doin somethin weird so i gave it the night off.
Ok sorry for the size this is not the size i painted it and not the size photo buckt is using something weird going on
Last edited by Demo; October 7th, 2008 at 10:46 PM.
hey - nice to see some still lives from you!
those are a great start! i'd recommend to concentrate on the exact colour picking and conveying volume first and not before finishing those stages start adding texture and details. your textures look great but the base isn't as strong. and try to switch to greyscale from time to time to check your value range - you could use a lot darker darks!