This is a bit late, but welcome to SSG 50!
You have very strong shading, and I see you are improving, very nice. I agree with Katinki, don't rely on special effect stuff, I didn't quite understand the purpose of it in your post 20, I thought the portrait by itself without the special effect was nice. I liked post 19 better.
SSG 50: hay their to every one
updates the only thing id have to add besides that is
to Far Cry lol sorry but 19 is the ref pic and i get what u mean about the triangles and stuff but their just so fun to play around with its like a guilty pleasure i try to stay away but they just keep comming, and idk i dont consider it to be a cop out its just a screen layer its not like im using Lens Flare but i under stand
IDW and some Ears
You've got some great studies on this page. Ears, ears are tricky. Your IDW concept is off to a cool start; I like how you're breaking it down as well as looking at the whole. Just got a question: what's the grate thing for?
Oh the great thing was one of the 4 different revolver position that one was for either cutting the astroid up into smaller pieces to be examined, or mabey to hold 3-4 different teams to inspect the astroid for drilling conditions
ill post some modles in a minute
Hears a digital painting wip im recording it so i can put in into youtube because thes kid drawing anima challenged me to do better
your flesh colours look really nice!
do you work froma photo or from imagination? if you have ref - could you post it next to it? and watch out for the neck's muscle structure - it's off. the eyes aren't symmetrical: the right eye is too far up and too near to the nose.
yah its from a ref ill post it its of my Gf in her prom dress
thanks Katanki itill help alot i think the eye thing is just because
i dont really work on the same part too long i kind of jump around through out the whole thing so sometimes i throw a part off a little.
Sorry i dont have any thing for tonight working on APstudio stuff