Results 326 to 338 of 496
September 25th, 2009 #326
lots of nice paitings! really good way to paint skies.
crit for the current piece:
the cast shadow from the building is really sharp, while the cast shadow from the figure and car is fuzzy
The further away from the building the shadow gets the more fuzzy it should become.
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September 26th, 2009 #328
September 26th, 2009 #329
Another one... used a few ref pics for this, the main one is here: http://www.damian-quinn.co.uk/images...ngineLarge.jpg
September 27th, 2009 #330
Nice character concept for the thief.
Make a sketchbook happy, feed it a tip to improve!
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October 5th, 2009 #331
October 9th, 2009 #332
Finished this up... EOW 121: "It's In The Book"
Check out the other entries, and vote (preferably for me) here: http://www.conceptart.org/forums/sho...d.php?t=170368
The due date is the 12th, so I don't think voting starts until the 13th.
Last edited by KarylGilbertson; October 9th, 2009 at 03:15 PM.
October 10th, 2009 #333
October 13th, 2009 #334
October 14th, 2009 #335
Damn! Well, it looks pretty awesome for being winged.
Cool structures in this enviro. Couple things: the green in the middle ground seems too saturated to me, and the highlights on the middle ground building may be too light? I don't think they should be much lighter than the highlights on the foreground building, right?
October 14th, 2009 #336
Pretty much agree with Cacodaemonia crit.
I do have a comment on the perspective though. The house in the foreground is seen straight on, but the house in the background is situated a bit higher then the foreground house, and it is seen a little bit from the top, since the bottom of the house curves a bit down. hmm maybe i'm just seeing it wrong
Anyways keep doing those environments
October 20th, 2009 #337
Here's something I'm working on for the Industrial Design of the Week... the theme is "Mobile Fort" and must be either medieval, steampunk or dieselpunk. I hadn't heard of dieselpunk until now, so I was intrigued...
Btw, this is photoshop over a SketchUp model I made
October 20th, 2009 #338
Hey buddy, it's looking good! Since it's a development piece, the only thing I can really comment on is the design. It'd be good if there were doors or something that indicated the scale of this thing. From the wheels you sort of gather that it's big, but how big? Ridiculously big? Or just slightly bigger than a modern day tank? How big are those guns? Is it that the thing just has small treads and big guns, or is this an enormously huge fort with even bigger guns? Needs something to give it more context... Not everything on this thing can be big! Some stuff has to be small to give it balance and visual texture.
I also think it needs more interest. I don't know anything about dieselpunk but it looks like a 1920's train attached to a couple of fat-looking torpedoes. It seems disproportionately wide in comparison to it's length, something which I don't find aesthetically pleasing. I think the basic proportions of the vehicle need to be revisited. I like the 1920's train part, but the other stuff just doesn't seem to connect with it in a way that says "someone made me this way on purpose". I realize those steampunk-esque movements are all about salvaging things and making them into victorian era machines, but any jackoff can sit a torpedo next to a train. You're a concept artist! You need to solve this problem in a way that makes people say "WOW!" instead of "oh."