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October 6th, 2009 #331
Hide this ad by registering as a memberOctober 9th, 2009 #332
Finished this up... EOW 121: "It's In The Book"
Check out the other entries, and vote (preferably for me) here: http://www.conceptart.org/forums/sho...d.php?t=170368
The due date is the 12th, so I don't think voting starts until the 13th.
Last edited by KarylGilbertson; October 9th, 2009 at 04:15 PM.
October 10th, 2009 #333
October 13th, 2009 #334
October 14th, 2009 #335
Damn! Well, it looks pretty awesome for being winged.
Cool structures in this enviro. Couple things: the green in the middle ground seems too saturated to me, and the highlights on the middle ground building may be too light? I don't think they should be much lighter than the highlights on the foreground building, right?
October 14th, 2009 #336
Pretty much agree with Cacodaemonia crit.
I do have a comment on the perspective though. The house in the foreground is seen straight on, but the house in the background is situated a bit higher then the foreground house, and it is seen a little bit from the top, since the bottom of the house curves a bit down. hmm maybe i'm just seeing it wrong
Anyways keep doing those environments
October 20th, 2009 #337
Here's something I'm working on for the Industrial Design of the Week... the theme is "Mobile Fort" and must be either medieval, steampunk or dieselpunk. I hadn't heard of dieselpunk until now, so I was intrigued...
Btw, this is photoshop over a SketchUp model I made
October 20th, 2009 #338
Hey buddy, it's looking good! Since it's a development piece, the only thing I can really comment on is the design. It'd be good if there were doors or something that indicated the scale of this thing. From the wheels you sort of gather that it's big, but how big? Ridiculously big? Or just slightly bigger than a modern day tank? How big are those guns? Is it that the thing just has small treads and big guns, or is this an enormously huge fort with even bigger guns? Needs something to give it more context... Not everything on this thing can be big! Some stuff has to be small to give it balance and visual texture.
I also think it needs more interest. I don't know anything about dieselpunk but it looks like a 1920's train attached to a couple of fat-looking torpedoes. It seems disproportionately wide in comparison to it's length, something which I don't find aesthetically pleasing. I think the basic proportions of the vehicle need to be revisited. I like the 1920's train part, but the other stuff just doesn't seem to connect with it in a way that says "someone made me this way on purpose". I realize those steampunk-esque movements are all about salvaging things and making them into victorian era machines, but any jackoff can sit a torpedo next to a train. You're a concept artist! You need to solve this problem in a way that makes people say "WOW!" instead of "oh."
October 20th, 2009 #339
October 21st, 2009 #340
Hah, cool design. The painted teeth are fun. This a war machine, right? If that's the case, those windows on the front of the cab seem very vulnerable.
October 23rd, 2009 #341
October 23rd, 2009 #342
October 24th, 2009 #343
nice apple! You paint very well. Interesting tank, although so much glass on a tank? Fun design, though. Watch out for your greens on foliage - there's actually very little green in there. It's mostly oranges, reds, and purples with just a hint of green over each color.
October 24th, 2009 #344
October 24th, 2009 #345
EmiAlvarez: Thanks a lot yo!
TASmith: Thanks for your comment! I will investigate the foliage colours, as you said... very interesting... thanks for the heads up
Fumble: Thanks d00d!
I finished this tank off... less glass now Vote for me if you like..
October 25th, 2009 #346
October 25th, 2009 #347
October 31st, 2009 #348
November 2nd, 2009 #349
November 3rd, 2009 #350
Sweet SP man! The lighting and subtle textures look great. I think your skin looks a bit too uniformly pink in the light, though Really love the shaded area on your neck...
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November 4th, 2009 #351
November 8th, 2009 #352
November 9th, 2009 #353
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November 9th, 2009 #354
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November 9th, 2009 #355
Your environments are really nice, as its the Mobile Fort vehicle above. I really like the soft saturated colour scheme that you seem to use, very good.
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November 9th, 2009 #356
November 13th, 2009 #357
November 13th, 2009 #358Draw or Die !
- Join Date
- Apr 2008
- France !
- Thanked 527 Times in 473 Posts
hey dude, i really like your environ on post #339 ! Keep working on thumbnails and industrial design, you're really good at it ! Maybe you should try to work on your colors, sometimes, the values painting looks more interesting that the colored one, because your colors are a bit " boring " ! Just try to see your favorite artists' paintings and use the same palette ! Anyway, keep up the good work !
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November 13th, 2009 #359
Hmmm..... I think if something were made for jousting, it would be a bit more streamlined. It looks rather like a heavy duty, all terrain type of vehicle right now. The ruggedness and all...
Nice to meet you Karyl Gilbertson! The enviros are looking nice (..agree with Walid D, but still, very nice!).
November 22nd, 2009 #360
Hey Karyl thanks for the advice in my thread, it's going to come in handy.
You've made a huge amount of progress, kudos. Especially your designs and draftsmanship has gotten much better. Your figures are still looking a bit on the stiff side, the one thing I can suggest is try to understand how weight carries the figure (gesture drawing helps a lot with this). Your environments are getting much better, what I think would help a lot though in your paintings is trying to get more contrast, but I'm not sure.
That last post of the jousting bike is coming out great, I especially like your way of finding shapes and thumbnailing it out. Bah! putting that stuff aside it just looks Kick Ass! There.