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Thread: Mah Sketchbook.
November 3rd, 2007 #1
Trying really hard to get better. It's a new year so I'm going to try my best. Luckily there's enough good stuff around here to look at so that when I do give up - I can become inspired to start again.
First pic is just a thumb for the thread.
Last edited by starzik; July 7th, 2008 at 10:35 PM. Reason: update
Hide this ad by registering as a memberFebruary 5th, 2008 #2
Doing some concept characters for a class. Works in progress.
February 5th, 2008 #3
An environment and an object. lol the randomness.
I need environment practice, cleary.
February 5th, 2008 #4
February 5th, 2008 #5
good start. first off when it comes to faces, before you go into all the values be sure you get all the proportions down right (the last girls head is to big and rounded. also put some time into studying anatomy and the way the human form is because when you get good at that your characters will stand out a lot. your digi works are coming along alrite i would suggest pushing your darks and lights a lot more because right now a lot of the faces look flat w/ a very minimal contrast. improving on these things will really make your drawings stand out. keep posting though because your off to a good start.
To live is to create, to create is to live. Without art and music, I do not know how I would get by in my day to day life.
February 6th, 2008 #6
I agree with thesadpencil pretty much
Anatomys important, you'll probably hear this alot haha
Looks like a good start though
Post more, maybe a few studies?
February 6th, 2008 #7
I like your character concepts. Even though I can't say anything about their personalities from these pictures, maybe you could add some of that?
February 27th, 2008 #8
Thanks for the helps, ppl! Yeah - anatomy is important!
I finally got around to posting some scanned works! Yay for practice!
Sorry if stuff is cropped, I absolutely can't stand the sound my scanner makes when it's working...so...I don't rescan to get stuff all in there.
Most of the stuff now is new, cept the fairy is old. That was a life drawing model we had to turn into a fantasy creature. The rest is all practice st00f.
I really want to scan in my pastel, but those are on 18x24 paper...soo...gonna have to figure something out there.
As always, critiques are welcome! Please be kind though, I'm graduating from art school in like..and I'm freaking out about my lack of skillz. O.o
As for the characters I previously showed - I would *love* to put in more personality. The only problem is...and I kind of want to ask an opinion...do you think it's rough that my teacher wants three fully-colored character turn arounds (front, back, right side, left side, 3/4 view), three objects, two environments, a cover image, and a 2-4 page fully colored comic finished in 9 weeks? Plus I have to package it all together into a "pretty" book and write a bunch of explanations about story and stuff. Keep in mind I also have two other classes and work to content with. Is that...do-able? Or am I just being whiney? I kind of think it's too much.
I really wanna be able to focus on one thing...and make it nice. But all I seem to have time for is practice (which I'm not complaining about) and...well…mediocre turnarounds. I kind of wish the teacher have us time to come up with something...more involved?
Meh...I'll stop my bitching now.
February 27th, 2008 #9
1st - some gestures
2nd - a generic anatomy drawing that I decided to practice clothing.
both digitally done
February 28th, 2008 #10
Updated face of the ghost lady. Still hate it tho, lol. It's too comic-bookie for my taste. O.o TheSadPencil - you were definately right about the roundedness. It's really hard sometimes cause between home, work, and school I work off like 5 different monitors, all with different color calibrations and resolutions. Such a pain -_-;
Anyone know how to change the thumbnail for threads? I tried looking the f.a.q but couldn't figure it out.
March 1st, 2008 #11
The thumbnail for the thread is the first picture you upload in your first post. so to change it you have to edit, remove and replace.
I like this:
Good anatomy and construction studies, these will pay off long term. Painting is nice and coming along. For some of your portrait pics, all the elements seem separate and don't mesh together. I think it's because some elements, like the eyes or hair, are fully rendered too soon and distract from the rest which is not rendered to the same level yet. I'd suggest not to focus on single elements and try to progress the whole image together. For example, your last picture or the one is the second post has fully rendered eyes while the rest still needs much rendering. Perhaps try approaching it in stages like: initial drawing/underpainting, blocking of colors for all areas, shading of areas, refining the shapes, highlights and the final detailed rendering.
More painting from reference will push you artwork a lot since you already have the ability to produce good detailed rendering!
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March 1st, 2008 #12
nice work on the character designs^^
may need more practice on anathomy and such, but theyr still great, the characters are nicely portraited still, in fact im a littel gelous, ive never been good at char designs, i dont have the patiens to draw them from all the different angels and such
anyways, great start, keep it up, and thnaks for droping by at my SB
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March 5th, 2008 #13
yes, studies, that's the way to improve your characters. Just try to have an equal amount of studies from life and from imagination then just keep doing it. For the clothing practice, make sure you know how the folds are working for the body movement, study from your own drapery setups, make long studies and start to assimilate how it works, then you will be able to design with more realism. Just as drawing the figure and everything, not just copy, learn from everything you're studying.
Cheers and thanks for droppin' by my book
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