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October 29th, 2007 #1
D.Holme's Sketchbook - Updated 05/08/08 - Critique Encouraged
Welcome to this sketchbook.
Taking the plunge - time to get a sketchbook started, mostly old stuff (IDW) but I've been over it and tried to fix the things commented on previously. But finally have a scanner that works so hoping to get some more actual sketchbook work out....
Comments and advice very much welcome.
Image #1&2 reworked IDW entries.
Image #3 - marker practicing
Image #4 - crumby IDW sketch (not industrial enough!)
Image #5 - attempting a human being
Image #6 - IDW sketch
Image #7 - very old IDW - trying to rework some old models in a new render-package (Maxwell) but seems to be dropping polys for unknown reasons
Last edited by D-Holme; May 8th, 2008 at 06:18 AM.
Hide this ad by registering as a memberNovember 16th, 2007 #2
November 20th, 2007 #3
#1 - test image for a model that I used in the last IDW - think I'll revisit this and model up a proper background and textures as it was a fairly complete model.
#2 - quick sketch trying to get form quickly with a simple brush
#3 - test sketch trying out some brushes I'd made for this weeks IDW
February 20th, 2008 #4
Wow great work here! Love your color use and the nebula in the space painting. Have any more?
FREE 3D MODELS and TEXTURES
February 23rd, 2008 #5
2008 - year to sketch in (I promise myself)
Tactically Wacked - thanks that nebula is one thing I've been happiest with.
My sketch book's been suffering from a severe lack of love and attention trying to rectify that this year so here's some initial sketches. There just quick ideas for something I'd like to take into 3D. The ones on white are fairly old but I scanned in for my mentee just to show how I brainstorm prior to modelling things, similar subject material though.
February 23rd, 2008 #6
April 28th, 2008 #7
I'm sorry for ignoring you sketchbook.....
Kakapoopie - thanks, that's what I get sketching in work I make notes on what's at hand. 3D stuff is modelled in maya and solidworks.
(I) speed paint - trying to work on expressing form with small colour range.
(II) unfinished IDW #67 War Idol entry, work and my crumby figure drawing got in the way of it.
(III) sketching for IDW - propellor powered aircraft (if I remember right).
(IV) more for the same but more developed scribbling with engine form and a gun-placement.... wanted to have the engines look pre 40's but not too early
-Will have to find the finished version of that-
(V) ideas on a coastline and ships
April 28th, 2008 #8
I arrived here from the IDW #68: Timber Harvester. I think you have a lot of really good concept ideas. I subscribed this SB. I hope you'll keep it updates.
April 28th, 2008 #9
The first two images are just pure awsome... the rest are bloody brilliant aswell
April 28th, 2008 #10
Anjin & Chalid - thanks though there's certainly room for improvement and if you're watching the thread shout out if you can suggest anything.
Few more for today:
(I) some past IDW - don't remember which one, must have been for an ancient device or something - it was going to be a classical-greek style robot - hence the spinning kettle boiler etc.
(II) Practicing figure drawing...
(III) ...why I need to practice figure drawing
(IV) Airship parts - long running sketching ideas - mostly compiling ideas & mechanisms
(V) More airship bits (spot a theme), others are sketches for the Harvester IDW - think time killed that one off too for me, though I might have the half finished final version about somewhere.
Enough I think.
Last edited by D-Holme; April 29th, 2008 at 03:20 AM. Reason: spelling...
April 29th, 2008 #11
A couple of finished or worked on versions of some for the earlier IDW sketches:
(I) IDW Propeller powered plane entry - the perspective is out so the far wing looks like it's twisting - I wanted the plane to have a strong silhouette but had a job managing that whilst keeping the view of interesting areas.
(II) IDW Harvesting Robot - 'tail' containers collected by air.
Some more general sketches:
(III) Town built over a crashed airship & a very alternative ground attack plane - not sure about the aerodynamics.
(IV) More sketches around 'airship world' to lack a better name - mostly WW1 inspired forts + an ornithopter.
(V) Cargo trucks, IDW ent sketches (the bigger version makes more sense) and some doorways - thinking about doing a quick 3D piece.
April 29th, 2008 #12
May 8th, 2008 #13
Jorge - Thank's - I find 3D my strongest medium, it must appeal to the engineer in me.
(I) Tanks and a few other gubbins, working on vehicles in perspective (mix of reference and free)
(II) Fort turret and monster in armour
And a couple of ratty old IDWs:
(III) IDW56 Mobile food vendor - Trying to work on prespective and POV but loosing it on the pencils.
(IV) IDW53 Battle Tank - liked the design - didn't like the presentation.
May 9th, 2008 #14
I like ur work very much! I love ur bulky, cyklopic, massive style. everything u paint has that typical "d-holme subjectivity".I love that, but personally I myself would like to see something filigran, something light and like..."elflike" or whatever from you.This shall not mean that u should change ur own specific style (who am I to judge that?already told u that i love ur style) but should bring u some experience from walking just in the opposite direction like before.U know, better perspective on ur work? I hope, u can understand what I mean, and don't get angry at this!good luck, funghi
see u @ IDW
The Following User Says Thank You to fughi from yuggoth For This Useful Post:
May 9th, 2008 #15
May 12th, 2008 #16
Funghi - don't worry no offense taken, what you say makes sense. I know what you mean, I think that I do lean to a particularly 'heavy' influence. It is a good idea to get out of ones comfort zone so I'll have to do some finer-designs.
human - thanks, I wasn't sure at first what you were refering to but google (and I) guess it must be the Metal-Slug games I'd never seen them before - always good to see/learn more stuff.
May 12th, 2008 #17
coming along D-Holme, keep practicing those perspectives. Try pushing your renderings a bit more for a better read always try to capture a good 1-2-3 read area of most contrast being the area you want the viewer to focus on. Same thing with line drawings a little variation in line weight in the right places goes along way. Keep em coming. I'm inspired to start a sketch book of my own but dam it's been a hectic year and last few weeks. but I will get around to it though.
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May 16th, 2008 #18
Little update - clearing the decks (pun?) before getting going on the Deep.
(i) Some sketching
(ii) Current IDW entry
Devere - thanks for the feedback, I always try to think about readability in work and composition but by the time I'm rendering something its gone to the back of my mind. I'll have to work on it.
Last edited by D-Holme; May 16th, 2008 at 08:35 AM.