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February 3rd, 2011 #181
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February 14th, 2011 #183
February 14th, 2011 #184
Nice value studies. I think the bottom right one has a really nice value shift.
I feel like in your imaginative figure work you use poses with parallel hips and shoulders a lot, you may want to study more dynamic poses with shifts and twisting and turning, I think that would make your work more exciting.
February 14th, 2011 #185
5* for getting rid of your tv. fuck that thing
"I've had a perfectly wonderful evening. But this wasn't it" - Groucho Marx
February 14th, 2011 #186
February 23rd, 2011 #187
@ Vertical: Yes I always seem default to the same old stiff poses - thanks for the tip, will definitely keep it in mind.
@ Thanks man - it was a hard decision as I loved my 46", but now I feel strangely liberated. Deleted all my PC games, and lent my PS3 to my freind too haha.
And thanks for the stars - I don't deserve a rating that high.
@ Jesus Food: Not me
Here are some idea sketches for a game project. Simply put your character can influence other characters with basic emotions, there by setting off chains of behaviour/events, that hopefully will let you progress in the game.
I did these two sketches to explore different styles/themes - one is set in hell, and a little Hellboy inspired - and the other is more of a cartoony fantasy setting, featuring a dwarf who wakes up with the worst hangover ever.
This idea was canned today and the enviro sketch is from the idea we are moving on with.
April 22nd, 2011 #188
May 14th, 2011 #189
June 9th, 2012 #190