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Hey I'm new to the forums here and I'm also new to the Autodesk Maya software. Through the tutorials and some online reading Ive figured out how to make simple movements but not using the "joint" connections, so I thought I should show some professionals what I can do and possibly pick up a few pointers.
First we have a lopsided duck head
Second is what I have gained a little honor in, Little Wooden Boy
And then I did make arm movement on little wooden boy but I was unable to figure out how to render and save it as anything other than a screen cap
these are very primative i think your very much in the early learning stages so i would continue doing so and post maybe when you have something close to being finished or that you feel you have invested a great deal of time and effort into.
Thanks, can do ill post again when I can make something mildly good. Also I was wondering if there was a site or someone that would show me the ropes on how to make stuff that doesn't suck because I cant seem to make any character models that don't look like lego men
Last edited by LittleWoodenBoy; October 14th, 2007 at 08:04 PM.
Well heres an update on the horrible work I can now accomplish
heres a face with minor mouthing problems because I yet to know how to make a good one
And heres an arm thats hand is a wee bit to big so I ran out of finger spacing
Yes I know I still need much more practice, but and tips or advice are graciously accepted
Hi there, here are a few websites that I found useful when I was starting out in 3d, give them a look over and see if they help any.
here you can find some good complete video tutorials about character modeling and inorganic modeling. They are done using modo, but the methods are the same, so you can apply them in Maya : http://www.luxology.com/community/tutorials/
you can also find good tuorials here: http://www.subdivisionmodeling.com/wiki/tiki-index.php and here http://www.3dtutorials.sk/?tutorials=4&software=0
Last edited by iatriki; October 20th, 2007 at 10:52 AM.