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October 13th, 2007 #1
Nate's Sketchbook || Filling the art wasteland that is my sketchbook
Hello there CA. This is my sketchbook, I hope to truly improve my art prowess here. I'm ultimately trying to get myself to a level where I can draw industry grade comics with ease. Thanks in advance to all who help me out and/or encourage me. I will take all help and try to apply it in my next studies. Without further ado, my drawings will continue on the next post on.
Just for the sake of the thread picture:
Last edited by Flakari Leader; October 19th, 2012 at 11:56 AM.
Hide this ad by registering as a memberOctober 13th, 2007 #2
I decided to do some figure studies using the simple skeleton structure that is in Andrew Loomis: Figure Drawing for all it's Worth. I used dA stocks along with some figures in his own book.
The first two pages aren't too good when I looked at them again. The final pages were when I think I hit my stride, out of all 13 figures it seems like I improved. =D
October 13th, 2007 #3
welcome to the sketch board journey!
The Monsters Handbook
Pirate Arrrt!: Learn to Draw Fantastic Pirates, Treasure Chests, Ships, Sea Monsters and More [Paperback]
October 14th, 2007 #4
@Dstudio: Thanks a lot! I hope to learn a lot here. =D
Now, I decided to do more skeleton figure studies, only the top left is from reference, I tried to make some from memory. I also studied the muscles in the upper body.
October 15th, 2007 #5
I think somethin wrong with neck muscles and deltoid (somethin strange on deltoid) and nice figures. Keep it up.
October 15th, 2007 #6
@throtailer: Thanks for your observations, I got the reference from:http://www.anatomyatlases.org/atlaso...nkarmant.shtml, in-case you can clear things up. About the neck, I went off what I saw on the left side, I probably should've drawn the other side of the neck.
December 11th, 2007 #7
Update: I now have a ton more time to draw. I quit my engineering college to pursue concept artistry without interference.
I worked on this piece for 8 hours and experimented with coloring digitally. This was made for a panel tag on EnterVOID, this is the sixth panel so don't worry if you're confused. All C&C are appreciated.
I'll start posting daily, I need to get my drawing groove back.
December 12th, 2007 #8
draw from life to put a realism layer on your figures.
study figure drawing,anatomy,perspective,etc.there is a lot of topics to learn.
practice,practice and PRACTICE.This the key.
And i think "How to Draw Comics The Marvel Way" will be helpful beside your studies.
Keep it up
Need your critique
December 13th, 2007 #9
Did a self portrait (Needs much work) and did a nude study.
I need to learn how to shade better with a pencil or with anything for that matter.
What would be the best tool to use to grasp shading well?
Last edited by Flakari Leader; December 13th, 2007 at 12:50 AM.
December 13th, 2007 #10
anything can be quite good to use for shading. for myself, i manage with a pacer, but that only takes a lil longer than it probly should depending on how rich u want ur shading to be. but best, rough and quick shading can be done with a full graphite pencil (after its been worn down a bit is best). but really anythign good .. u just have to spend a little bit of time on ur work to achieve good results. THEN, if u really wanna get a good variation of values (contrast), use diff types of pencils (im no expert in that department, but have known other to do so).
for faces -- take it in steps. practise eyes/lips/nose etc on their own. put them together to make a face (practise head structure first). do diff angles with faces (profile, head on, 45 degree angle etc).
thats pretty much wat i have done, and u build up more confidence in drawing those types of things. anyway this is pretty long so ill stop now and u prob know all this...
but keep it up. and post more
Check out my SKETCHBOOK ...looking for helpful advice!
December 13th, 2007 #11
yoyo! i love it to see people that like me quit their college to do the thing they actually like Thumbs up! i hope u will be in a art college next year, just keep up the hard work!
My sketchbook: http://www.conceptart.org/forums/sho...106521&page=11
December 13th, 2007 #12
@gkrit: Thanks for you input, I might checkout those pacers you were talking about. I've heard about drawing the parts of the face individually before but for some reason never put it into practice, but now I have. =D
@ajvenema: Thanks for stopping by. I'm actually trying to get into the CA Atelier so my next year will be spent in a community college and then I hope to go to Cali in '09.
Quick update, did some eye studies. I'll post more later, for some reason I just feel drained. I can't do all my studies at one time right now.
December 13th, 2007 #13
Cool, you've got the eyes down rather well! Welcome to the board btw.
What's just as important as studying individual parts of the body such as eyes as you have here: is that you need to know how to make them all meld together. I have a major problem in drawing that I have is I draw "an eye", then "another eye", then "a mouth" on the spot instead of plotting them out with basic shapes etc first.
Plan your drawings out. You get amazing artists that don't need to plan out their pictures, but they did at one stage. If you think to yourself "this pic took too long to draw " then tell yourself: "Wait... no it didn't..." simply because you're still walking in the shallow end of the pool, not quite up to par with the guys doing backflips and cannonballs into the deep end.
Anyway, don't be afraid to take the process slowly, and when you're drawing from life, draw from the overall shape first (plot things out) before focusing on the nitty gritty details.
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